Troglodon
Joshua Horchler
Well-Known Member
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Hi Lustria,
I am a little let down by the new changes because in the end I still think our best list is Thunderquake and overall it took some point increases. That being said some of the new changes also give us some new things to do:
LEADERS
Slann Starmaster (260)
Engine of the Gods (240)
Saurus Astrolith Bearer (160)
UNITS
10 x Skinks (70)
10 x Skinks (70)
10 x Skinks (70)
3 x Razordons (120)
3 x Razordons (120)
BEHEMOTHS
Stegadon (200)
Bastiladon (280)
Bastiladon (280)
BATTALIONS
Thunderquake Starhost (120)
TOTAL: 1990/2000
With a basic Thunderquake build you get 210 points to play with. You could go some extra skinks, another unit of Razors or some endless spells, but I think I want to try out Steggy. The new double guaranteed teleport allows you to do some neat things:
-Teleport the steggy and charge
-Teleport the steggy and a skink unit and charge the skink unit (this can be 20xskinks you just summoned with the EoTG)
-Teleport Slann and Astrolith to try and cast some spells for desperation mortal wounds
-Teleport EoTG and go for d6 mortals then tp out
-Summon a Bastiladon with ark and then next turn TP Bastiladon and Stegadon
-Double TP Razors to finish off units
The guaranteed tp's are a huge buff and the spell lore isn't nothing. I think it will only be useful for when you have the +1 to cast from Slann and AB and you need to finish off a key unit or you need to thin a horde unit. Taking less Skinks and replacing them with a Steggy in my eyes is pretty weak, but it will be fun to try and pull out some new tricks.
Am I missing any tricks?
I am a little let down by the new changes because in the end I still think our best list is Thunderquake and overall it took some point increases. That being said some of the new changes also give us some new things to do:
LEADERS
Slann Starmaster (260)
Engine of the Gods (240)
Saurus Astrolith Bearer (160)
UNITS
10 x Skinks (70)
10 x Skinks (70)
10 x Skinks (70)
3 x Razordons (120)
3 x Razordons (120)
BEHEMOTHS
Stegadon (200)
Bastiladon (280)
Bastiladon (280)
BATTALIONS
Thunderquake Starhost (120)
TOTAL: 1990/2000
With a basic Thunderquake build you get 210 points to play with. You could go some extra skinks, another unit of Razors or some endless spells, but I think I want to try out Steggy. The new double guaranteed teleport allows you to do some neat things:
-Teleport the steggy and charge
-Teleport the steggy and a skink unit and charge the skink unit (this can be 20xskinks you just summoned with the EoTG)
-Teleport Slann and Astrolith to try and cast some spells for desperation mortal wounds
-Teleport EoTG and go for d6 mortals then tp out
-Summon a Bastiladon with ark and then next turn TP Bastiladon and Stegadon
-Double TP Razors to finish off units
The guaranteed tp's are a huge buff and the spell lore isn't nothing. I think it will only be useful for when you have the +1 to cast from Slann and AB and you need to finish off a key unit or you need to thin a horde unit. Taking less Skinks and replacing them with a Steggy in my eyes is pretty weak, but it will be fun to try and pull out some new tricks.
Am I missing any tricks?