So after a year of collecting Lizardmen stuff when it went on sale I'm nearing the final stretch, I just need 1-2 more boxes of saurus warriors to complete it all. So I was wondering what you guys thought of the list I plan on starting up with. Slann -Focus of Rumination -Focus of Mystery -Cupped hands Skink priest -lvl 2 -ancient steggo skink chief -steggo mount -warspear 2x Saurus blocks (20 strong) -musician, bb, champion, spears 2x skink skirmishers (12 strong) -blowpipes Temple guard (20 strong) -musician, champion, -standard (prophecy) -burning blade of choctec for champion I think right now I'm just under 2250 with this list. My 2500 list adds 10 more saurus warriors to each of those blocks. So is this a decent learning list?
Well I almost used the same list this weekend in 2 friendly games (1 block of 30 warriors and 2 x 6 COR iso skink chief and 2 SW blocks), the rest exactly the same), but my friends were not that friendly. Against High Elves I lost after 5 rounds. Low Initiative is really hurting us . Also against Chaos my list fall short. My findings: TG were not that good (certainly against High Elves strangly enough, but if you play against their magic you will notice why). Banner that give +1 LD to Slann will be used next time, to make more use of their Cold Bloodedness (BSB ). COR are BAD!!!! So that is good about your list. The low I of the Steg is really a problem, I'm trying to find a way to fix this (maybe someone else has a solution to this). You have to change the blowpipes for javelins+shields. This gives you a save against S3 and lower and Javelins became so much better in 8th. Stand and Shoot is really great. With 12 skinks I took out 8 HE archers . I think 2 stegs will be better than the lone one I used.
The only way that I know of to improve the I of any of our models is the Lore of Light. Speed of light on the unit you want to buff (or at the higher casting value for the 12 inch all affect).
Yea one thing I havent chosen for sure is the Lore of the slann. The higher I sounds very attractive. As for the Steggos, you do know that their impact hits come first right? And the warspear ads 1D6 impact hits. (thats the only reason I took the skink chief.)
Sadly you have waaay to many points in heroes, currently 730 which is way more than 25%. To fix this i suggest dropping one of the heroes and doing one of these two: 1. If you keep the chief simply upgrade his steg to an ancient, the higher streinght works great with the spear and the giant blowpipes are supperior to the bow. 2. If you decide on the priest get him a plaque of tepok and the talisman of endurance, it gives him a 3rd spell and makes his save 2+/5+ which makes it far less scary to run up and get him in combat, and the burning alignment truly shines in the thick of it. Or if you feel like saving 10 pts instead of the talisman get him the dawnstone for a re-rollable 2+, just keep him away from high streinght things. Oh and keep in mind the burning works just fine in challenges if you manage to catch another wizzard out in the open/small enough unit Oh and i second light, it's even better for stegadon lists as pha's protection is a real cannonblocker with mass shielding capabilities.
Ok, so I kept the skink priest simply because Engine of the Gods is pretty awesome. And I gave the Slann the cube of darkness. Skink priest also got the talisman of endurance and the plaque. So overall not a bad place to start? EDIT: also I did get to play one game of 7th edition prior to 8th coming out. How do spears work again? If I give a saurus squad spears can I switch them between the shield/weapon combo and spears as I want? Or do I lose the shield and handweapon? Because for 1 point per model I think the extra point would be worth it to be able to choose when I would want a stronger defense versus a stronger offense.
In 8th edition if a unit has a special weapon they have to use it at all times. So adding spears to the saurus is still an option but the keeping the hand weapon and shield is almost the better option, certainly when you consider the points increase for adding spears to a unit that will benefit from them. I still use spears and find that they are effective, but unlike in seventh my other saurus unit has hand weapon shield.
Damn, that sucks. I'll have to chop the arms off of the 10 I modeled with spears then... Because it seems that having the 4+ armor save is a lot better than letting the second row fight.
Generally i'm against spears on saurus as i preffer to save the points for more bodies, they are already expansive and capable enough as they are.
Ok, thanks guys. Now I just need to raise the funds to pick up those last 2 boxes of saurus warriors and I can have a 2250 and a 2500. Any tips on where to expand after this?
some salamanders, maybe four but two for sure, and chameleon skinks would fill out the army rather well. Its best to get at least two units of each so 2 x 1 salamander with extra handler, and 2x 5 chameleons. that there is a total of 280 points so it wouldn't be a large portion but turns that 2250 list into a 2500 list that can kick almost anything.
they are very good some prefer only to use charms but i think terradins do have their roles hope it helped