8th Ed. Picking up a lizardmen army, with Monsters!

Discussion in 'Lizardmen Army Lists' started by reiko321, Mar 28, 2014.

  1. reiko321
    Jungle Swarm

    reiko321 New Member

    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    0
    In the next week or so I will have myself a Lizardmen army that includes a bunch of dinos. While not necessarily the most competitive, I would like to run something like the list below. Please lemme know your thoughts, thanks!

    Oldblood w/ Armor of Destiny, Dawnstone, Sword of might, potion of fools (or ironcurse icon, or potion of speed I believe), Carnosaur w/ Blood Roar & Loping stride


    Scar Vet w/ BSB, LtArm/GW, Charmed Shield, Tailsman of Pres., Carnosaur w/ Blood Roar & Loping stride

    Skink Priest w/ Lvl2 (beasts), dispel



    Skink Skirmishers x10 w/ Javelins
    Skink Skirmishers x10 w/ Javelins
    Skink Skirmishers x10 w/ Javelins
    Saurus w/ Spears x35 w/ FC

    Bastiladon w/ Lazor
    Ripperdactyls x3

    Ancient Stegadon w/ Sharpened Horns & EoTG
    Ancient Stegadon w/ Sharpened Horns

    -----

    If I did my math right (no book in front of me currently) the list should be 2500pts exactly. I have to make sure that EoTG is correct, .that the two carno upgrades are the right value together, and that GW for the scar vet is on point.

    Otherwise it should be solid.

    Also... the oldblood is 1+ rerollable 4++

    The scarvet is 2+ and 4++ ignoring the first hit on a 2+

    The EotG gives 6+ ward to units within 6" ...utility to run with the other monsters or stick near the saurus brick.


    Thoughts?
     

Share This Page