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AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Strick WYSIWYG won't allow it sadly :( Really depends on the play groups customs.
     
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  2. ThePhilosopherX
    Saurus

    ThePhilosopherX Active Member

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    Oh well, magnetisation it is
     
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  3. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    That’s a lot of dedication to a horde unit...
     
  4. Canas
    Slann

    Canas Ninth Spawning

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    meh, I suspect the +1 to saves might work out better. They might actually last more than 1 turn then. A 40 man horde of skinks with blowpipes + clubs are just a far too obvious target to shoot into oblivion. They have massive damage potential, you'l need to spend CP to prevent battleshock, and with a 6+ save wiping out half the unit is trivial. Admittadly it might make for a decent distraction I guess.
     
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  5. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    With their flat five ups, shields are now pretty useful. I would consider them mandatory for any survivability
     
  6. Davema
    Saurus

    Davema Well-Known Member

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  7. ChapterAquila92
    Skar-Veteran

    ChapterAquila92 Well-Known Member

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  8. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    FINALLY THEY MADE HIM WHAT HE NEEDS TO BE!!
    @Dread Saurian READ YOUR NEW RULES!!!
     
  9. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    well maybe his attacks should have 3" range lol but other than that. also its literally not summon-able...
     
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  10. PJetski
    Chameleon Skink

    PJetski Active Member

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    Hitting on 4+ with no accuracy boosts available. That's rough.
     
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  11. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    lost his heal for a 6+ ignore spells... the longer I look the worse it gets, I got excited by the wound count.
     
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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Well, that's unbuffed. Just keep a bound emerald lifeswarm close or something.

    Can't wait for people to come up with lists including it.
    We will see how we can buff it up. :)
     
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  13. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    You can fit three into a list with three battleline msu Skinks, and a Starseer. Lol. Not super hard, but it sounds like a fun list to me.
     
  14. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Honestly it’s terrifying. The attacks are scary as is (but we also can use carnosaurs for that role). But simply put for only 510 points and 35 wounds, it’s honestly terrifying. This thing in a coalesced army would have a good shot at taking down archaon
     
  15. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    oh man, now all I need is two more Dread Saurians! unless someone wants to loan me theirs lol
     
  16. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    With these stats I might start taking my dread back to GW for gameplay, this is gonna be pretty epic
     
  17. sigmonstar
    Saurus

    sigmonstar Active Member

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    GUYS re-reading the section about summoning you can use multiple spell-slots for conjuration! the rules only stipulate that you have to say that you are doing it before casting any spells with oracles or slaan.
     
  18. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    That may be the case, but d3 ccp is a pretty unstable thing to bank a spell slot on
     
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  19. sigmonstar
    Saurus

    sigmonstar Active Member

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    its still much better than what we thought it was before however. with kroak, slaan and astrolith that gives you 9d3 ccp a turn! not bad and given that you can choose to do that or just keep your amazing spellcasting i think this isnt the end for seraphon summoning!
     
  20. Lustrian Giant
    Chameleon Skink

    Lustrian Giant Well-Known Member

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    Could potentially summon a dread on turn 2 with that, and have 4 points to spare.
     
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