I played a 1000 point game against my friend this weekend, he ran a Vampire Counts army. I had a skink priest at level 2 in a squad of skink skirmishers, and I managed to get off a maximum power Comet, and placed it directly on his army. The next turn I placed another one; was this legal? I got through his dispel attempts and everything, but it just felt wrong: primarily because they both hit at the same time, pulverizing most of his army and the Necromancer general in one horrible turn. I didn't even take any wounds; his army just fell apart as it reached me. Short version: can you have two Comets of Cassandora in play at the same time? I didn't see anything on the card, but maybe someone knows of errata or rule changes. It just seemed kinda wrong.
This might sound harsh towards your friend... but good shot, old chap! I shall try and see if I can get two Comets off at once myself, although I guess that was lucky. I agree - that's perfectly reasonable.
That is the beauty of taking a character like Tetto Eko. He gets to reroll the dice to see if the comet arrives. If you include a slann in a list like that, you could very easily get that spell off twice in a turn. However, the slann is much better with either life or light, in my opinion. If it makes you feel a little better, look at it like this: The skink priest just calls the comet down. The priest does not create it. It is like he is guiding it in with a targeting system. The VC player should have done everything in his power to get away from it. Bad luck for him. That was a cool thing to have happen though.
I'm going to change it up a bit. While everyone who has responded is correct per the rules, I would like to add something. If an official rule doesn't seem right to you and/or your opponent and leaves a "bad taste in your mouth" or a bad feeling overall, especially if it was in your favor, speak up about it to your opponent if it's just a friendly game. There are so many clubs and groups out there that have their "home rules" or a few modified BRB rules because they feel just how you felt. The main thing is, talk it over with your opponent. If you both can agree on something better, then give it a try. But be consistent with it throughout the game. Afterwards, talk it over and see if it's something that the two of you would change for each game you play against each other or if something else can be tried. And in the same respect, don't go to another group or player and expect or assume they will agree with it. Be courteous like you did. If your opponent doesn't want to alter an official rule, then it is his/her right as that is how the game is written. This type of gamesmanship is very much encouraged and fall into the "Spirit of the Game". After all, it's not about smothering your opponent.. but having competitive fun. - Lord Cedric
Yeah, when we play again we'll need to discuss the comet and how we'll play around with it. I felt bad for him; he's since sworn off the Vampire Counts since it's so easy to kill off the entire army simply by killing the general...though he did take the risk of taking only one necromancer and one wight king, which couldn't take over for the necromancer when a comet pulverized him... I think at a higher point level, like the standard 2000 point army, he would have fared better. Aside from being able to bring some dispel scrolls, even if I smashed his general another necromancer could have taken over and stopped the army from breaking up. Though when his unit of five blood knights charged my 15 skink skirmishers and all died horribly to "stand and fire" reaction...that may have also had some impact on his choice to abandon the Counts
When Dwarf and Empire players start feeling bad about shooting 3 to 5 war machines at me every turn, I'll start feeling bad about hitting them with multiple comets.
I did that to my VC player recently. Killed his general. He gave me the victory, then we continued on as if his general hadn't died so we could at least still have a decent game.
The new vampire rules allow another vampire with the lore of vampires to take over as general. They no longer crumble as long as there is another vampire or necromancer to take over in that fashion. I would always include an extra hero for that purpose in my VC lists (as small as they are usually).
Not 100% correct. The vampire army MUST do an immediate crumble because the general dies. The following turn the backup general takes control and no further crumbles are neccassary (unless he dies.) Then the process rinse-and-repeats.
I just looked at it and I completely missed the part where it says at the end of the phase and begining of next phase. My mistake.