I am thinking that Tehenhauin and the Ark of Sotec Basildon are going to be a nice combo. (keeps making snakes, snakes get a buff) Any one ealse see any great new strategys ?
If the EotG wardsave stacks... imagine this hilarity. 2 EotG with skink priests, 2 EotG in rare. In core, you have a giant horde of spear saurus. The spear saurus have a 3+ ward, and you can parade your EotG's in such a way as to let each of them have a 4+ ward (though you might be able to tetris out a way to give them ALL 3+ ward) Beast magic is at -4 to cast, so your skink priests on top could spam out Wyssan's every turn quite easily along with a couple other spells (assuming lvl 2 on both EotG) There, I broke it! The above scenario convinces me that the ward saves on EotG won't stack. Then again, High Elves max out their Phoenix Guard ward saves at 3+, so.... maybe? If ward saves do stack, I'd love to see someone run that list. Just watch out for Purple Sun. EDIT: Oh, and why not throw a Beasts Slann and TG in there for good measure? Then you can let him buff up the TG and pop off with the cannon spell and the ankle breaking spell. Such a funny list that would be... EDIT2: Actually, if you ran the EotG parade in the center, 2 by 2, they could each cover each other and a single unit on either side (your spear horde and TG). EDIT3: Please note, I will post some legitimate strategies after I've had a good review of the book. Until that time, imagine the above scenario if ward saves happen to stack.
After thinking on it, I think I'd pick Death and just laugh maniacally the whole time. Imagine an ancient steg with Wyssan's, str7 T7 with impact hits doing d3 wounds.. hahaha. I'm so going to do that.
A horde-brick of saurs with spears and the skavenpelt banner. Put a skink priest on the corner so when you maximize frontage he gets shoved out of combat. Hes there to let you restrain if it comes up and to keep pumping wildform onto the unit over and over. Flanking this unit, run forward a Ark of Sotek and some swarms. On the opposite flank of the horde(or behind it or generally just nearby) is a troglodon. Send the horde forward to crash into something important. Charge into the flank of whatever you hit with the jungle swarms(It may be worth while to charge into the front, depends how much saur frontage you'd lose.) Have the trog roar to set primal to 5+. Hitting a 6 wide unit will give you 42 S5 poison attacks and 14 average extra attacks if everything goes off, which should ruin almost anythings day. If everything goes really horribly wrong its only 42 S4 attacks with 7 average extra attacks. which still isn't anything to sneeze at.
That would technincally be impossible in the warhammer world, seeing as I do believe (old) fluff stated there are only 3 EOTG's technically in the Lizardmen arsenal, and arguably in existence. However, If that's actually legal, I have to try that out. ahahah
Remember we don't have Loremaster for that anymore. Still a good idea though. Mindrazor on Saurus was always good too.
It doesn't, my prediction is that the skink cloud will remain the most effective build, but that it won't be as effective as it used to be.
I was thinking of a terror bomb list. Get as many carnos as possible with a death slann for effect. Use bloodroar to try and run off as many units as possible. Might be effective at clearing the flanks of many armies.
Only trouble is, many armies don't care a bit about psychology and also most times you'll run into enemy monsters and/or fear causers on the flanks who won't care about terror. I think I'd like to try out the scar-vet carnosaur, but I'd take it with a High Magic Slann. First cast arcane unforging to strip away some defense from the BSB and possibly a wound, then exchange for a Death spell (if needed). With luck, you can kill off the BSB and then the Carnosaur can run rampant, scaring the crap out of everybody.
I think it cuould be work in this way: Slann with 8 sign. spells, and channel combo Skink Priest - heaven Skink Priest - heaven (maybe a 3rd priest with beast) Scar-Vet. on Carnosaur with Bloodroar At least two additional big dinos (Stega/Troglodon) for the target saturation against armies with lots of artillery... like Empire/Dwarfs. So, you have 3 heaven sign. spell + 1 beast sign. spell. At least two heaven sign. spell will cast on the target unit, which is in CC with our CarnoHero... At LD7 there is a 68.1% chance to fail the fear test of the bloodroar (without reroll). Well, if he pass the test, he will stand there with -2 to hit, and -2 LD... and with a Carnosaur in his face You have to keep in mind one thing: just keep alive the CarnoHero. Anyway: has anybody a pdf of the book?
Anyone have any ideas on how someone should run Slann with Temple guard now that Cupped Hands are gone and we no longer can guerentee we will have Lore of Life's "Throne of Vines"? Should I just tough it out or is there something I else I can try?
Another thought about the Arc of Sotec.... run him with a couple units of swarms one inch in front of him as a regenerating swarm shield, also at that range you might actualy get his snake attack to work (D6 range).
Much prefer this plan: Slann with high magic lore, cast damage spells to swap like normal. Swap everything you can afford to to death, to grab Doom and Darkness. only need to cast one spell instead of 3. Have a Heavens preist as backup if it takes you a while to get DnD
well one thing to do: you dont have to keep Slann in the TG anymore, he can leave now... which means you dont have to have him there until danger gets close. you could have him in a skink bunker to take ranged fire and give him LoS until that happens.
Yeah, I'd deploy him in the TG, but if you really want to 6-dice monkey Convocation or something, just move him out the back of the TG outside the small template radius but still within 3 inches of some skinks for LoS. I'll probably always run the MR2 amulet from the BRB, so he at least has 2+ ward against magic missiles (while still getting LoS). Obviously, the presence of cannons on the board might cause me to rethink that strategy, potentially casting lots of low spells and the basties bound spells.