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AoS Phoenix Guard allies

Discussion in 'Seraphon Tactics' started by Satoabe, Aug 2, 2021.

  1. Satoabe
    Skink

    Satoabe Member

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    One of the few weaknesses of our space lizards is our lack of a legitimate anvil unit. Now that Cities of Sigmar are ally choices has anyone played around with adding Phoenix Guard into a list to provide this?

    I am thinking 20 PGs could really be hard to move as the rest of our units dish out the pain. Thoughts?

    Allegiance: Seraphon
    - Constellation: Fangs of Sotek
    - Mortal Realm: Ghur
    - Grand Strategy: Vendetta
    - Triumphs:
    LEADERS
    Lord Kroak (430) in Battle Regiment
    - General
    - Spell: Stellar Tempest
    Skink Starpriest (130) in Battle Regiment
    - Artefact: Amulet of Destiny
    - Spell: Hand of Glory
    Skink Starpriest (130) in Battle Regiment
    - Spell: Hand of Glory
    UNITS
    20 x Skinks (150) in Battle Regiment
    - Boltspitters Celestite Daggers & Star Bucklers
    20 x Skinks (150) in Battle Regiment
    - Boltspitters Celestite Daggers & Star Bucklers
    5 x Saurus Knights (110) in Battle Regiment
    - Lances
    5 x Saurus Guard (115) in Battle Regiment
    1 x Salamander Hunting Pack (120) in Battle Regiment
    20 x Phoenix Guard (350)
    - Allies
    BEHEMOTHS
    Bastiladon with Solar Engine (235) in Battle Regiment
    ENDLESS SPELLS & INVOCATIONS
    The Burning Head (20)
    Emerald Lifeswarm (60)
    CORE BATTALIONS
    Battle Regiment
    TOTAL: 2000/2000 WOUNDS: 122
    LEADERS: 3/6 BATTLELINES: 4 (3+) BEHEMOTHS: 1/4 ARTILLERY: 1/4
    ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 2/3 ALLIES: 350/400
    REINFORCED UNITS: 3/4
     
  2. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Hey man, I think you're spot on in your general assessment of phoenix guard. I haven't personally used them as i've never dabbled too much in allies, but i think it can definitely work. It's a little expensive so you'll want to make sure the rest of your army is making up for the lost output.

    Personally i'd look to dropping the knights and finding a way to get a priest in there. Bumping one of your 20 blocks to 30 is pretty necessary IMO. I also think with Kroak, you really get a lot of use out of an astrolith. I think you could drop a starpriest, the burning head and a unit of knights for your astrolith and priest. Could even put the burning head back in if you wanted (think it just fits) or run leaner for the +1 wound triumph bid. Then i'd just run 30/10/ skinks instead of double 20's. One of your units is always going to end up being a screen and one is always going to end up being more of a damage dealer and that way you have just made each of the units better at that specific roll.
     

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