Lords - Slann Mage Priest Channelling Staff Focus of Mystery Harmonic Convergence Soul of Stone Heros - Saurus Scar Veteran Charmed Shield Great Weapon Light Armour Potion of Speed (i put this because spare points) Shield - Skink Priest Cube of Darkness - Skink Priest Core - Saurus Warriors *24 - Saurus Warriors *25 - Skink Skirmishers *10 - Skink Skirmishers *10 Special - Bastilidon - Temple Guard *20 Razor Standard Rare - Salamander Hunting Packs *1 Additional Handler Slann takes the High Magic and Both Skink Priests take Beast Magic I wanted to make the Saurus Warriors the backbone of this army. So what do you think?
I supose, but the extra shield is rater redundant, also the shield only works against ranged attacks.
Ok, I for some reason was thinking great weapon was 2 handed so no shield allowed and you were only allowed 1 shield so you can't double up for an armour save bonus like enchanted shield and shield. But back to the list I personally think your blocks are a little small. I have tried the TG slann combo we've been talking about and think its crazy fun but I play VC and WoC and a blender lord took 9 temple guard in about every round of combat himself so 20-25 Saurus like blocks are going to allow him to win combat on your turn then if he doesn't Ram into another unit he can reform and charge on his turn. My best way to win is to get one unit with stupid amount of static Rez with at least a flank change when facing a similar Death Star. I've also been testing lore of light to make the temple guard stronger in combat. Also I run my cowboy Scar vets with gamblers armour and dawnstone on cold one with great weapon rerollable 2+ 6+ ward I think it's under 160 pts
Yea the great weapon is 2-handed but it's not being used outside of close combat. so at that point you could used your shield against ranged attacks.
Do you mean the Troops are too weak? Should I make one block of 30 Suaurs Warrior instead of two blocks of 25 Saurus Warriors and spend the extra points some other way?