7th Ed. Oxyotl list, 1250 points

Discussion in 'Lizardmen Army Lists' started by Caeldan, Apr 19, 2010.

  1. Caeldan
    Saurus

    Caeldan New Member

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    The idea behind this list - is using Oxyotl against armies such as VC or TK, where the general is of extra importance to the army because of things such as crumble. It could also be used against things like DE armies where a sorceress is hidden in a large block of spearmen that would be protecting her as well as providing a source for sacrifices.

    Heroes:
    Oxyotl
    ScarVet on Cold One, LA, BBoC, Ench Sh
    Priest, Lv2, Diadem, Dispel Scroll

    Core:
    17 Warriors, Full Command, Spears (insert Vet here)
    10 Skirmishers

    Special:
    6 Chameleon Skinks
    5 Chameleon Skinks (ideally attach Oxy here)
    6 Cavalry, Standard - Plaque of Dominion

    Rare:
    Salamander w/ Extra Handler

    Total: 1251 points
     
  2. Skrox
    Cold One

    Skrox New Member

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    Its a stock response I know but the majority of our named characters are vastly overpriced. I know this is a 1250pt game but you could get an oldblood for this guys price.

    I would say just leave him at home, fill up those camo skink units to 10 each. That is 9 more camo's, with which you can inflict far more pain than the one oxyotl. AND you save 52 points. No matter how cool his targeting rules are, he still only shoots twice a shooting phase, and doesn't impart those same targeting rules to his unit.
     
  3. Caeldan
    Saurus

    Caeldan New Member

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    By old blood I think you mean scarvet... and I realize that, however I think Oxyotl does bring something to the table that the vets don't for this specific use. It works out to basically a 10% chance that I kill most unarmoured heroes in one shooting phase (and a 33% chance I do one wound), but if it happens that's a big swing for me. On top of that he does have the option to pick a target seperate from the rest of his unit, which could be nice for when there's one remaining model from a unit and a second target in range as well.

    Adding more chameleons is something I wouldn't do, as it'd make the units essentially just big skirmish units as opposed to scout units (and I don't really want to buy/paint another 4 blisters of camo skinks). Trying to pick out a character with a larger shooting unit wouldn't be effective against an armoured unit, between Look Out, Sir and the fact I'd probably only kill one or two a round.

    Mostly I want to build a list around giving this guy a try at lower point levels, as you won't get into as many crazy banners and items to turn the tables back around.
     
  4. skinker
    Temple Guard

    skinker New Member

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    heh, we already told him in another thread to forget oxyotl (sounds like an acne medication) but he is set on bringing him. I say go for it. Best way to learn what works and what doesn't is through experience. Who knows, you might be one of the rare few who exel at using this character and end up defeating the entire world with it!
     
  5. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Good luck with him. Let us know how well it works. I wouldn't be opposed to trying him out at all. I have even modded one of my skink skirmishers into a camo skink with a fin just to look like him (for a future use).
     
  6. Caeldan
    Saurus

    Caeldan New Member

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    I figure it's worth trying something different here and there. Only so many lists can be built around a scarvet on cold one, a level 2 priest and a scarvet with a jaguar charm :)
     
  7. Skrox
    Cold One

    Skrox New Member

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    Actually, I didn't mean scar-vet. I meant old blood. I know that you can't bring him in a 1250pt game, but you are spending (vanilla) lord level points to get a camo skink who is say 3x better than your average camo skink, but costs 13x more.


    As long as your unit isn't too big to scout in the terrain, what difference does it make that its a large group? Scouts are all pretty much just skirmish units. The reason that people generally use smaller groups than 10 is that the models points cost are pretty high. But I figured since you had already decided to use almost 300pts worth of scouts going to only 240pts wouldn't be a big deal.

    The problem with the lizardmen is we have alot of really cool named characters at the hero level, and nobody else really does. To balance this they have been given point values that make them absolutely uncompetitive. I doubt any other army can bring 905pts worth of characters to a 1250pt game (and thats without any stegadons).

    But your right about having a 10% chance of really wrecking someones day first turn.
     

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