Will strategy and deployment stop an enemy from trying to flank? No. But flanking isn't a win condition. Killing stuff isn't either. Let's say it's scorched earth just to make flanks as threatening as possible. As soon as I see a Pallador squad lined up in the like, way off on one side it says to me a few things. Whichever of my points is on that side is threatened turn 1 if I give it a charge. So I won't give it a charge, forcing at least 2 turns for me to solve problems elsewhere or before I really have to deal with it. If he has the potential for a double going into turn 2 he'll be able to burn it without me getting a chance to contest. Hes not using that 200 points somewhere else. Then I can start weighing risks and rewards. On scorched earth it's hard to hold everything. I could simply abandon that point depending on when he takes it from me. I just would keep on mind I clearly don't want to give him 3 turns of holding it and the burn points. I could also go diagonally from the center to the point he just abandoned and basically react to what he does with my point. I could aggressively push into his two central points, displacing his army to the edges. Basically the goal of the game is never to kill that unit of palladors. It's to score enough points to win. If that pallador is going to contest points I can contest points elsewhere. I can also "drown him" in bodies by simply not engaging him and outcontrolling that unit of 3 or whatever it is. Trading 20 skinks to control that objective for 3 turns is a win. I could also deploy an element of my army on that side to actually deal with it. On scorched earth you're always deploying centrally, but if I was using my knight list I'd have a unit of 10 on that side (or maybe like 18 inches in from that side so i can make a charge into the palladors from the center). I can easily ensure my carno is wholly within 18 if it needs to get into combat. 18 from the carno is a pretty massive range, especially when you have movement from both units to situate ranges. And even if it doesn't get buffed and loses the fight, i'm hopefully winning a fight elsewhere on the map in time to eventually support it or score more points elsewhere. If the fear is the palladors circling back into the side or back of my buffing center instead of contesting a corner point, then I can simply use my superior strength when buffed to deal with it. This is what I mean when I say I don't like how the question implies you need a warscroll solution to a warscroll problem. The solution can be multifaceted and involve things outside of of drawing one to one comparisons between stats on a warscroll. We aren't simply lining numbers up across from each other and seeing which ones are higher. If you need a warscroll solution, the things I've mentioned before are still my answer. That's what I've used. That's what I've found to be effective. I'm not sure why I'd need more options. But in that sense you are right. Given your specific criteria there is not an unbuffed unit that pound for pound matches the units you described. I'll reiterate that I'm still not exactly sure why it's needed, and the above nonsense is why I feel that way. I hope that helps answer the question.