Slann
Killer Angel
Prophet of the Stars
- Messages
- 20,401
- Likes Received
- 41,597
- Trophy Points
- 113
This thread is a gold mine.
Was this fixed in the 8th edition Lizzies book by any chance?
Or maybe "Lizzerds"!I'm betting the name "Seraphon" just barely won out against "Lizreds."
Lustria itself is described as passively dangerous. It's the heat, the humidity, the pestilence and the sheer unending monotony of endless jungle that eventually gets you. It's not yet the lethal 40K-style deathworld that it will become in later editions. I like this version better, but YMMV.
Mazdamundi also needed a very important item from the Crusader City of Antoch. So the Lizzies trashed it. An impressive Games Day display was made to showcase the siege.
Overall, some tweaks, some quibbles, some about-faces... but nothing too major. There's a detectable drift toward a more magical and less realistic tone--odd when you consider 6th is generally regarded as 'low fantasy'--but it's not too prominent yet.
The Southlands seem to have vanished entirely from consideration. Oh well. GW never did much with the place anyway.
Yes, everybody knows that Lizardmen are blue. Or are they?
Back to 5th edition we go... *wibble wibble timey wimey*
![]()
Like most army books, the 5th edition Lizardmen book includes a colour section showcasing nicely painted models. However, unlike the colour sections of later army books, this one actually contains a great deal of fluff information. We learn about spawning, Lizardman weapons, the colours that indicate marks of the gods, and all sorts of other things. It's quite an effective use of page count.
What's interesting about this colour section in light of later developments is the variety of colour schemes on show. The very first colour page (p. 33) shows Skinks and Sauruses painted blue, green, orange and black, purple... all sorts of colour schemes. The next few pages mostly showcase the GW Studio's army, which is painted in blues, greens and aquamarines... but there is absolutely no suggestion that Lizardmen are always this colour.
It's not even a question of 'alternative paint schemes'. Colour variation is actually built into the 5th edition fluff.
Page 34 explains that the Lizzies who recently spawned at Pahuax were mostly blue, but the previous spawning there was red. Both generations fought alongside each other in battle. Meanwhile, Oxyl produced greenish Lizardmen at around the same time. The Mage-Priests have no idea what colour the Lizardmen of the next spawning will be, but consider it to be a message or omen from the Old Ones of some kind.
In general, the player is encouraged to paint each regiment in roughly the same colour, but to vary the colours between regiments. So one block of Saurus troops might be green and another block might be orange. This is similar to regiments from different regions of the Empire all gathering in the one army. Of course, you can also paint the whole army the same colour if you prefer. Champions can be given special colours to mark them out as favoured by the gods.
We also get a very detailed page of artwork from John Blanche himself, packed with painting and conversion ideas for Lizardmen.
But... fast forward to 6th edition and what do we find?
![]()
Well gosh, the official Studio army (mostly new models) are all light blue. Skinks and Saurus alike.
Not only that, but the painting guide in the colour section (p. 44) says it right there in bold font under the title: "Lizardmen are predominantly blue..."
What variation we do get involves different ways to paint blue. We also get a bit of 'sacred spawning' info on a later page for the champions, with alternative schemes. To be fair, the various monstrous beasts and the Slann themselves are painted in all kinds of other hues.
Ever since then, as far as I'm aware, Lizardmen have stayed officially blue. Just as Orcs and Goblins are green.
Why the sudden shift from 5th to 6th? This is another man-in-a-pub factoid, but I believe it's because blue was a colour unused by any other Warhammer race at the time. I can't confirm that, though. Why it had to be made official in the fluff, instead of just presented as the 'Studio paintjob', is beyond me, but there you go.
Naturally none of this prevents anyone from painting their Lizzies fluorescent pink if they like. Although Mike Walker did caution people against that.
While I'm here, one cool thing the 6th edition colour section does include is a page of impressive paint jobs, conversions and dioramas. Sadly it doesn't include Mike McVey's amazing diorama from 5th edition--but that used the old model range, so it's understandable.
Jumping ahead to 7th edition once more...
![]()
...yep, they're blue. What a surprise.
Thanks for reminding me about Hexacoatl! That was for 6th, actually, during the 'Conquest of the New World' campaign. White Dwarf (Aussie edition) ran pictures of the finished display. Skaven mole machine!
I've never seen that making-of article on the other thread before, though. Great stuff.
The maps are certainly better.
This campaign sounds interesting, and they made a separate display for it?
Any pics?![]()
Let me try to take a stab at 8th edition.
One thing certainly did not change. 8th edition has a epic capacity... of 7! That's on a scale from one to five so that's a big number. If anything the epic increases over time.
Dwarfs and Wood Elves never got a 7th edition book. I read an opinion on many forums that I believe is reasonable, but I disagree with. The opinion states that when Games Workshop creates an entirely new model, they make the unit mechanics for that new model overpowered on purpose, so their old fan base has to buy the new models.
While the new models are more often than not overpowered, I believed there are enough exceptions to demonstrate that this was by accident not by design. There are Warhammer enthusiasts who love collecting models and never play a game. There are people who love table top playing but finding modeling and painting a chore and do the bare minimum or use proxies. There is every permutation in between and Lustria-Online welcomes all of you. I am a gamer who sometimes paints. I believe that the Games Workshop bigwigs during the 8th edition era decided that their best way to make money was to cater to painters who sometime play games. The new model releases follow those sensibilities.
Yes, Year one on the Imperial Calendar is when the Comet appears in the sky over Lustria and the Old World alike. Tehenhauin begins preaching the same year Sigmar is born.
The second thing is that the Forces of Order and Destruction are noticeably less fragmented. They aren't exactly BFFs but they fight less. There are a lot of mechanics that affect Order and Destruction units differently. Sixth edition didn’t have anything like that that I remember. The official fluff references to having the “Good Guys” fight “Good Guys” or “Bad Guys” fighting “Bad Guys” are fewer in number than previous edition’s fluff. Not only are they less frequent but generally covered in less detail. This is especially common with the Forces of Order. There is a lot of stories that go along the lines of “All seemed lost until the Exotic Order army came unbidden and destroyed their attackers. They came not to save the usually humans but because of some mystic thing threatened”
Lord Mazdamundi was really mean to El Cadavo on page 16 in the Lizardmen army book, but for the most part his attitude towards the Prodigal races softened. “Those younger races that would not join them against the common foe would be considered enemies.” (page 20). That’s harsh, but it is far less harsh than Mazdamundi’s old plan of forcibly evicting all Elves to Ulthuan, all Humans to the Old World, all Dwarfs to their original mountains and it at least implies that the Slann want to be on the same side of the Prodigal races, at least a little. And if you look hard enough you can find stories here and there of Lizardmen bailing out High Elves and Humans about to be overwhelmed.
Now in my own stories, I decided to make lemonade out of the lemons Games Workshop dealt me. In this case was the lemons of the various GW published works being inconsistent on the Slann’s attitudes towards the warm blooded Forces of Order. I decided in my fluff pieces the Slann cannot make up their minds and argue with each other on this. A couple other fluff writers on L-O have emulated this idea or independently came up with themselves.
The Southlands was more or less officially written off from a lesser Lizardmen holding into a former Lizardmen territory. The only official source of Southlands lore I known in 8th edition is in the bottom right corner of page 24 and a very tiny low detail map on page 25. Marhlect that! I’m developing the Southlands in my fluff just to spite you GW!
So fast forward to the End Times. I enjoyed the fluff in Nagash, and I really liked the addition of the Lore of Undeath. Basically I play Lore of Undeath in almost every 8th edition game I play now. The Lore of Undeath applies to all armies (well not Dwarfs). Mixing Tomb Kings and Vampire Counts into one mega army was nice for a guy with a fledgling Vampire Counts army. I do enjoy the Tomb Kings model line but not that much. Now I could justify dabbling just a bit.
I was generally not happy with the quantity or quality of the Lizardmen parts. One, the writers have yet to figure out to give new characters non-silly sounding names. Even if it’s not a cheap pun, a giant collection of vowels that no one knows how to pronounce isn’t much better.
Just when you think the Lizardmen are going to begin acting rather than reacting, the End Times sees most of the Slann fall into a stupor again. So it’s up to the Saurus and Skink leaders. Which is fine, we had some great stories on L-O when Lizardmen have to take charge while the Slann are away, but GW made these leaders even slower acting.
“Hey are those Skaven building exotic fortification within artillery range of our Temple City.”
“Nah, they are just barely out of artillery range. It’s not like these strange constructions we cannot understand will make the Skaven more deadly.”
“You sure you don’t want to send out the army to attack them before they finish their Mcguffin?”
“Nah, they are not attacking us, we are standing ready for if they attack us.”
“Do you think they are going to try something sneaky and unexpected?”
“Nah, we’ve been fighting the Skaven for thousands of years, when have they ever tried some sneaky and unexpected in lieu of a conventional attack?”
“Every single time, sir.”
“Well then they are about due to make a conventional attack just to throw us off. Hold positions!”
Just once, I want to see the Lizardmen do something other than defend themselves! Even the big spaceship temple event at the end of the End Times is a reaction, not an action.
Can't really make a succinct summary of the state of fluff in Age of Sigmar because it is (in theory) still unfolding. As always, I state wherever you do not like official fluff, write something different!.
So much great stuff here.
This is something that I noticed when shifting between the two books, and has continued all the way through even Total War Warhammer 2. The "outer space" and extraterrestrial origins of the Lizardmen and their technology has become much more pronounced. Which is okay, but as someone who is a huge fan of Mayan culture (and not the history channel version) I wish the realistic tone hadn't gone away.
The blue was one of the first things that I ignored as I painted my lizardmen. My first exposure to the Lizardmen models (granted they were the 6th edition version) was a black and white photo. I went and bought green paints along with the box before realizing that blue was the studio recommended color. But I liked the color green to much, plus it always looked more "lizardy" than blue.
I did enjoy the new maps. it was huge (a full page I think?) and lots of color. I love maps, so a highly detailed one for the continent was a real treat in the new book.
I'll say. Even hearing you use the terms 'Forces of Order' and 'Forces of Destruction' sounds odd to me. Were those in common use in 8th, or are you retroactively applying them?
he Chaos Dwarfs (the one faction that never really got a proper update)
The first army book range was still being published, and a lot of uncharted or at least vaguely defined territory was being filled in (Lustria, Tilea, etc.) Plenty of room for creativity.
White Dwarf #206 had quite a few pics of the Battle for Antoch Plains, but they were a bit... er... Polaroid-ish.
The display was made for Games Day as a follow-up to the Complete 40K Ultramarines Chapter they'd done a bit earlier.
(It was a 'battle for the plains' rather than a proper siege scene because the Bretonnians are honourable/foolhardy types who insist on charging out to meet the enemy instead of cowering behind stone walls.)
As per usual back in the day, GW stores all over the UK and possibly beyond painted up the minis and sent them in. About four thousand miniatures all up. The 'Eavy Metal team did some vignettes too. I like the one with the Fay Enchantress facing off against a horde of Saurus Warriors and turning the front ranks into frogs.
There are hints in the White Dwarf article that making the display inspired GW to create the plastic Warhammer Fortress kit, which would have been hush-hush at the time (it came out later in 5th and stayed available until fairly recently).
I could only find one pic online, and it's a photo, not a scan, so the lighting is pretty bad:
![]()
My search did turn up one other page of #206 about the making of the 5th ed Lizzies, which may be of interest, particularly Alan Perry's comments:
![]()

It looks liked it was a beautiful piece when all set up together, you can see a sole stegadon in the lower left-hand corner of the map about to get charged by hundreds if not thousands of brightly painted knights. I am astounded to see so many Bretonnians all in one place!
The Warhammer Chronicles article for my Aussie edition of #306 (which may or may not be part of the Conquest supplement proper) features the Zombie Pirates of the Vampire Coast. Shipwights! Bloated corpses! Scurvy Dogs! Zombie Deck Gunners! Giant undead sea creatures! A gigantic cannon (probably a Hell-Hammer cannon for those who recall the Man O' War game) called Queen Bess! Special items such as Moonshine and Lucky Levi's Hook Hand! It's impossible to read this section without feeling an irresistible urge to quote Jack Sparrow.