7th Ed. Rank and File Skinks, and the Command Team

Discussion in 'Lizardmen Tactics' started by Azuram, Oct 3, 2009.

  1. Azuram
    Jungle Swarm

    Azuram New Member

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    Do you think it's worth it to take a command with skinks?

    i am still on the fence about this.
     
  2. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    A musician is always good. Braves are completely and utterly useless in almost any LM unit unless you want to protect a hero from a challenge. The standard should only be used in big skink-krox units otherwise you'll be handing away too many free VP's with 10 or 15 man units each +100VPs if killed.

    Personally I would not meddle in skink-krox units anyway, so it's only ever (but always) a musician for me.
     
  3. strewart
    OldBlood

    strewart Well-Known Member

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    And even musicians aren't that great since we are cold blooded and pass tests a lot easier than most. But for the small point investment if you have the points, yeah that is all I would take on (s)kinky units.
     
  4. Azuram
    Jungle Swarm

    Azuram New Member

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    What's wrong with Kroxigors in rank and file skinks?
     
  5. strewart
    OldBlood

    strewart Well-Known Member

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    Some people think they're great, others think they're terrible. The arguments against are that the skinks are only t2 and die really really easily thus in a combat the skinks will give away more combat res than the kroxigors will gain against all but the softest opponent. I think smallish units with 1 krox are ok as flankers because then they get effectively +4 for flank and negating ranks, but frontal charges aren't that great.. And even in the flank there are some tough units that will still come out on top.

    Of course probably the biggest advantage of the krox is that he makes the unit immune to fear so they can easily charge undead and the likes with no worry.
     
  6. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    Nothing, my issue is more withe the skinks in units of kroxigor. They are free CR with WS2 S3 T2 and an AS of 5+ if in cc to the front. They provide rank bonus, outnumber in many cases, and possibly a standard (though I wouldn't). Against anything but the weakest foes with the fewest number of attacks they will likely give away more CR than they provide. Hence I personally would prefer to run a unit of krox and a unit of skinks separately, with the skinks setting up the charge then later possibly flanking if needed, or running behind to prevent a flee move.

    Trouble is lots of undead units are well suited to tearing through skinks, eg skeletons with spears (unless you hit a flank) or ghouls (2 poisoned attacks, I think S4, may be wrong).
     
  7. Cuachicqueh
    Saurus

    Cuachicqueh New Member

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    I only take Musician and banner. I run a unit of 17 skinks 2 Krox, I treat the unit as if the Krox are the only models present, they skinks are there for much needed res. I utilize both Krox by themselve and in mixed units. The problem Krox face on their is if they don't kill enough THEY are the ones running. The skink Krox unit provides the same Manueverability while provided more statistical bonuses in the form of Static Combat Res. Just my 2 cents.
     
  8. Celticfire
    Chameleon Skink

    Celticfire New Member

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    Skrox units are the best things that i have in my army. a unit of 16 skinks and 2 kroxigors have ripped apart units. the other game i played against deamons. this guy had a slanesh fast cav with the -2 to all ld tests. the kroxigors killed 5 and the general died from crumble.
     
  9. Kajchi
    Skink

    Kajchi New Member

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    I usually bring at least one skink unit with a brave when I have an EotG.

    I put the EotG in the skink unit, using the speed of the skinks to my advantage to get the charge on something (impact hits) After that, you can do conflagration (more damage) and combat.

    In your opponents turn, he'll probably challenge. Accept with the brave. You're stubborn because of the steg so overkill doesn't matter.

    Next turn you do conflagration and combat again.

    His turn, he'll probably challenge again and kill your priest. No biggy, because if your priest is killed, the stegadon must be removed from the unit because he is no longer a ridden monster.

    Only problem that could arise now is that the skinks break, but when you have a general and/or a BSB nearby, you should make it.
    Next turn, you can charge with the stegadon again! More impact hits!

    Now I haven't done the mathhammer on this, but I'm thinking that there aren't a lot of units that can take this kind of punishment. Put some krox in the skink unit if you're afraid of losing too much combat res when the steg is forced out of the unit.

    Please tell me if I missed something obvious.

    Kajchi
     
  10. Cuachicqueh
    Saurus

    Cuachicqueh New Member

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    If the priest is dead then the EoTG is no longer an EoTG.
     
  11. Kajchi
    Skink

    Kajchi New Member

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    I don't really understand what you mean. The stegadon still lives when the priest dies, and I don't use conflagration or anything after the priest is dead...

    Or do you just mean that the flaw in my tactic is that the priest dies?

    Kajchi
     
  12. Cuachicqueh
    Saurus

    Cuachicqueh New Member

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    No, no flaw in the tactics, maybe attrition.Just pointing out a detail. It would only take a wise oppenant to realise that killing the priest would render the Stegadon simply that, a stegadon. In the Army Book, under the EoTG it states as long as the priest is alive he can use one of the three utilities. Considering the low WS, Toughness and Wounds of a Skink, he is pathetically easy to kill on even top of a steggy . If he's no longer alive, the EoTG is just a glorified steg.
     
  13. WeeDawgNYC
    Skink

    WeeDawgNYC New Member

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    Also if I may add, the unit would not benifit from the stubborn as only the Steg & its crew do.
     
  14. strewart
    OldBlood

    strewart Well-Known Member

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    If a stubborn character joins a unit they can use his stubborn leadership, it does transfer. Check the psychology rules. The only thing is they must use the leadership value of whatever is stubborn, or they can choose to use their own leadership (not stubborn) whichever works out best. I think this is a bigger point for Slann and TG since they can either use their own Ld stubborn, or use the Slanns Ld not stubborn, for skinks their leadership is low anyway.
     
  15. Skink Brave Itxy
    Saurus

    Skink Brave Itxy New Member

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    As a fermer VC player and something of a math nut, I have to say, I'm kinda doubtful that skeletons can inflict anything too serious on Skrox units. The only outright advantage they have is S3 to the Skinks' T2.

    But I'm still quite a novice to Lizardmen, I'll admit, having only started building them in late September.

    That said, the often mentioned Cold-Blooded would seem to make bad CR less of an issue. And on any turn after the Charge, they'll usually be going before whatever their fighting, thanks to their Init 4.
     
  16. Sebulba
    Temple Guard

    Sebulba New Member

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    Yeah, the Skrox units seem like they would work great on things like goblins, skeletons and skaven especially charging them in the flank. They take away rank bonuses and the kroxigors will put some hurt on the unit while str 3 opponents just won't kill enough to get their combat res back.

    Plus, Kroxigors cause fear which just adds to their effectiveness against these kinds of low-leadership units.


    Also, do you think they'd be worth it against small units of a harder enemy? I'm thinking that a skrox unit which hits the flank of a chaos warrior unit with two ranks should generate a lot of CR without taking too many casualties in return.



    Essentially my point is that they have to be used in the flank or in combination with another, hardier unit (saurus) to work. Hitting a big str 3 block of models or two or less ranks of knights/elite troops is the only way they can generate enough CR to win combats.
     
  17. Celticfire
    Chameleon Skink

    Celticfire New Member

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    they are quite useful if they chare elite units in the flank. if you assume 15 chaos warriors, tthat is 6 attacks. you are already up 3 ranks, size, and a flank. that means that the chaos warriors need to kill all six guys to win by one. this doesnt take into the 6 attacks coming from the two kroxigors. hitting on 4's wounding on 2's. thats 3 guys hit and m ost proabbly 3 men wounded. he has 3 plus save, which becomes a five.... i see dead men in black.
     

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