AoS Path to Glory rules for Seraphon

Discussion in 'Seraphon Discussion' started by shwaym, Aug 10, 2016.

  1. shwaym
    Skink

    shwaym Member

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    My local group is starting a Path to Glory campaign and as there are no Rewards charts for Seraphon I made some up:

    Seraphon Path to Glory

    Champions

    Slann or ScarVeteran on Carnosaur
    Skink Starseer
    Sunblood, Skink Starseer

    Hero Follower

    Astrolith Bearer, Skink Priest, Kroxigor, Eternity Warden, Saurus Oldblood, Scarveteran on
    Cold One

    Follower Rewards

    1 Invigoration of Chotec
    During the controlling player’s turn, once per battle you may return three models previously
    slain in this battle to this unit or heal up to two wounds on a wounded model in this unit.

    2 Scent of Blood
    This unit rolls three dice when charging if it is within 12” of an enemy unit that has suffered 1
    wound or lost a model earlier in this battle.

    3 Shields of the Void
    When this unit is wounded by an attack with a Rend of 1 (or 2 if it possesses Starsheilds. )
    roll a die for each Wound caused before rolling saves, on a 4+ the Rend characteristic of that
    Wound it ignored.

    4 Perfect Symmetry
    During the controlling player’s turn, once per battle this unit may rearrange itself as long as it
    maintains (or achieves) unit coherency and no model moves more than 6”. Treat this unit as
    Flying for purposes of this move. This may be done when the opposing player attempts to
    attack this unit in combat.

    5 Blessed by Sotek
    This unit’s bite attacks Wound on a 2+. If it does not have a bite attack it gains the following
    one.
    *Range 1”, Attacks = 1, To Hit = 4+, To Wound = 2+, Rend = 0, Damage = 1.

    6 Piranha Blade
    Declare that one model in this unit possesses this weapon at the beginning when it is setup.
    This model can attack with the Piranha Blade instead of one of its Melee weapons (not a bite
    or claw) in the Assault phase:
    *Range 1”, all attacks must target the same unit, Attacks = the number of enemy models in
    the target unit, To Hit = 3+, To Wound = 5+, Rend = 0, Damage = 1*

    Champion Rewards

    1 Will of the Old Ones
    Seraphon units within 8” adds one to their Bravery and halves (rounded down to a minumum
    of one) all Wounds suffered from attacks, spells or abilities based on Bravery.

    2 Blade of Realities
    This model may attack with the Blade of Realities instead of one of its Melee weapons (not
    a bite or claw) in the Assault phase:
    *Range 1”, Attacks = 3, To Hit = 3+, To Wound = 3+, all successful to Wound rolls
    automatically cause mortal Wounds.

    3 Stegadon Helm of Itza
    Attacks against this model are considered 1 to Wound.

    4 Cube of Darkness
    This model can attempt to unbind one spell per turn as though it was a Wizard. If this model
    is a Wizard it can attempt to unbind one additional spell per turn.

    5 Plaque of Dominion
    During the controlling player’s turn, once per battle in the Hero phase select a unit within 12”
    of this model and roll 2D6 + 1 D3, if the result is greater than the target unit’s Bravery that
    unit is Befuddled until the end of that unit’s next Battleshock phase.

    6 Egg of Quango
    During the controlling player’s turn, once per battle in the Hero phase this model can attempt
    to summon a unit as though it were a Slann. If this model is a Slann it can attempt to
    summon a unit in addition to its other spells. This ability does not count as a spell for
    purposes of Unbinding, adding or subtracted casting values or any other rule which affects
    spells (including Arcane Vassal.)
     
    SupaSuton, Bowser and Tozon like this.
  2. Bowser
    Slann

    Bowser Third Spawning

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    Interesting take on it, I like it. Here is a link to the one I came up with:
    AOS CAMPAIGN WARBAND
     
    shwaym likes this.

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