8th Ed. Need Help on 2000poits Lizardmen (Balanced army)

Discussion in 'Lizardmen Army Lists' started by Supercell, Oct 3, 2013.

  1. Supercell
    Jungle Swarm

    Supercell New Member

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    0
    Lords

    - Slann Mage Priest
    Channelling Staff
    Focus of Mystery
    Harmonic Convergence
    Soul of Stone

    Heros

    - Saurus Scar Veteran
    Charmed Shield
    Great Weapon
    Light Armour
    Potion of Speed (i put this because spare points)
    Shield

    - Skink Priest
    Cube of Darkness

    - Skink Priest

    Core

    - Saurus Warriors *24

    - Saurus Warriors *25

    - Skink Skirmishers *10

    - Skink Skirmishers *10

    Special

    - Bastilidon

    - Temple Guard *20
    Razor Standard

    Rare

    - Salamander Hunting Packs *1
    Additional Handler



    Slann takes the High Magic and Both Skink Priests take Beast Magic

    I wanted to make the Saurus Warriors the backbone of this army.

    So what do you think?
     
  2. Sanfo22
    Skink

    Sanfo22 New Member

    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    0
    Can you put a great weapon, charm shield, and a shield all on the scar vet??
     
  3. n810
    Slann

    n810 First Spawning

    Messages:
    8,103
    Likes Received:
    6,522
    Trophy Points:
    113
    I supose, but the extra shield is rater redundant, also the shield only works against ranged attacks.
     
  4. Sanfo22
    Skink

    Sanfo22 New Member

    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    0
    Ok, I for some reason was thinking great weapon was 2 handed so no shield allowed and you were only allowed 1 shield so you can't double up for an armour save bonus like enchanted shield and shield.

    But back to the list I personally think your blocks are a little small. I have tried the TG slann combo we've been talking about and think its crazy fun but I play VC and WoC and a blender lord took 9 temple guard in about every round of combat himself so 20-25 Saurus like blocks are going to allow him to win combat on your turn then if he doesn't Ram into another unit he can reform and charge on his turn. My best way to win is to get one unit with stupid amount of static Rez with at least a flank change when facing a similar Death Star. I've also been testing lore of light to make the temple guard stronger in combat.

    Also I run my cowboy Scar vets with gamblers armour and dawnstone on cold one with great weapon rerollable 2+ 6+ ward I think it's under 160 pts
     
  5. n810
    Slann

    n810 First Spawning

    Messages:
    8,103
    Likes Received:
    6,522
    Trophy Points:
    113
    Yea the great weapon is 2-handed but it's not being used outside of close combat.
    so at that point you could used your shield against ranged attacks.
     
  6. Sanfo22
    Skink

    Sanfo22 New Member

    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    0
    Ah I see didn't think of it that way. Thanks for the tip.
     
  7. Supercell
    Jungle Swarm

    Supercell New Member

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    0
    Do you mean the Troops are too weak?

    Should I make one block of 30 Suaurs Warrior instead of two blocks of 25 Saurus Warriors and spend the extra points some other way?
     

Share This Page