Slaan(general) - cube of darkness - rumination - lore of life 20 TG - muscian - boef Oldblood - cold one - piranha blade - talisman of preservation - bane head Scar vet - cold one - amulet of itzl - votff - gw Scar vet (BSB) - cold one - armor of destiny - gw 40 warriors (sword n board) 4x 10 skirmishers 10 chameleon 2x 2 salamanders/6 handlers This puts me just under 2450, any changes/flaws? I primarily played dark elves, but looking to try something new. Plan on using the 40 warriors as an anvil and use the unit of Oldblood and scarvets as my hard hitting hammer and character slaughterer if need be. FAQ states the piranha blade and bane head stacks so 2 unsaved wounds is 8 wounds! harass with the skirmishers, wm hunt with chameleons, whittle down hordes with sallies. primary opponents are OnG, WoC, DoC, rarely WE, and probably Empire soon to come since book just dropped.
Good army. Lots of beefy lizards. There is some stuff you can do to get it closer to 2500 though. Another discipline on the Slann will get you there. Balance with TG and Saurus is tricky to me. If you have too many Saurus and not enough TG, people will ignore the Saurus and go for the under protected TG unit. Running them at the same size will help with that. That being said, I would recommend dropping the Saurus to 30 (6 wide, 5 deep)and upping the TG to 26 (same as Saurus). Lore of life will keep all those Saurus alive forever if you play it right. I also recommend you drop your Oldblood and use some of his points for decking out your Slann (even though Bane Head + Pirhanna blade is disgusting if you wound something ). Consider adding the Cupped Hands, Focus of Mystery, and Becalming Cotigation and possibly swapping the BSB over to the Slann. You can add another Scar-Vet with roughly the same killiness for a bit cheaper than your Oldblood. Remember, this is all just advice!
BSB is on the vet due to cold ones stupidity, however I might not need it with cold blodded, but I would rather be safe than sorry. I have lost many a game due to my Dark Elf cold ones deciding to amble around instead of making an integral charge. In some other lists I have, I have the "cookie cutter" slaan and I originally had those extra 6 TG in the unit, but cut them out after seeing others posting smaller units. I see what you are saying about keeping the suarus and TG closer in numbers, makes sense. Probably gonna fix that. I also looked at doing 3 vets instead of 2 and the old blood allowing more points for the slaan. Like I said, I played Dark Elves, so I'm used to glass hammers. Trying to protect Lords with T3. So I guess I don't really need to add the ward save, just habit. I'll tinker with the list and see what happens.
Haha, yah. Our Lords and Heroes are pretty tough. As tough as most monsters even. They'll probably change that whe we get our new book. Maybe you should run with the Oldblood in a few games and see how you feel he compares to the Scar-Vets. You never know. He might end up being your favorite! As for your worry with Stupidity, have no fear! Statisticallly, Saurus are 89.3% likely to pass any leadership test. Yay for Cold Blooded Ld8! You'll probably only fail it once every other game. (I've only ever failed while in Close Combat, so no big loss for me yet ) If you add in the re-roll from BSB, it becomes a 98.8% chance to succeed! Holy goodness. Compared to DE, who are 83.3% likely to pass the Stupidity check on Ld9 (97.2% with BSB). Fun fact, eh?