7th Ed. New to Lizzies. 2250 Tournament list help

Discussion in 'Lizardmen Army Lists' started by Facelid, Apr 14, 2010.

  1. Facelid
    Jungle Swarm

    Facelid New Member

    Messages:
    9
    Likes Received:
    0
    Trophy Points:
    0
    Hi there. I'm going to the Giant Fanatic tournament in Denmark in October. I was planning on playing O&G, but as it turns out, i don't have enough time to paint the army to the standard i want. So i decided to build a Lizzardmen army and "dip" it.

    I decided to buy the army over a span of 2 months simply because i tend to change my mind a lot when picking my army. By investing the money in 1 army, I'm pretty much forced to stick with it ;)

    So far I've bought a Slann, 2 units of skinks, 1 unit of saurus warriors, 1 unit of cold ones, 2 skink priests, 2 salamanders and a stegadon. I'm planning on getting the rest next month (pretty much)

    Anyways, i need some help on putting a decent list together, so that i can start playing and get used to the army. However, i have a few requirements.

    The list MUST follow the restrictions from last years GF tournament (PDF can be downloaded from my dropbox) http://dl.dropbox.com/u/2697317/GF_12_-_Restrictions.pdf

    Please please please make sure that you read (it's less then ½ a page) the general AND the lizardmen specific restrictions before you give too many suggestions:)

    I don't want to run a slann in a unit of TG. I just don't like it. So if the list includes a slann, he has to be on his own. Also, if you would suggest a magic heavy army, make sure that it doesn't rely on magic alone. with the magic system (power/dispel dices being put into a common pool and split evenly between the two players) it will be too hard to get enough spells through to rely on magic only ;)

    The tournament has a comp system (which i don't really know anything about) so it CAN'T be a hard list. This doesn't mean that it should be super soft or anything. It should be able to hold it's ground. Just leave the cheese at home ;)

    I'd like it to be a balanced list. So it has to include a bit of everything.

    If for some reason the magic is completely left behind, all i need for magic defense is a lvl 1 with a scroll. if you have read the restrictions, you'll know that dices are divided between the players.

    Lastly I want the list to include at least 5 (preferably more) scoring units as the tournament is based on scenarios. A scoring as to have a cost of minimum 100 pts and have a US of 5+ at the end of the game. a double scoring unit has to have a cost of minimum 100 pts, have a US of 15+ at the end of the game as well as have a Standard bearer.


    I have had 1 game so far. I'll post the list i used a bit later. Right now I've got some saurus to assemble ;)

    Thanks
     
  2. Facelid
    Jungle Swarm

    Facelid New Member

    Messages:
    9
    Likes Received:
    0
    Trophy Points:
    0
    Heres the list i played on my first try with the lizards.

    Slann, General, BsB, Mystery, Consciousness, War banner, Dispel Scroll - 400 pts

    Skink Priest, EotG, Plaque, War Drum, LvL 2 - 435 pts

    Saurus Scar vet, GW, Light Armour, Shield, Charm - 124 pts

    10 Skink Skirmish - 70 pts

    14 Skink Skirmish, Champion - 104 pts

    12 Saurus, Spear, Shield, Muso - 150 pts

    12 Saurus, Spear, Shield, Muso - 150 pts

    4 Terradons - 120 pts

    5 Cold ones, Standard, Muso - 205 pts

    5 Cold ones, standard, muso - 205 pts

    2 salamanders, 7 skinks - 155 pts

    14 skinks, 1 krox, muso - 131

    Total 2249


    I played against the dwarfs and ended up with a massacre. he had 2 longbeards left at the end of the game. NO.. not 2 units but 2 models ;)

    anyways, he was a new player and only had 4 dispel dice. we didn't play with the restrictions because he's new, and doesn't really care about winning :p
     

Share This Page