Hi im new i might be inheriting a lizardman army off my cousin soon, i dont own the book but am i right in believing that no longer are the chameleon skinks usable? i still see them on the GW website but maybe i read that wrong somewhere.... anyway its nice to be here Ingund
This eddition camo skinks are one of the best units. Other posters will chime in with details i cannot provide due to lazyness.
Chameleon skinks are arguably the best scouting unit in the game. I will take at least 2 units of 5 for every game that I play. With a BS of 4 (base hitting at 3), you can march them 12 inches and still hit at long range with the doubletap on 5+ (6+ with cover). Now, with that in mind, you can start them 12 inches from your intended target. If your opponent denies you the back field, you can still start them 12 inches from the deployment line. You then march them toward the target (think war machine), giving you a chance to take out that war machine on your first turn. On top of that, they are skirmishers (-1) and chameleons (-1). If you find some cover for them, even better. These guys also harass your opponent very well. This past weekend, a lone (fleeing) chameleon blocked a charge that would have utterly destroyed a unit of TG (already in combat).
ah when i said usable i ment that they werent in the book, ok someone got their facts wrong elsewhere! awesome they are some of my favourite models!