One of the few weaknesses of our space lizards is our lack of a legitimate anvil unit. Now that Cities of Sigmar are ally choices has anyone played around with adding Phoenix Guard into a list to provide this? I am thinking 20 PGs could really be hard to move as the rest of our units dish out the pain. Thoughts? Allegiance: Seraphon - Constellation: Fangs of Sotek - Mortal Realm: Ghur - Grand Strategy: Vendetta - Triumphs: LEADERS Lord Kroak (430) in Battle Regiment - General - Spell: Stellar Tempest Skink Starpriest (130) in Battle Regiment - Artefact: Amulet of Destiny - Spell: Hand of Glory Skink Starpriest (130) in Battle Regiment - Spell: Hand of Glory UNITS 20 x Skinks (150) in Battle Regiment - Boltspitters Celestite Daggers & Star Bucklers 20 x Skinks (150) in Battle Regiment - Boltspitters Celestite Daggers & Star Bucklers 5 x Saurus Knights (110) in Battle Regiment - Lances 5 x Saurus Guard (115) in Battle Regiment 1 x Salamander Hunting Pack (120) in Battle Regiment 20 x Phoenix Guard (350) - Allies BEHEMOTHS Bastiladon with Solar Engine (235) in Battle Regiment ENDLESS SPELLS & INVOCATIONS The Burning Head (20) Emerald Lifeswarm (60) CORE BATTALIONS Battle Regiment TOTAL: 2000/2000 WOUNDS: 122 LEADERS: 3/6 BATTLELINES: 4 (3+) BEHEMOTHS: 1/4 ARTILLERY: 1/4 ARTEFACTS: 1/1 ENDLESS SPELLS & INVOCATIONS: 2/3 ALLIES: 350/400 REINFORCED UNITS: 3/4
Hey man, I think you're spot on in your general assessment of phoenix guard. I haven't personally used them as i've never dabbled too much in allies, but i think it can definitely work. It's a little expensive so you'll want to make sure the rest of your army is making up for the lost output. Personally i'd look to dropping the knights and finding a way to get a priest in there. Bumping one of your 20 blocks to 30 is pretty necessary IMO. I also think with Kroak, you really get a lot of use out of an astrolith. I think you could drop a starpriest, the burning head and a unit of knights for your astrolith and priest. Could even put the burning head back in if you wanted (think it just fits) or run leaner for the +1 wound triumph bid. Then i'd just run 30/10/ skinks instead of double 20's. One of your units is always going to end up being a screen and one is always going to end up being more of a damage dealer and that way you have just made each of the units better at that specific roll.