Hi guys, I'm new to lizardmen and fantasy in general. I've been wanting to start lizardmen for a long time and I've picked up some models along the way here and there. I'm now looking to start fantasy army and I'd like it to be lizardmen. So I was wondering if anyone can give me some advice on what to get? I've got a box of saurus and a really old lizardmen starting kit with skinks and saurus in it. What should I get next? I really like the saurus, would a scar vet/oldblood be a good choice?
as along time lizardment player and assuming you want to play 2000-2500 points which is astandard game size i would proberly get a scar veteran and maybe a steg or a skink preist with an aim of building towards a slann and templeguard but thankfully we have a new book which will allow alot of variation by the looks of it. id say start with models you like and build up im sure your local play group wont mind u proxying the odd troop to get a feel for it before buyng
Welcome, you've chosen a good time to join as you won't have to worry about the adapting process for the new book! Scar-vets were fantastic in the current/soon-to-be-old book, and amazingly they have only got cheaper for us with the new edition! I would highly recommend one! Deck one out to boost their WS (although you could just rely on magic for that), throw in an armour save and it's a killer. Put it on top of a cold-one and you've got a proficient character hunter on your hands! I'd suggest a Skink Priest too (the new model looks lovely, so another reason!), just to buff up your saurus - magical buffs are a really important aspect to the army and with Priests now able to take the Lore of Beasts your Priest has just got more useful by a fair bit. Plus you'll probably want them near your saurus anyway for both the buffing, and to stop them from running amok (if the new Predatory Fighters rule would have us believe). Of course once you build yourself up to get a Slann then you're laughing, even with it's slight downgrade this edition. As for specials: Salamanders. You'll here them hyped all the time. They've gotten slightly more expensive, but they've got an added strength to their Spout Falmes rule with it too. Add that with a -3 armour save and they're a terror on the big blocks of units you see a lot of in this editon! Temple Guard are also useful, especially when you get a Slann. More armoured, powerful Saurus? Amen! And now they're even cheaper! A big block of these boosted by magic will tear at most enemy units. For your first monster get a Stegadon. It was the best one in the last edition and appears to hold that title for this one too. It's gotten cheaper and gained some really useful upgrades. As for the new units and rules changes, you're just going to have to learn with the rest of us
Thanks for the replies and help guys. Would you say its mandatory to mount your scar vet on a cold one? I ask because I really dislike the old models compared to the new cold one models the Dark Elves got. The rest sounds good to me though!
I too have been running my scar veteran with out a cold one while it is clearly less effective it does work i too am not a fan of the new cold ones pefering the older 6th edition models
Most of the time I seed multiple, low-cost Scar-vets among my saurus units to boost them, with one expensive one just to have fun with upgrades/magic items. I've had good success with this, so I wouldn't call a Scar-vet on cold-one (aka Saurus Cowboy) mandatory!
Don't forget you can always modify a Dark Elf Cold One for use with you Lizards. There are plenty of pics posted of kit bashes. I think that is my next project come to think of it.