8th Ed. need help with the flee/breaking rules

Discussion in 'Rules Help' started by Pinktaco, Apr 22, 2014.

  1. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    So here's what I'm not sure about:

    Say it's your turn and it's the combat phase. Your unit (doesn't matter what it is) loses, breaks and flees. It doesn't get run down.

    Next turn another enemy unit decides to charge the fleeing unit, what happens now?

    1) If the charge "connects" to your fleeing unit, the unit just automatically dies.

    2) The fleeing unit does a "flee reaction" and rolls 2D6 (non-swiftstride unit).

    3) Should the charging unit "connect" it's counted as a regular charge and your unit is now in combat.
     
  2. n810
    Slann

    n810 First Spawning

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    I believe it's #2... but I'l let somebody with a book in front of them verify this.
     
  3. Pinktaco
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    Say it's #2.

    If the opponents charging unit should connect afterall does the fleeing unit then automatically die or is it just regular combat?
     
  4. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    #2 is correct. A fleeing unit has to flee if it's charged. If it's caught, it's destroyed.
     
  5. StealthKnightSteg
    Razordon

    StealthKnightSteg Well-Known Member

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    This
    BRB-17 Charge reaction for fleeing unit under Flee!
    and
    BRB-23 Charging a Fleeing Enemy
     
  6. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Thanks a lot guys :)
     

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