8th Ed. New to Lizardmen 2400 list

Discussion in 'Lizardmen Army Lists' started by Lizardnewbie, Aug 15, 2013.

  1. Lizardnewbie
    Jungle Swarm

    Lizardnewbie New Member

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    Hi everyone,

    I've been hanging around for a while checking out painting blogs etc and decide it was time I made my first post. I've never played Lizardmen before but the new models have tempted me to start yet another army.

    The main things I consider when building an army list are:

    1) Models - first and foremost I got into the hobby (well returned after a 20 year absence) because I enjoy building and painting models, therefore my lists tend to be not the most competitive but will have one or two 'centrepiece' models.

    2) 99 times out of a hundred I will be playing 2400pts

    3) The tournaments I enter, although fairly light on comp, do not allow special characters. The gaming group I play with tend to follow this in friendly games unless otherwise agreed. Therefore there will be no special characters in my list.

    So my first attempt at a Lizardmen list is as follows:

    Lords

    Slann Mage Priest
    Cube of Darkness, Egg of Quango, Focus of Mystery, Harmonic Convergence, Becalming Cogitations

    Heroes

    Saurus Scar Veteran BSB on Carnosaur
    Halberd, Light Armour, Shield, Battle Standard, Carnosaur with swiftstride upgrade

    Core

    40 Saurus Warriors with full command

    10 Skink Skirmishers

    10 Skink Skirmishers

    Special

    20 Temple Guard with full command

    Bastiladon

    3 Ripperdactyl Riders

    Rare

    Ancient Stegadon with unstoppable stampede and sharpened horns

    Salamander Hunting pack

    Razordon Hunting pack



    Please let me know what you think. I'm also undecided on javelins or blowpipes for the skinks....any thoughts?

    Cheers!
     
  2. Aranigej
    Temple Guard

    Aranigej Member

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    Solid list.

    Here's some food for thought:

    Would def give the slann the channelling staff however seeing as you also chose the Harmonic Convergence discipline. Also, I find that giving the BSB to the slann is safer and usually more effective than a scar-vet on carno bsb, particularly since in your list, the scar-vet cannot take any other magic items which means that his punch is limited and he will most probably get knocked out of action by the second or third turn!

    A common combo is to give the bsb to the slann and give him the standard of discipline (Cold-blooded Ld 10 general with bsb... sweet :))

    I have only managed a couple of games since the new book came out but I can tell you that the ripperdactyls are awesome. I am currently playing 3 units of 5 rippers each which gives me three blot toads and an insane amount of killing blow attacks on the units I target. Bear in mind, however, that most shooting will end up being directed towards these, and the low-ld frenzy can hurt badly unless you keep the rippers close to the general.

    Consider taking 2 salamanders rather than 1 sally and a razordon. Remember that the salamanders cause a panic test even if 1 wound is caused (as per flame thrower rule in the main rulebook) and are therefore effective for crowd control and for fast-cavalry/skirmisher hunting.

    Finally, if you manage to squeeze the points in, try and fit a unit or two of jungle swarms. The ability which grants the 'poison' special rule to all friendly models in the combat can be a game winner.
     
  3. Lizardnewbie
    Jungle Swarm

    Lizardnewbie New Member

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    thanks for the feedback, my thoughts on not making the Slann the BSB was that if the unit does break from combat he's automatically dead and thats basically a game ender, 450ish for Slann, 100 for general, 50 for BSB.

    Also, the swiftstride on carnosaur is an upgrade to the carnosaur rather than a magic banner so the Scar Vet can still take magic items if i free the points up. He's also going to have an 18" 'hold your ground' bubble from being on a large target.

    I agree with you on the Salamander/Razordon point..I'd forgotten about the panic test! I think that sways it.

    Im sure I'll add more models for some flexibilty in the future but hopefully this will be a good starting point.


    On the subject of Ripperdactyl frenzy, I've seen a few people pointing them backwards (free reforms for skirmishers) for the first couple of turns to avoid unwanted charges. (a bit cheesy but it works...)
     
  4. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    Egg on slaan is not so great. You select a unit in base to base with the bearer to use the egg. Tough to do from the 2nd rank.

    -Matt
     
  5. eppe
    Kroxigor

    eppe Member

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    It's base contact with him or the unit he's in, so it's fine that he is in the 2nd rank. I just think the Channeling staff is the best item for him.

    You can't use the Halbred and Shield on the Scar Vet in CC. You do get the armor save vs shooting though.

    I would add a couple TG and make the Slann the BSB. You're cold blooded, it's unlikely they will break.
     

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