TOW Rate my Filthy idea...

Discussion in 'Lizardmen Army Lists' started by Skink Life, Aug 7, 2024.

  1. Skink Life
    Skink

    Skink Life New Member

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    I know I know. This is obscene and I should be banned from the old world... But we're a legacy army anyway....

    So, we keep complaint about the Slann tax... This might be an alternative....

    So my first question is does this meet the rules for allies?

    Second. Other than deleting the list, what would you change?

    Guilty Skink in Lustria
    ===
    Wizard help [1999 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [818 pts] ++

    Skink Chief [374 pts]
    - Blowpipe
    - Light armour (Calloused hide)
    - Battle Standard Bearer [Sun Standard Of Chotec]
    - Stegadon [Giant bow]
    - Glyph Necklace

    Saurus Scar-Veteran [314 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - General
    - Carnosaur
    - Armour of Meteoric Iron
    - Talisman of Protection

    Skink Chief [130 pts]
    - Javelin
    - Light armour (Calloused hide)
    - Shield
    - Terradon
    - Ruby Ring of Ruin
    - Sword of Might

    ++ Core Units [588 pts] ++

    18 Saurus Warriors [273 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    3 Jungle Swarms [120 pts]
    - Hand weapons

    12 Skink Skirmishers [65 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard

    12 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    12 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)

    ++ Special Units [102 pts] ++

    3 Terradon Riders [102 pts]
    - Hand weapons
    - Javelins
    - Light armour (Calloused hides)
    - Sky Leader (champion)

    ++ Allies [491 pts] ++

    Archmage [230 pts]
    - Hand weapon
    - Level 4 Wizard
    - On foot
    - Wand of Jet
    - High Magic
    Sorely hoping to roll Walk. Between worlds. Could swap the Want for Familiar and power scroll...

    17 Lothern Sea Guard [261 pts]
    - Hand weapons
    - Thrusting spears
    - Hand weapons
    - Thrusting spears
    - Warbows
    - Light armour
    - Shields
    - Sea Master (champion)
    - Standard bearer [Razor Standard]
    - Musician

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     
  2. BeardedLizard
    Saurus

    BeardedLizard Member

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    I believe archmage is 0-1 per 1,000 points so you can't ally him unfortunately. Unless you're playing BIG points.

    Maybe lvl 2 mage with Silvery wand if you feel like rolling or lore familiar if you want the walk between worlds. Reserve move regiment of elven archers would be dangerous.

    If you want to buff casting I 'think' double engine will buff allied mages aswell.
     
    Skink Life likes this.
  3. Skink Life
    Skink

    Skink Life New Member

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    Ahh. Missed the 0-1000 restriction. Nah, was mostly looking for a cheaper lvl4
     
  4. Kalisto
    Razordon

    Kalisto Active Member

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    Unfortunately allies are nearly never permitted between us (neither in tournament or fair play). However the list isn't so bad. I would remove the sword of strength from your hero on terradon.
    If you play him on terradon you are going to shoot mostly. The magic sword make that you will lose poison attacks. Personally i play him alone with Charmed Shield, Ruby Ring and spear (if i want to charge) or javelin if i want to shoot.
     

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