7th Ed. New Skink Army 1,000

Discussion in 'Lizardmen Army Lists' started by Skink Seer, Jul 27, 2009.

  1. Skink Seer
    Jungle Swarm

    Skink Seer New Member

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    Hi, I just started playing Lizardmen and I needed some advice on an army list. I am building a Skink based Army and wanted to get some input on it. My first opponent is a wood elf(inexperienced) however my experience gained from playing 40k I understand tough fast moving units like dryads and knights will butcher skinks. I would like to build a list that can that handle everything. Tailoring is considered rude in my group. The list I submitted is a thousand points. The type of advice I would like to receive is suggestion on units to switch in and out of the list and on whether I am not completely utalizing my squads strengths the way I built them. Thanks for input.

    List:
    Heroes
    Skink Priest
    Level two wizard
    Plaque of Tepok

    Skink Priest
    Level two wizard

    Skink Priest
    Level two wizard

    Cores
    Skink Skirmisher Squad
    10 Skirmishers

    Skink Skirmisher Squad
    12 Skirmishers


    Skink Skirmisher Squad
    12 Skirmishers

    Skink Cohort Squad
    16 Cohorts
    2 Kroxigors
    Standard Bearer

    Specials
    Terradon Squad
    3 Terradons

    Rares
    Salamander Hunting Pack
    2 Salamanders
    2 extra handlers
     
  2. Barotok
    Terradon

    Barotok New Member

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    With your Salamanders, I am assuming you mean 1 extra handler for each Salamander? If so, your unit entry should read something like:

    2x Salamanders
    Extra Handler

    or words to that effect. You are not allowed to take 5 skink handlers for each Salamander.


    *edit* Removal of incorrect information.
     
  3. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    your allowed 3 hero choices anywhere up to 2000 points when you can get 4 characters....I considered doing a 2000 point list of skinks myself, but Im still working on it...
     

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