today im playing another lizardment player in a steg smash fest 3 per side i know hes taking a slann so im taking this list Old blood Carnosaur Armour of destiny Fencers blades Skink preist Ancient stegadon Dispel scroll Scar vet greatweapon, light armour, venom of firefly, and glyph necklace Skink preist Cube of darkness Ancient stegadon Ancient stegadon 6 chameleon skinks 10 skinks skirmishers Jav n shield 10 skink skirmishers Jav n sheild 24 skink cohort 3 krox full command 28 saurus Full command any comments
My main concern would be how to counteract the Slann. Your skink priests are well equipped to prevent two key spells, but that leaves a lot of augments/hexes that will likely get through. If the Slann is packing Life or Light you are going to be in a world of hurt once you make combat. Other than that, I like the list quite a bit.
im hoping the engine of the gods will clear the skink skirmishers and then ram 2-3 stegs at the unit of sarus he puts his slann in the jav sheild skinks also prob get used for this perpose too
You should check the FAQ. Paired Weapons are indeed Extra Hand Weapons. [edit] I may have to stand corrected. You can't use a shield with Fencers Blades, but I'm not actually seeing a rule that says they have the "Extra Hand Weapon" rule ... I'll have to ask the guy that told me that I couldn't run that combo where that rule is... lest I bring back my own Fencer Bladed Old Blood!
It appears the Fencer's Blades are called out as paired weapons, but they do not have the extra hand weapon rule, but they do have the "requires two hands" special rule, per the FAQ. EDIT: I do not see anything in the FAQ that would prevent a mounted character from using a weapon that requires two hands.
game won got a little lucky the carnosaur had a baby steg for breakfast, slann for lunch and an engine of the gods for dinner but i rolled pretty high for charge distances with him meaning he was in combat on my turn 1 be interested to know about the fencers blades.
Survey says n810 had it right. Paired Weapons are not "Two Hand Weapons" they just "Require Two Hands". The "you can't use this while mounted rule" is only for the "Two Hand Weapons" rule, so your Old Blood can rock on with his +1A I10 self!
yep it makes for some tough builds with thing like hide of the cold ones, glitering scales or either of the trickster items.
Just a small point, but the blades don't make the Scar vet I10, they make him WS10, which is IMHO even better, esp if coupled with the glittering scales because most non-characters will need 6s to hit (leaves you short of a ward save and means you can't take the charmed shield though, which is pretty essential in the event of facing a cannon).