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AoS Question about Greg Hursts 2K TL list

Discussion in 'Seraphon Army Lists' started by Tobi131313, Aug 29, 2021.

  1. Tobi131313
    Skink

    Tobi131313 Member

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    Hello,
    in another post somebody wrote about the top 10 players from the Warhammer Open, with a Seraphon player, Greg Hurst, having placed third. Now i found his list online and was wondering which gameplan he could have had and most of all, why he choose to bring 20 Skinks instead of 2x10???

    Greg Hurst 4-1-0

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    - Mortal Realm: Ghur
    - Grand Strategy: Beast Master
    - Triumphs: Bloodthirsty
    LEADERS
    Stegadon with Skink Chief (305)*
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Amulet of Destiny
    - Weapon: Skystreak Bow
    Slann Starmaster (265)*
    - Spell: Stellar Tempest
    Skink Starseer (145)**
    - Artefact: Fusil of Conflaguration
    - Spell: Hand of Glory
    Skink Priest (80)**
    - Universal Prayer Scripture: Heal
    Saurus Astrolith Bearer (150)**
    UNITS
    5 x Saurus Guard (115)*
    20 x Skinks (150)*
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (75)*
    - Boltspitters Celestite Daggers & Star Bucklers
    2 x Salamander Hunting Pack (240)*
    BEHEMOTHS
    Bastiladon with Solar Engine (235)*
    Bastiladon with Solar Engine (235)
    CORE BATTALIONS
    *Battle Regiment
    **Command Entourage - Magnificent
    ADDITIONAL ENHANCEMENTS
    Artefact
    TOTAL: 1995/2000
     
  2. Tyranitar
    Terradon

    Tyranitar Well-Known Member

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    I'm guessing the 20x skinks is because there's already a 10x skink screen and the 20x can take buffs better from the priest, starseer hand of glory, and skink chief CA if needed? Also better for rally.
     
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  3. Tobi131313
    Skink

    Tobi131313 Member

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    I get that, but i think there are better options for almost all of these buffs: run and shoot is awesome to mitigate the Bastiladons 4" M, re-roll 1s to hit on it's 18 shots is also amazing, with the +1 A from the Chief better used on himself or the Salamanders unit. The Skinks are only attacking with 41 shots at 5+/5+/-/1... Getting some back with Rally seems a good call i have overlooked!
     
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  4. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I also suppose that (being 20 models) they grab objectives better, forcing the opponent to waste resources to reduce their numbers.
    (and yeah, i get that 2 units of 10 would be even better, but if you need them to grab a far obj, 20 skinks that run 6" with a command point do the job)
     
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  5. Jason839
    Salamander

    Jason839 Well-Known Member

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    The armies that were there could pick up 10 skinks like they were nothing so Im sure the extra bodies helped protect his important stuff from turn 1 charges and things.
     
  6. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    I'm going to guess he had 80 points left over but didn't want to add another drop to his list
     

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