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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Slannding Still
    Skink

    Slannding Still Member

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    The Thunderquake looks nerfed. I assume its thunder anyway:

    "
    In your hero phase, declare whether this battallion will be fast or wild. If you choose "fast", until your next heoe phase the battalion units will be able to run and still shoot I charge in the same turn. If you choose "Wild", until your next hero phase adds 1 to the attack attribute of their combat weapons"
     
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  2. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

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    If the chief is anything to go by, then our flyers are now a 6+ save.
     
  3. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Degrading damage is way better than degrading attacks, especially if you can get a good drop with them
     
  4. Nart
    Carnasaur

    Nart Well-Known Member

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    Guys, I just returned and there's a bunch of posts. Can please someone explain, whats happening and why everyone is upset?
     
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  5. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    So two things; what are our mount traits and artifacts?
     
  6. Putzfrau
    Skink Chief

    Putzfrau Well-Known Member

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    Read the posts haha, it's not that many
     
  7. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

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    If its healthy, and you roll hot... dear lord
     
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  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Hmmm do I read that correctly?
    Saurus Guard drummers now make them reroll their charges instead of marching?
     
  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Coalesced potential for 20 damage!
     
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  10. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    He never had rend protection.... He didn't have a sheild.
     
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  11. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    your right my bad
     
  12. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    but he has less attacks that makes him more speradic
     
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  13. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Do we have the Knight warscrolls out?
     
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  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    On the fb page there are the previews of our warscrolls and points values.
    We are not pleased
     
  15. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Some of us are. Everything I've seen is fair and can be used to effect. Except the Battalions. I don't understand that mess.
     
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  16. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    So we have multiple ways to stack MW on wound/hit? Basti now has 16 melee attacks? UMMM Yes please. Need full rules for more clarification but boys I think there are going to be so many new synergies to discover we just need the full book.

    So far I'm excited.
     
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  17. Nart
    Carnasaur

    Nart Well-Known Member

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    Looks like Sunclaw now gives 1 more rend to jaws type weapons, firelance - +3 to charge, Shadowstrike - +1 to-wound for 1 chosen enemy unit from batallion unit (if I've got it right, it affects ranged attacks too), thunderquake - chose one of effects - run and still shoot/charge or +1 attack in close combat. About what I expected them to be, tbh.
     
  18. Skained
    Chameleon Skink

    Skained Well-Known Member

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    a quiet resume of units abilities with a horrible english xD
     
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  19. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Except we get rend 1 and aren't relying on our great weapon for damage. So that is something?
     
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  20. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    I think we can also have some nice synergies. Put kroak and a astrolith in a Ziggurath, send an orcale up the field. Mortal wound bomb from there?
     

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