Hi guys, back for another round in our 1k campaign. This time it's the lizzies VS OK. I'm thinking about this list, but i could need your expertise.... Characters: Scar-vet: charmed shield, dawnstone, SOM, CO, LA. This guy is for the extra punch or threat on a flank. Even OK cannot let this guy go unchecked. Core: 1x10 skink skirmishers 1x11 skink skirmishers 2x10 skink cohort 1x11 SW + muso The skirmishers are to blowpipe poison darts and controle movement. Cohorts are redirecters... Direction ordering speedbumps, so my SW Or even my SV, can get a decent charge or something. Special: 2x3 terradons 2x5 chameleon skinks Terradons are marchblokkers, and poison throwers. They get behind his ranks asap And annoy his ogres Chameleons are great...-2 to hit, poison... They wil be placed at 1 flank, to threaten, poison and bait His units. Rare: 2x1: sallie + extra snack: Not that great vs OK, but still a force to be reckoned with! I can controle movement with them And charge if needed.... With 11 units i will have the upperhand during deployment. Any tips and hints are more than welcome....
I don't know if 1k ogres would/can bring magic, but I always like a priest in my army. I think razordons are your better bet when dealing with ogres. sallies gonna be on 5s to wound and they don't have really any armor to negate.