7th Ed. Need help with Nurgle

Discussion in 'Lizardmen Tactics' started by 101st Vostroyan, Oct 11, 2009.

  1. 101st Vostroyan
    Jungle Swarm

    101st Vostroyan New Member

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    My best friend has a nurgle chaos army, that seems to be hell for my Dwarves and Lizardmen.

    The mark of Nurgle makes my shooting at -1, and so my double tapping skinks are almost always hitting on 7's. His Nurgle spells are hell for the low initiative saurus and low toughness skinks.

    In 2K, he always brings a Nurgle Demon Prince w/ magic, festus Leechlord w/magic, and 2 sorcerers. Needless to say he gets a crapload of power/dispel dice and makes it really tough in the magic phase for me. I know to prioritise over which spells to dispel, but with 10-12 power dice, it makes it hard to dispel his spells, which almost all wreak havoc on lizardmen. :rage:

    I am having trouble with magic against him. I have a slann, and 2 priests, but was going to get an EoTG soon because I am trying to build an effective 2250 tournament list up from about a thousand w/out any characters.

    How can I do better against this army? Thanks.
     
  2. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    Dont use a EOTG against mortal nurgle. He will use that default magnifecent buboes sniping spell and take out your priest super early. Also, pit of slime wreaks havoc on stegadons. Maybe a oldblood on a carnosaur to go daemon prince hunting? nurgle mortals can be very tuff but as with all chaos you need to focus on thier characters if you can. Also a slaan with bane head and lore of death to try and snipe his heroes with steal soul maybe? yea the skinks lose alot of thier shooting power and should be used to redirect charges and annoy against him and to march block. Also, SALAMANDERS!! they are great against chaos warriors. Also, mark of nurgle is the most expensive mark so you should be outnumbering him by alot atleast.Saurus with spears can go toe to toe with warriors so maybe lots of blocks of them.
     
  3. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Also, if your going to be hitting on 7's, choose to just fire off regular amounts of shots...(we can do that i think...?)
     
  4. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    Yes that is true we can for sure choose to shoot one shot instead of two out of the blowpipes and not suffer that extra penalty.
     
  5. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    I was thinking and I realize your troops suffer -1 to hit his troops in combat so your units will be hard pressed to deal with his in combat. I would suggest instaed of using skirmishers use skink cohorts instead in units of 10 so they can run around combats and get him in the flank or rear to take his rank bonuses in combat giving your bigger units a edge.
     
  6. strewart
    OldBlood

    strewart Well-Known Member

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    I would actually be very careful flanking with skinks against chaos warriors... maybe possibly worth it if you have a krox in there to do a kill or two. Remember, the skinks will give you full rank bonus and provide +1 flank and probably +1 outnumber for a total of +4/5, but if the chaos guys can kill that many t2 skinks then their advantage is completely negated. Not only that, if they manage to kill more then you are better off without the skinks there at all. Depends on what he equips them with, you are facing a potential 8 s4 attacks on the flank if he had 3 ranks, or 12 attacks from the same unit if he equipped them with 2 hand weapons. Maybe more if he shifts a unit champ or character there for the easy kills. You definitely need to weigh it up.
     
  7. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    Lol yea right after I posted that i remembered that chaos warriors will slaughter skinks by the dozen. Yea kroxigors would be good...if they can roll thier 5+ to hit...Well warriors do only move 4 so maybe you can avoid his rank and file and try to wittle his other units down then gang bang his infantry units.
     
  8. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    Hand weapon+shield kills 3.7 skinks on mean rolls. 3 ranks down, flank, outnumber, it's totally worth it most times, assuming you kill no one. (.18 skinks kill a guy) (.7 from the krox) So yeah, they are generally helpful. Nurgle makes the Kroxigor much less effective, but has no effect on skinks slappery. Furthermore, it should be noted that not everyone takes 20 man blocks of warriors, people often use 15 or even 10 because they are expensive. (so less attacks)

    Where skinks REALLY help is when charging the flanks of cavalry. You win by 2 even if they kill 3 people. Note that with the skinks as mentioned above with the hypothetical Kroxigor and tons of skinks, they will win by nearly 2 even against a nurgle block of 20 guys if all goes to the statistical mean. Further, skinks become very strong if you play with clipping rules instead of sliding (ask your tourney mod or your opponent). If you wing them on the side and only touch 1-2 guys the skinks can topple those nurgle guys real bad.

    Further, unlike the slaanesh boyz, nurgleoids are still subject to fear, and hence, can get clowned by kroxigor's roar. A Kroxigor lives forever, but not so little skinks, painted clubs and giant rings make way for other things some fine day it'll happen, where nurgle rolls a 12, and the chaos guy will place his boys upon a forgotten shelve, and that player will be seen no more, and puff the mighty kroxigor will cease his fearless roar.
     
  9. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    Bring Kroak! :D
     
  10. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    Bring Kroak! :D
    If you don't want a cheese fest bring a defensive magic list and saurus warriors little skinks.
     

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