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AoS Oldblood on Carnosaur in lists?

Discussion in 'Seraphon Army Lists' started by Just A Skink, Nov 17, 2022.

  1. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    Hello lizards,
    I think I know the answer to this, but do you think the Oldblood on Carnosaur is a more viable hero pick after the recent point changes? It brings him a little closer in points to the Scar-vet on Carno; 250 vs. 215 respectively. But is that enough? Are his stats and abilities a reasonable pick over the Scar-vet now? Are 2 Carno lists more feasible now (or practical)?

    Thanks!
     
  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    well, 35 pts is now a relatively small gap and the oldblood can bring more pain. So yeah, i expect to see the oldblood more often.
    I wouldn't bet on double carno, though.
     
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  3. Jason839
    Salamander

    Jason839 Well-Known Member

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    Depends on list. If I have units I want to buff, scar-vet. If i want a cruise missile to go out and eat things, Old blood,
     
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  4. Jason839
    Salamander

    Jason839 Well-Known Member

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    Was thinking about this more and I think you might be able to make double carno work in the right meta without really compromising much.

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    - Grand Strategy: Take What's Theirs
    - Triumphs: Inspired
    Saurus Scar-Veteran on Carnosaur (215)**
    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Saurus Oldblood on Carnosaur (250)**
    - Artefact: Blade of Realities
    - Mount Trait: Beastmaster
    Slann Starmaster (285)*
    - Artefact: Itxi Grubs
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (155)**
    Skink Starseer (145)*
    - Spell: Tide of Serpents
    Skink Starpriest (130)*
    - Spell: Hand of Glory
    10 x Saurus Knights (220)***
    - Lances
    - Reinforced x 1
    5 x Saurus Knights (110)***
    - Lances
    5 x Saurus Knights (110)***
    - Lances
    5 x Saurus Guard (115)**
    Bastiladon with Solar Engine (250)
    *Command Entourage - Magnificent
    **Warlord
    ***Bounty Hunters
    Artefact
    Artefact

    Total: 1985 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 107
    Drops: 11

    I went for extra artifacts because I really like Grubs on the slann to help control the magic phase and Blade of realities on Old bloods to maximize hero hunting. You could do less artifacts and a battle regiment for less drops if you wanted to.
     
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  5. Just A Skink
    Skink Chief

    Just A Skink Well-Known Member

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    I like this. It looks like a pretty tried and true KC list. I like the grubs, too. I won't lie that I'm generally not as impressed with the Carno as I am the Stegadon, but I like Saurus. Would you run the SC with the big group of knights or with one of the small units? That's probably a mission/battlefield question. Maybe the Starseer could hang with the big group?
     
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  6. Jason839
    Salamander

    Jason839 Well-Known Member

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    I tend to keep the starseer close to the big group. With the scar vet a little away but still in 18 to buff the big unit. I try to keep the monsters and the knights spaced out so that they cant pull the carnos into combat if the knights get charged.
     
    Last edited: Nov 30, 2022
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