New here. My friend gave me a deal on his lizardmen army which is 2 battalions and a bunch of named characters for $100. I'm inclined to take this deal as my other fledgling WHF army (WE) probably won't get an update for a while yet and they are kinda lacking in the options category that some of the other (more current) books have. So before I buy this army of his I wanted to run this past some lizardmen and see what happens and if I should plunk down on the initial investment. My woodies are for show but I want the lizards (or whatever I do pick up for my second army) to melt faces. 2500 pts Slann focus of mystery focused rumination cupped hands of the old ones Skink priest Ancient stag (EOTG) cube of darkness 3x warriors 18 man strong standard bearers each 2x Ancient Stegs 550 3x salamanders extra handlers Now the hard part 14 man Temple guard standard or let the slann run around on his own(maye give him more gear to survive on his own) and take 2x terradon groups 1x group of chameleon skinks Has anyone ran a slann out of the temple guard squad and survived? I could see the value of running him in there to protect him from shooting but having more WM harassers would be nice. Let me know what you think of the lists, which option is better, is it competitve in 8th, is the battalion deal a good one for an initial investment?
I'd change your font color on the names of things first... I literally can't read them without highlighting them with a cursor, kinda annoying. Slann - I'd add becalming cogitation, its great for stopping the enemy's magic phase, and if they don't have Book of Hoeth or Power Scroll, they're never going to get an IF cast on you. Thats HUGE. Engine of the Gods - I like it, cube is good. Your saurus blocks... I feel like they're a little too small for a 2.5k point game. I'd personally run 2x25 or 2x30 blocks, and I always take HW/S, FC. At least take the Musicians too. You have too many points in rare, your max allowance is 625, and you have 790 written in. I'd drop an Ancient Stegadon for sure, maybe both of them. Keep the Sallies. I always take the Temple Guard, I'd boost their numbers a bit to around 20ish and give them Full Command, you want the Champion there to take challenges for Flying Doom-Toad. The Chameleon Skinks are also a necessity for me, I run about 6-8, depending on where the points fall. I've never used Terradons, so no input there. And hell yes on the deal, I wish I could have gotten all that for $100. I got good deals on my stuff but thats hella good.
If you run the slann solo add the ethereal disipline, can never remember the name, and the 2+ ward vs shooting. Chameleon Skinks are a must. Ancient Stegs can vary but if running chamo skinks i run one as there are less cannons to worry about. Mabe add more Saurus or drop into 2 larger groups. Run the 3 sallies in 3 seperate units, might just be me, as is harder to pin down in combat. If you are running life then you can afford to drop cupped hands for something else possibly power scroll or something to boost your magic or even a dispel scroll just to be sure, 13th spell+lone/small TG Slann= crying
turns out the deal was even better than I thought. He has a couple salamanders (3 i think) and a stegadon thats half built so I can build all the weapons and magnetize them. Soooooo I decided i couldn't pass that up and paid for most of it last night.
Combine those saurus warriors (2x 30 Would be ace), and with remaining points beef up TG Drop 1 stega, since you got engine already, with those points take more chameleon skinks and some Skink Skirmishers.
running a slann solo is very unsafe. you can have resistance to non-magical attacks, but you will lose combat to a ranked unit anyway. then fail the break test and you are done... of course you can take the crown of command to be stubborn, but that's points on top again and you can still fail. sticking the additional points into TG is really a better solution.
New 2500 list is lookin more like Slann focus of mystery focused rumination cupped hands of the old ones Skink priest Ancient stag (EOTG) cube of darkness 2x warriors 28 man strong standard bearers each 3x salamanders Regular Stegadon 20 TG Champ Banner Musician 2x chameleon skinks 10 man a set of terradons no exact number as I don't have my book with me but it's really close.
Since it seems like if you want the list to be competative i have to say that you should drop the skink priest and the EoTG. The prieest wont do much difference in either magic phase (assuming that you dont roll all that risky with you Power and Dispel Dice) and by adding becalming cogitation I think you will shut your opponent down more efficiently than with the cube. I would also make the chameleon units smaller since I find big units give nothing but might accually force you to deploy poorly if you opponent uses upp most of his tableedge. Imo you should only use groups of 6 or 7 (many people might disagree with that though). So I would go with 3 groups of 6 or 7 instead. Salamanders should be split up inte 2 or 3 groups as been said before. More targets on more locations equals more panic-tests and bigger problems for your opponents (save for chaos and undead (hate them)). The biggest change though should be adding a BSB to your slann. In 8th BSB:s are vital and they will save your ass on multiple occassions. I allways put in a bane head (targeted at the enemy wizard for when my cupped hands come into play) but thats not compulsory. Since the FAQ as far as I understand has said that the standard of dicipline can be used to boost a generals inspiring presence i allways add that (soooo cheap) to the TG unit for a ld 10 rerollable 12"" bubble. Lastly I love the ancient steg for impact hits and thunderstomp at str 6 but thats personal. Other than that i think it is a solid build (know that I made many suggestions but I think some of them might be apreciated) with key elements covered. Have fun with you newfound army and enjoy wiping the board with your opponents once the servants of the old ones are on the marsh.
Salamanders should be split up inte 2 or 3 groups as been said before. More targets on more locations equals more panic-tests and bigger problems for your opponents (save for chaos and undead (hate them)). my english is not verry good but if you mean with (safe for chaos and undead) the cause panic checks at them then i want to tell there imiume to psygology ;P. The biggest change though should be adding a BSB to your slann. In 8th BSB:s are vital and they will save your ass on multiple occassions. also wanted to say this is true,i esspecialy find the rerol very nice it one time let me rerol a panic test one 1-1 i think it is called snakeeyes or so (can't remember) but anyway it might even have saved to game for me ;P