7th Ed. Noob's first game list. 2000 points.

Discussion in 'Lizardmen Army Lists' started by KroxigorsFTW, Jul 7, 2009.

  1. KroxigorsFTW
    Razordon

    KroxigorsFTW New Member

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    Ok, so, this is my first Army List for my Lizardmen that I am actually going to use, it'll be against a friend and i can interchange models etc.


    Heroes:

    Skink Cheif, Terradon, light armour, Shield of the mirrored pool, javelins. 125 pts.

    Skink Priest, Level 2, EoTG. 355 pts.

    Skink Priest, level 2, diadem of power, curse charm of tepok. 145 points. (Now this guy is where my DD will be coming froml, and the curse charm is really, just in case.... i'll probably ditch it.)

    Scar-Veteran, Maiming shield, light armour, Cold one. 140 pts.

    Core

    15 Saurus, full command group, spears. 210 pts.

    15 Saurus, full command group, spears. 210 pts.

    15 Saurus, full command group, spears. 210 pts.

    10 Skink Skirmishers. 70 pts.

    10 Skink Skirmishers. 70 pts.

    10 Skink Skirmishers. 70 pts.

    Special

    4 Terradons, brave. 130 pts.

    Stegodon. 235 pts.

    Now, this list isn't finished @ only 1970 points. It was meant to have Cold One Riders in it, but i lost points, i was thinking, cut Saurus scar-vet Cold One, and a few other things (probably from Saurus, and maybe the curse charm,) to make room for a Salamander for a bit of shooting Kick.


    You rthoughts would be greatly apreciated.
     
  2. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    What? No awesomely pro lord?

    (you could drop the cold one from the vet and then make him an oldblood....)
     
  3. Sharp
    Skink

    Sharp New Member

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    I think a jag vet would work nice, he could help the teradons out if needed or do his normal thing.

    You could drop a block of 15 and make the other 2, 18's and then add in a sal or 2, Or a unit of Krox

    Other than that looks like a nice list mate.
     
  4. KroxigorsFTW
    Razordon

    KroxigorsFTW New Member

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    @Revered_Guardian: I didn't want to take a lord because i keep spending way too many points on them (about 4-500,) and if its an oldblood ( on carnosaur,) then i need magic and its all gets to being too many points in my Characters. I was thinking that an Oldblood on foot is abit.... slow and asking to be shot down.

    @Sharp: I'll be fighting empire (like i've said) and those ranks will be in 5 models wide, so 6x3 doesn't really give me a bonus seeing as its already 125mm vs 100mm, and seems to make them more visable.


    So what if I (by combining the currant advice,) make the Scar-Vet an Oldblood, with same gear+the pendant thingo that contans steed of shadows? To do this, i'll drop the Cold One (didn't really want to keep it, plus the charm thingo is model on foot only,) ditch a terradon and what about the Saurus commanders? I mean, 12 points for 1 extra attack.... it could be one of the best things to ditch if i need more poins, right?
    Any extra advice would be more then welcome.


    I'll make these changes sometime tommorow, i've got a busy day (gotta go around t the forbidden city in China,) and im tired ATM.
     
  5. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Sounds good....you could camp him in a unit of saurus until its time to strike, making him safe from shooting!
     
  6. snowywlf
    Cold One

    snowywlf New Member

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    Someone else posted recently a very good way to look at this:

    1 Saurus Warrior w/ Spear = 12 pts and 2 Attacks and 1 Extra model/wound
    1 Champion Upgrade = 12 pts and +1 Attack.

    Basically, the only time you will find it worthwhile (numbers wise) to take a Saurus Warrior Champion is if you need a fodder piece to protect another character in the unit from challenges. Honestly, there arent many Lizardmen characters that need protecting. Everyone but Skink Priest (*maybe* Skink Chief... maybe) are going to be just fine in toe-to-toe. In fact, they were mostly created for it.

    Hope that helps with your question.
     
  7. Barotok
    Terradon

    Barotok New Member

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    Not sure I'd make my lord level character a JSoD, but perhaps it's not as dangerous as once thought if you hide him in a unit until the opportune moment. I could be way off with this but I'd rather use a scar vet for that job and keep the old blood (who will most likely be your general) close to the main army. This really isn't a big issue since all the sarus have the same LD. However, there's an off chance that your general could be within 12" of a unit that could benefit from his leadership (skinks). It'd be very unfourtunate if he was off chasing warmachines. Also, a lord level is going to probably be overkill for a job such as that.
     
  8. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    It may well be worth making the chief or the scar vet a BSB. I think a BSB is so worthwhile I even get one in 1k games. If I remember my calculations correctly it's more worthwhile than having a Ld8 general, as skink/krox etc combats that you lose by 4-5ish points benefit much more from the BSB reroll than the two or so Ld bonus from the general. It helps the most if you want to use units to hold the enemy for a turn or two with your saurus or skinks, which is how I have tended to play in my skirmishes.
     
  9. KroxigorsFTW
    Razordon

    KroxigorsFTW New Member

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    Ok, here is the new list considering recent posts (not flying charm this time... don't have the slots...)

    Heroes:

    Skink Cheif, Terradon, light armour, Shield of the mirrored pool, javelins. 125 pts.

    Skink Priest, Level 2, EoTG. 355 pts.

    Skink Priest, level 2, diadem of power, curse charm of tepok. 145 points. (Now this guy is where my DD will be coming froml, and the curse charm is really, just in case.... i'll probably ditch it.)

    Scar-Veteran, BSB, Light armour, shield, Totem of Prophacy. 168 pts. (Would the Sun Standard be better? I only as this because he's probably going to be shot 6 ways from sunday....)

    Core:

    20 Saurus, full command group, spears. 210 pts. (To house the BSB, i figure a huge unit of fear causing Saurus will dominate....)

    15 Saurus, full command group, spears. 210 pts.

    15 Saurus, full command group, spears. 210 pts.

    10 Skink Skirmishers. 70 pts.

    10 Skink Skirmishers. 70 pts.

    10 Skink Skirmishers. 70 pts.

    Special:

    3 Terradons, brave. 100 pts.

    Stegodon. 235 pts.


    I've ditched the spears of the other saurus so that the 20 man unit can stay in, is this a wise move? Should i do anyhting else?

    Again, advise would be great.
     

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