Skink
Megad00mer
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I'm an advid 40k player of over 15 years and have dabbled in Fantasy here and there. My friends and I have finally decided to take the Fantasy plunge (mainly cuz of my incessant nagging due to the new Lizardmen
) and I feel I have a pretty good grasp on the rules. There are just a few things I'm still hazy on.
1) Look out Sir: Since casualties are always removed from the rear ranks and characters are almost always in the front rank, how/why is Look out Sir used exactly?
2) I keep hearing about "re-directors" or "re-directing units". What does this mean exactly? I hear Skinks are good for this. Does it mean a unit you place out front to be charged, then choose to Flee, forcing the enemy to re-direct the charge?
3) Shields add +1 to your Armor Save. Does this bonus not apply in Close Combat if I'm using a Two Handed Weapon or a Magical Weapon (even a one handed one?)
4) Warmachine Hunters: What makes a unit considered a good Warmachine Hunter? Simply fast movement or Flight? I'm hazy on this.
Thanks in advance!
1) Look out Sir: Since casualties are always removed from the rear ranks and characters are almost always in the front rank, how/why is Look out Sir used exactly?
2) I keep hearing about "re-directors" or "re-directing units". What does this mean exactly? I hear Skinks are good for this. Does it mean a unit you place out front to be charged, then choose to Flee, forcing the enemy to re-direct the charge?
3) Shields add +1 to your Armor Save. Does this bonus not apply in Close Combat if I'm using a Two Handed Weapon or a Magical Weapon (even a one handed one?)
4) Warmachine Hunters: What makes a unit considered a good Warmachine Hunter? Simply fast movement or Flight? I'm hazy on this.
Thanks in advance!