8th Ed. points skink archers

Discussion in 'Rules Help' started by dutchie, Dec 18, 2010.

  1. dutchie
    Jungle Swarm

    dutchie New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    Hi everybody ,

    My girlfriend playes lizardmen and has a lot of skink archers from previous editions.
    She really wants to use them against my army and i'm fine with that. :)
    We played them as 6 points (with jungle poison).

    Now she want them to skirmish just like her skinks with blowpipes (or javs)

    How many points should you guys make them to get a fair battle?

    So : skinks skirmish , shortbows , jungle poisons along with the usual rules like cold blooded etc.

    Love to hear what you guys think.

    Greets Dutchie.
     
  2. HoverBoy
    Ripperdactil

    HoverBoy New Member

    Messages:
    499
    Likes Received:
    2
    Trophy Points:
    0
    8 or 9 points seems reasonable. You can also proxy them as blowpipe skinks. I still wish they hadn't removed bowskinks from the army tho.
     
  3. Cravenus
    Cold One

    Cravenus New Member

    Messages:
    138
    Likes Received:
    0
    Trophy Points:
    0
    skirmishers already have effective rules for making them armed with javs and shields for 7 pts.

    the only thing you lose out on is the ability to add krox into the squad.
     
  4. dutchie
    Jungle Swarm

    dutchie New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    I guess she likes the extra 6" of shooting. :D

    They are cool looking models for their age though.
    Indeed no krox but i'm sure my wood elves wouldn't mind that.

    btw , do javelins also benefit from the jungle poison rule?

    We will make them 8 points then , 1 more for the extra range they get compared to the javelins & shield upgrade.

    Thank you guys for your answers so far. :)
     
  5. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    Javelins are poisoned.
     
  6. HoverBoy
    Ripperdactil

    HoverBoy New Member

    Messages:
    499
    Likes Received:
    2
    Trophy Points:
    0
    Jungle posions benefit all non-magical weapons shooting attacks made by the unit.
     
  7. Cravenus
    Cold One

    Cravenus New Member

    Messages:
    138
    Likes Received:
    0
    Trophy Points:
    0
    oh skink archers, i totally missed that bit. my bad.

    skinks treat all their ranged weps as poisoned, so i would assume they'd get it on arrows as well.
     
  8. dutchie
    Jungle Swarm

    dutchie New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    haha that's ok Cravevus.

    Next week we will play them as 8 point models.
    It will be an all skirmish army with some saurus and temple guards in the back for the hard hitting.
    I will face them with my beastmen first.
    If the goats never reach her lines and panic of the table we will make them 9 points i guess :D

    I will let you guys know how it went.
     
  9. BEEGfrog
    Razordon

    BEEGfrog Member

    Messages:
    354
    Likes Received:
    1
    Trophy Points:
    18
    I would put them as the same points as blowpipes or even 1 point lower as the advantages of poison with the extra shots is generally more useful than the longer range of the shortbow.
     

Share This Page