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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. valentine009
    Skink

    valentine009 Member

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    What's the point of paying 10pts more for a bound spell for the spells that dont move? Only benefit is you always get to move them right?
     
  2. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    right there is no point it's a unfortunate side affect of the control we get else where
     
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  3. valentine009
    Skink

    valentine009 Member

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    well couldn't you just prepare the old one? I feel like I'm missing something
     
  4. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    it doesn't look like we get that option all of them are just more expensive
     
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  5. Canas
    Slann

    Canas Ninth Spawning

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    In fairness, the main reason claws of glory was bad was cuz we had 300 different ways of getting those re-rolls. Removing the redundancy was something that was desperatly needed, especially as the re-rolls were about the only buff we actually had acces to... It's a bit lame that the left in the weakest variant, but with all the other buffs we have available now it's reasonable as we can now actually stack different buffs for some actual synergy.

    that's just kinda weird... It's not like these other spells actually gained in power in any way...

    GW's methods of divining point costs are rather arcane...
     
  6. Nart
    Carnasaur

    Nart Well-Known Member

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    And yes, buy-buy double teleports.

    Ok, but... but... how they managed to make something like THIS. I'm not saying, that we've become worse or less competitive, but the question "why" is the main question of this BT.

    You can chose between "reroll cast and heal wound" artefact and "make d3 mortal wounds once per game". Or which is better +1 to save for stegadon or one mortal wound on 4+ each hero phase. Or "terrain effects are so important, let's give a spell that negates them".

    I don't think our spells are weak - much of them are utility ones and nothing is straightforward. But some are plain useless. Why give Ignore Battleshock when we are already oversaturated with CP, ignore modifiers and can be LD 10? WHY?
     
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  7. Nart
    Carnasaur

    Nart Well-Known Member

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    Can somebody see if Cogs only affect our units?
     
  8. Soinspir
    Skink

    Soinspir Member

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    Several opinions:

    1. First of all, I think magic is rubbish because they expect us to spend our money on permanent spells.
    2. It's me or all the miniatures are too expensive for what they do. The benefits of some are good, but they are not taken into account how fragile they are.
    3. The only moderately good price is more than 50 euros.
    4. What is the use of so many sorcerers having the summoned comet if we can only use it once per turn. If we carry an army of sorcerer we need more permanent spells = more points = more weak.


    Conclusion:
    I think that for this amount of nerfeos it makes sense ... some miniatures should have a lower point cost. . . I think that no matter how much we look at our army it will not be competitive, imagine now without two teleports or astrolite repetitions in front of any army. We will be laughing.
     
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  9. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    that would be amusing but he doesn't say
     
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  10. forlustria
    Ripperdactil

    forlustria Well-Known Member

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    So do we have to take the bound endless spells or can we take the cheaper u bound ones?
     
  11. Canas
    Slann

    Canas Ninth Spawning

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    We might be swimming in CP, but we also blow through them at an astonishing rate. Having a source that doesn't cost CP can have its uses.
    As for the bravery, I guess it's more for the coalesced than for the space lizards.

    Also, it can be used to bluff I guess. Making a certain target immune to battleshock before combat begins might trick your opponent into attacking a different target. I mean, it's a bit of a stretch, but it could be valuable there in ways that the command ability can't.
     
  12. Moulinglacia
    Saurus

    Moulinglacia Well-Known Member

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    Just to add a dash of positivity here i have to say. It feels nice to listbuild again and still feel like i have options.

    We might be bad or we might be broken but regardless i havent been this hyped about the hobby since i accepted the fact that it was skinks all day every day if i wanted to do anything with the old book.

    I dont hate them but i would be lying if i said skinks are the reason i got into the hobby
     
  13. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

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    Im with you. I think kroak is going to be worth the extra 80 over a slann fit the sheer spellcasting, but I think steg general prob 2 with the +1move/+1save trait will be the way to go
     
  14. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    MY BRAIN IS ON OVERDRIVE. I LOVE SKINNNNKKKKSSSSS lol. Cant wait to get my own copy but hell yeah boys, we are back.
     
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  15. brainxigor
    Chameleon Skink

    brainxigor Well-Known Member

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    Im not sure how I feel about summoning, on one side it is nerfed seeing the points got increased on the other side you have the potential to generate more points then before without forgoing any casting.... so potential 6 points with an Astrolith and without forgoing casting or potential 9 with one spell left...
    hmmm
     
  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Definitely!

    And that's also the reason why we now finally can make use of CPs, those command abilities finally make sense.
    Previously I sometimes found myself with lots of points and no good use for them.


    I am sad about the lack of mount traits and prayers just because IMO they should be there for a modern AoS army, but I think we can do without.

    What excites me is that magic heavy play style might actually work now! Bound endless spells, bind the spells of enemies (effectively steal them), buff magic to +3 (if I saw that correctly).
     
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  17. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    no you cant the max you can get a turn is 9 if you roll 3 3s
     
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  18. Erta Wanderer
    Skink Priest

    Erta Wanderer Well-Known Member

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    i love the idea of stealing spells
     
  19. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Summoning is out, but coalesced saurus are looking good. They can have a pretty good mortal wound output with a few synergies that will be pretty easy to attain
     
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  20. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Here is something that could be fun
    Pros:
    stupid mortal wound output, and the charges can be devastating
    good ways to deal with large heroes
    Command point machine

    cons:
    Lacks shooting
    Not the most durable
    No real way to reinforce

    Allegiance: Seraphon

    Coalesced

    Koatl’s Claw



    Leaders

    Slann Starmaster (260)

    - Spell: Stellar Tempest

    Saurus Oldblood on Carnosaur (250)

    • Blade of Realities
    Saurus Scar-Veteran on Carnosaur (210)

    - General

    - Command Trait: Dominant Predator

    - War Spear

    - Eviscerating Blade

    Saurus Scar-Veteran on Carnosaur (210)

    - War Spear

    Skink Starpriest (120)

    - Spell: Claws of Glory

    Skink Starpriest (120)

    - Spell: Meteoric Convocation


    Battleline

    10 x Saurus Knights (200)

    - Lances

    10 x Saurus Knights (200)

    - Lances

    10 x Saurus Knights (200)

    - Lances

    10 x Skinks (60)

    - Boltspitters & Star Bucklers


    Battalions

    Firelance Starhost (150)


    Total: 1980 / 2000

    Extra Command Points: 1

    Allies: 0 / 400

    Wounds: 121
     

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