8th Ed. New game new army new plan

Discussion in 'Lizardmen Army Lists' started by destroyerlord, Jul 22, 2010.

  1. destroyerlord
    Jungle Swarm

    destroyerlord New Member

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    I am new to warhammer, i am predominantly a 40k player but with the release of 8th ed my LGC are looking at fantasy now. I have been looking for ages for a water based army as i am semi-fish in the real world (i swim and have just begun BSAC scuba diving course).

    I looked at making a pirate Orc or Imperial army with lots of cannon and plenty of tri-corn hats and sabres but there was something missing, i looked at ogres because im a lazy painter and ogres would not need lots of models but still something was missing.

    I used to have an undead army but the rules were changed and the hundreds of archers and horse archers and screaming skull catapults that i had became useless and i got rid of the army about 3 or 4 years ago.

    so the 1 army that i have looked at that has a water base and is ok to paint and has some really nice models is the lizardmen.

    so i have decided that i am going to build an "aquatic" army containing mass units of skinks, units of skirmishing skinks, kroxigors, salamanders and razordons, and then some terrodons. The idea is that the army is the spawnings from Chupayotl and are thus "aquatic" with the exception of the terradons who live on the cliffs overlooking the area of sea formerly occupied by the city.

    I have 1 or 2 questions though. with this many skinks would you use blowpipes and javelins or just javelins or only use blowpipes with skirmishing skinks??

    What size units would you suggest??

    does any1 have experience of fielding armies like this and how did they get on??
     
  2. destroyerlord
    Jungle Swarm

    destroyerlord New Member

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    Sorry to be a pain but just thought of something else...

    what do you guys do for standards and musicians in skink regiments??
     
  3. skinky
    Skink

    skinky New Member

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    I'd leave the razordons at home and focus on salamanders. They are, by far, superior right now.

    I prefer blowpipes on my skirmishers for the double shot, but if you want that 6+ armor save from the shield and javelin, it might be worth it to you to pay the extra point? Personally, its not for me.

    Chameleon skinks are another great unit that you need to take a closer look at. Hard to kill with shooting, especially when you use a lot of marshes in your terrain deployment. They are great scouts that can harass the enemy.

    Terradons are decent still, but not as effective as they once were. I now prefer chameleon skinks over terradons but will typically run them in a 2 to 1 ratio (2 units of chameleon skinks for every 1 unit of terradons)

    You need to consider adding a slann and stegadon (engine preferred) to your lists just so you have some things that can pack a punch.

    Full command on big skrox units is recommended.
     

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