7th Ed. New Equipment for 8th.

Discussion in 'Lizardmen Discussion' started by n810, Jun 14, 2010.

  1. n810
    Slann

    n810 First Spawning

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    (Here's some new equipmnet Sanjay found)
    (I ran it throught a translator program since some was still in Geraman)

    Items are listed from most expensive to least expensive within their categories.
    ranging from around 100pts to 5pts in each section...

    Posted: Mon June 14, 2010 6:35 am Post subject:

    -------------------------------------------------- ------------------------------

    magic item list from 8e:

    Magic Weapons

    Giant Blade
    Strength +3 at close combat

    Sword of bloodbath
    Bearer gains three attacks

    Obsidian blade
    Wounds with this weapon ignore armor saves

    Ogerblade
    Strength +2 at close combat

    Sword of strife
    Bearer gains two attacks

    Duel blade
    Weapon pair, bearer weapon skill has 10

    Hero Killer
    Bearer gains 1 attack and strength for every character model that is in base contact with him or his unit. Bonus is calculated at the beginning of the every close combat

    Spellsteal blade
    If a wizard his wounded with this sword, he will lose one random spell for each wound

    Battle Kling
    Bearer gains an attack

    Sword of Power
    +1 Strength in close combat

    Berserker Sword
    Bearer gains frenzy and can never lose it

    Golden Seal Sword
    Attacks are done with initiative 10

    Nimble blade
    Bonus of +1 to hit

    Tearing blade
    Attacks are armor piercing

    Relic Sword
    Attacks with this sword wound always on 5 +, or better if one would normally wound on a lower score.

    Screeching blade
    Bearer causes fear

    Sword of Anguish
    Monster or character that loses one or more wounds to this sword, will suffer from stupid

    Warrior Bane
    Monster or character that loses one or more wounds to this sword, will lose one attack (but will keep at least one attack)


    Magic Armour

    Arms of destiny
    Heavy armor, 4 + save was

    Rogue Helm
    Armour save is better by one, enemy has to re-roll successful wounds

    Silver Steel Armor
    2 + Armour save, can not be further improved

    Armor of fortune
    Heavy armor, 5 + save was

    Helm of discord
    Armour save is better by one, enemy character model has to pass a leadership test, if it fails, it can not attack and will be automatically hit

    Glittering Scale Armor
    Light armor, combat foes hit chance is reduced by one in close

    Shield of Ptolos
    Buckler, 1 + armor save against missile attack (fire attacks)

    Zauberspruchshild
    Buckler, bearer gains magic resistance (1)

    Armor adventurer
    Heavy armor, 6 + save was

    Dragon Helm
    Armour save is better by 1, 2 + save against fire attacks was

    Enchanted Shield
    Buckler, Armour save is better by 2

    Auspicious sign
    Buckler, only one use, first hit will be ignored by 2 +


    Talismans

    Talisman of preservation
    Bearer gains was 4 + save

    Big Obsidian
    Bearer gains magic resistance (3)

    Talisman of Stamina
    Bearer gains was 5 + save

    Obsidian amulet
    Bearer gains magic resistance (2)

    Dawnstone
    Bearer re-rolls missed armor saves

    Opalamulett
    Only one use, 4 + save against was first wound

    Obsidian Pendant
    Bearer gains magic resistance (1)

    Talisman of protection
    Bearer gains was save 6 +

    Seeds of rebirth
    Bearer gains 6 + regeneration

    Dragon stone curse
    Bearer gains was 2 + save against fire attacks

    Federrupfanhänger
    Bearer gain was 5 + save against models with rule "flying"

    Lucky Stone
    Only one use, Bearer can re-roll one missed armor save


    Magic Standards

    Standard of the desire to kill
    Unit can re-roll attacks

    Howling standard
    Unit causes horror

    Ranger Banner
    Unit gains' terrain knowledge?? "

    Blade standard
    Unit gains armor piercing

    War Banner
    +1 On combat outcome

    Banner of haste
    +1 On movement range

    Bone standard
    Magic resistance (1)

    Standard of Discipline
    +1 On leadership, but can not use the generals leadership

    Banner of the Eternal Flame
    Unit causes fire attacks

    Radiant flag
    Only one use, unit can re-roll first muffed (?) Leadership test

    Scarecrow Banner
    Unit causes fear on all units with "Fyling"


    Wizard Arcana

    Book of Ashur
    Bearer gains +1 on his spells and dispels

    Scroll of feedback
    Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of banning. The spell cast will be successful. But after resolving the effect spells, the player will roll one dice for every used power dice. For every 5 + the wizard will lose a wound, no armor saves are allowed

    Scroll of energy harvesting
    Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of banning. The spell cast will be successful. But after resolving the effect spells, the player wants to gain as many dices as dispel the wizard used power indices.

    Sivejir's curse role
    Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of banning. The spell cast will be successful. But after resolving the effect spells, the wizard will be a frog, if he is not able to roll one d6 below his magic level. All stats are reduced to one, only his wounds stay the same. He can not use his magic items etc or cast spells / dispels. The wizard can try to free himself in his own magic next turn on a 4 +

    Energy spell
    Only one use, every doubles will cause total loss of energy and control

    Pitch carbon wand
    Only one use, wizard can decide to use the staffs power after a successful spell casts to increase the score by rolling in additional d6. By that he can gain total energy and a loss of control

    Forbidden bar
    Only one use, at the beginning of his magic turn, the staff grants d6 dices energy. Bearer suffers d3 wounds, no armor saves are allowed

    Rogue fragment
    Only one use, one has to declare the use of it at the beginning of his magic turn, if an enemy wizard want to dispel a spell cast by this wizard, he will lose one wound on 5 +, no armor save allowed.

    Grounding rod
    Only one use, wizard can re-roll first loss of control

    Magic spell spell end
    Only one use, automatically dispels one spell

    Stone Energy
    Only one use, declare to use the stone before you cast a spell. Wizard can use two additional energy dices, but has to use at least one of the energy pool.

    Scepter of the stability
    Only one use, after rolling to one bane spell, you can roll in additional d6.

    Kanalisierungsstab
    Bearer gains +1 to channel additional energy or to dispel dice

    Spell of protection
    Only one use, if an enemy wizard casts a spell, the player can read this scroll instead of banning. The spell cast will be successful. But after resolving the spells effect, the targeted unit gains a 4 + save for was caused wound.

    Enchanted Item

    Magic hat
    Level 2 mage, random magic lore, stupid

    Fozzriks collapsible fortress (a pocket-watch tower)
    When both armies have placed their stuff, you can place a watch tower. Rules are rules in the book

    Arabian carpet
    Infantry and monstrous infantry gain flying, can not join units

    Crown of the rule
    Bearer is relentless

    Potion (healing potion)
    Only one use, W6 gain lost health

    Flügelfluchreif (winged circlet curse??)
    Flying creatures and their riders have to re-roll successful hits against bearer unit

    Ruby Ring of Destruction
    Bound spell (energy level 3) Fireball

    The mask of horror IEK!
    Bearer causes horror. Other units are not allowed to use his leadership

    Stärketrank (strength potion)
    Only one use, +3 strength

    Widerstandstrank (toughness potion)
    Only one use, +3 toughness

    The other rogue shard
    All models in base contact (friend and foe) need to re-roll successful saves

    Iron curse icon
    6 + was against machines was

    Potion of recklessness
    Only one use, immunity against psychology and "devastating attack" (killing attack?)

    Potion of speed
    Only one use, +3 initiative


    Regards,

    Sanjay
     
  2. Kurlin
    Ripperdactil

    Kurlin New Member

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    Wow that scroll of feedback could devastate a Slann or an enemy mage with all the big casting cost spells in 8th, and the Sivejir's curse could be devastating as well.
     
  3. Walgis
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    Walgis New Member

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    i realy like the sound of
    Blade standard () 45 pts
    Unit gains armor piercing
    hello TG unstopable unit + slann with d3+1/d6+2 healing :D
     
  4. n810
    Slann

    n810 First Spawning

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    Yea I was thinking about combining that with Chief in and anchent steg, or a skrox unit...
    for armor piercing poison attacks. :mad:
     
  5. Kurlin
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    Kurlin New Member

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    So interesting idea I had, since it is not uncommon for a Old-Blood to be on a CO(so already subject to stupidity), would adding the Magic Hat to him be useful? He would essentially become dual purpose, and a pretty beefy wizard(who could get up into battle and ALSO let your slann channel MM through without being as fragile as a priest).

    EDIT: I meant Old-Blood instead of Scar-Vet
     
  6. Walgis
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    Walgis New Member

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    slann would be able to channel MM becouse he doesnt have special rule chanelling or something like that :/
     
  7. Kurlin
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    Kurlin New Member

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    Ahh yeah forgot about that (since all we have are skink priests too in my mind it just automatically had channelling as a lvl 2). Would still be a beefy mage, and a tough combat character. Weaken up your target with a cheap short range damage spell, then charge in to finish the job. And most of the lores look pretty viable, so the random lore shouldn't hurt to bad.
     
  8. hellbreaker
    Troglodon

    hellbreaker Member

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    Well, the Slann is already a frog, so I don't think he'll mind...

    I like that lucky stone. You don't fail 2+ saves all too often, and a re-roll is nice even if it's one-use.

    Cheers!
     
  9. n810
    Slann

    n810 First Spawning

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    I am seeing some prety interesting combos for our old blood here...

    Obsidian blade
    Wounds with this weapon ignore armor saves

    Rogue Helm
    Armour save is better by one, enemy has to re-roll successful wounds

    or

    Giant Blade
    Strength +3 at close combat

    Helm of discord
    Armour save is better by one, enemy character model has to pass a leadership test, if it fails, it can not attack and will be automatically hit

    Lucky Stone
    Only one use, Bearer can re-roll one missed armor save

    Enchanted shield
    Buckler, Armour save is better by 2
     
  10. Walgis
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    Walgis New Member

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    in 2500 i see a mid equiped slann + oldblood full equip. plus 4-5 full equip scar-veterans.
    going to be one hell of a block of units :D

    V- scar-veteran
    O- oldblood
    S- saurus with spears

    VVOVV
    SSSSS
    SSSSS
    SSSSS

    i doubt that in first CC round they will manage to kill anything of first line, and then a hell of blows are coming to them :D
    2ranks of saurus with spears so 10/15 A and first line 21+ A!!!!!! with minimum S5
    plus slann with lore of life healing them will be super. this is going to be the first list im trying defenetly :D
    Dont forget +2/+4 T!!!!!
     
  11. n810
    Slann

    n810 First Spawning

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    LOL

    I like how it spells WOW :D

    Did you guys see the dual wield weapon
    tht gives us IN 10 !!!
    Definately a good weapon.
     
  12. Walgis
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    Walgis New Member

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    this is going to be the list name :D
     
  13. Wolf
    Kroxigor

    Wolf Member

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    +2 attacks for 40pts? Oh come on, what's the point of the Scimitar any more then?

    Banner of +1Ld but can't use the general's Ld would be nice on TG :p
     
  14. n810
    Slann

    n810 First Spawning

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    Actualy that would be good on a Steg too... LD8 stubron... Oh Yea :)
     
  15. Chahlie
    Cold One

    Chahlie New Member

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    I like the sound of Flügelfluchreif, and I mean that literally. It's a cool name.
     
  16. asrodrig
    Carnasaur

    asrodrig New Member

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    Well, pre-orders go up tomorrow, so we'll find out soon enough if these are true (I suspect they are, but some of the names will probably be translated into English).
     
  17. Caneghem
    Carnasaur

    Caneghem New Member

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    Don't forget this rumor...
    "Stubborn units can use the general's leadership for break tests if within 12".
     
  18. Caneghem
    Carnasaur

    Caneghem New Member

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    "Arms of destiny
    Heavy armor, 4 + save was "

    If that means 4+ ward save, this will be awesome for the Oldblood. Heavy armor, shield, and scaly skin gives 1+ armor, and then a 4+ ward would make a very hard Oldblood. Then just give him the obsidian blade or something. It's kind of funny how Lizardmen weapons are supposedly made of obsinite.. I guess that is different from obsidian, though I thought it was meant to be the same thing.

    If these magic items have decent costs to them, I think a lot of the older army books will be rejoicing as they finally get their hands on some decent items.

    My question on magic banners is this... say you put your slann bsb in temple guard unit and put the armor piercing banner on the TG and reroll attacks on the Slann... How insanely deadly is that unit? Strength 5 -3 to armor and rerolling attacks... what could stand up to them?

    Ranger banner on cold one cav sounds good, I think it will probably be the new "Strider" rule where they can ignore terrain. I think that banner will become a standard choice for cav units.
     
  19. Kurlin
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    Kurlin New Member

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    They were actually reasonably priced, but n810 edited out the points for the forum policy after a bit.
     
  20. hellbreaker
    Troglodon

    hellbreaker Member

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    The question is of course how much the arms of destiny costed, somewhere along the lines of our Cold one Hide, no? I don't really remember.
    It would be great for my Carnosaur lord anyhow! With that sword of blood bath (+3 A) or the Obsidian Blade. Should put it to around 100-110pts of equipment, which is fair I guess.

    Cheers!
     

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