8th Ed. New deliberations list 2000

Discussion in 'Lizardmen Army Lists' started by Vadraha, Dec 25, 2013.

  1. Vadraha
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    Vadraha New Member

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    Hey guys, read a post the other week about using the signature spells discipline with the book of Asher and it got me thinking. Looking closer and reading through all of the spells it looks like there's a lot of good combinations to use. I usually use lore of life but got a bit bored so wanted to try something different. The list will revolve around keeping them far away to start with and 2 dice every spell to hopefully with good winds get off a lot of offensive magic before they get to me. Then when they get close use the good combos such as the miasma with blizzard to hopefully get people hitting me on 6's. Planning on getting the rippers in the flank or rear with a wyssans to hopefully do a lot of damage.

    Would love to know what people think, cheers :)


    Characters

    Zlatadoti, slann Mage priest
    Reservoir of eldritch energy
    The wandering deliberations
    Battle standard bearer
    The book of ashur
    Ironcurse icon

    Tok-rah skink priest
    Level 2
    Dispel scroll
    Lore of heavens

    Gra-ruul scar veteran
    Light armour
    Shield
    Sacred stegadon helm of itza
    Potion of speed
    Warrior bane

    Ra-kaka skink chief
    Light armour
    Shield
    Dragonhelm
    Egg of quango
    Terradon


    Core

    24 saurus warriors
    Spawn leader
    Standard bearer
    Musician
    Spears

    24 skinks
    Brave
    Musician
    Standard bearer
    3 kroxigor

    10 skink skirmishers
    Blowpipes

    Special

    20 temple guard
    Revered guardian
    Musician
    Standard bearer

    5 ripperdactyl riders
    Brave


    Would love to hear your comments and any improvements to the list. Cheers guys :)
     
  2. Zee Deveel
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    Zee Deveel New Member

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    Javs on the Skirmishers maybe?

    And instead of the 24 Skinks, musician and brave you could basically have 3 more Kroxigor.

    2 Units of 3 Rippers instead of one big one? Double the toads markers.

    I'd say this list is overly character heavy in general.. also is Warrior Bane still in the game? I didn't think it was.
     
  3. Vadraha
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    Vadraha New Member

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    Cool sounds good. I basically have the scar vet as a challenge monkey in the temple guard and the chief to hunt things and the priest is a scroll caddy but was considering dropping him and maybe having the extra ripper and split them in 2. Not sure about warrior bane I just saw it in the book to do wounds and get there attacks down. Out of interest why would you drop the blowpipes for javelins, Any reason? I also thought that if I put 6 Krox on the board people would just shoot them down. Cheers :)
     
  4. Zee Deveel
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    Zee Deveel New Member

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    Don't see Warrior Bane in the 8th Ed book - maybe I'm being blind.

    Blowpipes multi-shot hits on a 7 after moving and range penalties which means no poison. Javs hit on a 6 and give quick to fire, +1AS and a 6+ parry save.

    3 Krox and 2 Sallies then? :D
     
  5. Vadraha
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    Vadraha New Member

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    Ah right I didn't realise if you hit on 7's you don't get the poison. I'm sure it's the 5 point sword I'll have to have a look haha. Never used salamanders before I might try them out.

    Thanks anyway :)
     
  6. Zee Deveel
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    Zee Deveel New Member

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    Oh right that thing! I was thinking of Bane Head... ? I think.
     

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