• The forum software have been upgraded to the latest version.

    If you notice anything that looks off, or does not work, please let us know.

    For more information, click here.

AoS need to smash someone up 1500 Points

Jungle Swarm

Hobocop

New Member
Messages
5
Likes Received
6
Trophy Points
3
Hi there,
today i lost my 5th game in a row. Win/loss ratio 1/6.
Against 1380p Stormcast Eternals from Soul Wars, the magic guys.
Match Setting:
No Realm, War of attrition (most wounds done wins), no battleshock

My List
Slann Starmaster
-General
-Great Rememberer

Scar-Vet on Cold One
Skink Starpriest
Old Blood on Carnosaur
-Blade of Realities

5 Knights Lances
20 Skinks Javelins
10 Warrior Clubs

1 Bastiladon with Beam

Chronomatic Cogs
Emerald Lifeswarm
summary: 1410p 78wounds

My opponent totally fu...d me up. Evaporated my few Battlelines with Chain-Lightning things after he lost his unit. (one of two units i could kill, the other ones came back)

Maybe my list is crap but the only unit which did some damage was the Oldblood. Every Unit i brought back to the table got killed in a moment.

The last Match was against Nighthaunt. They had to fight harder but tabled me in Round 4. Similar list from my side.

I need some help which way to go. I think i need much more Battleline. My favorite would be Skinks. 60 more of them? And maybe a Unit of Chama Skinks?
Fire Salamanders? or Razors? with handlers

I feel a little bit confused or maybe overwhelmed. And losing every Match make me feel like Seraphon don´t do the trick.
 
Saurus Astrolith Bearers are probably the biggest linchpin in Seraphon list outside of the Slann. Proud Defiance rerolls make Skinks and Razordons down right scary. A unit of four Razordons can shred horde units, pick off enemy heroes, and punish opponents for charging. Javelins 8" range prevents them from being able to fire on a unit after using LoSaT to teleport them unless you roll a 5/6. For this reason Blotspitters are generally a better equipment choice. Sadly, Saurus Knights are pretty week unless run in a Firelance Starhost or Dracothion's Tail Battalion.

Lastly, 1500 is the point range where you want to considering Battalions. Shadowstrike Starhost, Thunderquake Starhost, and Fangs of Sotek are the three most competitive battalions at the moment. Both TqS and FoS are hard to run optimally at only 1500. This leaves Shadowstrike Starhost as the best choice, in my opinion, at 1500. I recommend reading through the recent Battalion discussions on Lustria Online. There have been a lot of good forums on how to construction a variety of list since the reason of AoS 2.0.
 
Dear Lizardwizard,
thanks for your reply. Yes i've been reading some stuff about the battalions. I think the shadowstrike starhost will help me a lot. I like the idea to set up the toad close to the terradons. Razordons near them and Rippers up in the sky. Maybe the opponent will think twice if he wants to attack the terradons.

And whats on my Mind too, is to Losat something nasty behind the opponent 2 times. But which Units are hard enough to do it? Sotek Bastiladon and a Carnosaur?
Maybe it´s helpfull to write down whats actually in my possession (is this right for something that i own?) to find the best way to expand?
1 Slann
1 Oldblood on Carno
1 Scar Veteran on Cold one
7 Knights with lances
12 Warrior with clubs
21 Skinks with javelins
1 Skink Starpriest
1 Bastiladon

Malign Sorcery Box
 
As was mentioned above, consider Astrolith Bearer first of all. He adds too much to seraphon army right now, despite being pricy on points.

If you want to go for Fangs, get Sunblood and 3 boxes of warriors - this are bare minimum to make it work. You need at least 60 warriors in formation of 40/10/10. 40/40/10 would be even stronger, but you'll need 2 more boxes of warriors. Another SC box can be useful too, because it will give you another 12 warriors and you can make Oldblood on foot. Oldblood on foot has a good command ability, which allows to reform a saurus unit around a single model. Additionaly, it gives reroll of 1's to-wound with his aura to all saurus units.

You need to get more skinks too. 60 is a bare minimum, 80-120 is a number you want. This is enough to fill battlelines, use in Shadowstrike and summoning. Engine of Gods is another must-have for seraphon nowdays. You should get at least one - for filling Thunderquake starhost.

Ripperdactyls are also very strong unit. Getting 1-2 boxes is a must if you want to field Shadowstrike. Terradons are also good, but they are a bit more tricky to use and more random, while Rippers are probably the best damage dealer in our army right now. Another 1-2 big monsters will be helpful too - Stegadons or Bastiladons. They are strong on themselves and will fill thunderquake slots.

Finally, you should get 4 razordons and/or salamanders. They are cheap to summon, strong damage dealers and needed for Thunderquake.
 
Looking at what you own right now, the Slann seems to be sort of wasted if you can't summon anything. As mentioned an Astrolith bearer, while expensive in points, will often earn them home easily with celestial summoning points and those sweet rerolls.

The basti at near 300 points and only 4+ to hit really wants those rerolls and keeping a unit of razordons behind some chaff as well, will make it costly for anyone to get near your "home base".

The shadowstrike is effective indeed, but it is also something that wont win many friends and if you play anyone regularly, this battalion will proably get old and gimmicky very fast. Thunderquake is not even usable if you play 1500 matched play if you play vanguard with a +500 adjustment, due to the 2 behemoth limit and thunderquake requiring 3.

Running the start collecting box units like this is unfortunately not going to smash anyone, as the saurus units, especially the warriors are highly dependent on battalions to do anything, the warriors also needing a unit of 40 to really deal damage in their sunclaw battalion, but this is also a vastly larger investment into just 1 build and playstyle.

Our most effective units out of the box are ripperdactyls (terradons are decent too, but a bit below rippers), Slann, skinks, astrolith bearer, engine of the gods and bastilladon. All of these bring something unique and useful to the table, Slann is only really worth bringing if you have models to summon though, unless you play with realm rules and spells.

Unless you go big of 40 man skink units, keep them in small 10 man squads and screen as much as possible, make them waste charges on either killing 60 points of skinks or having other skinks simply run, then counter attack.

Blade of realities is of minimal benefit to the oldblood on carno, as it only affects his 3 spear attacks. Grabbing something for surviveability might be more useful, such as an etheral amulet (immune to rend), miasmic blade/gryph feather charm (-1 to be hit things) or ignax scales (4+ ignore mortal wounds), these will universally keep him in the fight longer. choice depending on local meta.
 
You need to play objective games with Seraphon. The game is horribly imbalanced when you're just trying to murder each others models.
Yep. My buddy's Ironjawz, SCE and Bonesplitterz rarely win against my Seraphon or Deathrattle armies if they straight up try to kill me. With objectives the game is a lot better.
 
There's no easy way to put it my friend, you need to buy rippers and skinks! At least 6 rippers (9-12 ideally) and you need a total of at least 60 skinks.
 
No Realm, War of attrition (most wounds done wins), no battleshock

So, you play with these conditions…
1) against SCE (one of the most resilient armies in AoS),
2) no battleshock in a game where your models have bravery 10 and you field a carnosaur that got a couple of bravery-based abilities that are totally useless,
3) you field skinks. A usually great battleline unit but that is doomed to die easily if someone wants just to "inflict wounds".

yeah, no wonder you losed this.
 
Back
Top