So I am currently working on a pure Skink list and I'm stuck between these two units. Do I take a minimum unit of Kroxigors or a Skink handler unit and 3 Razordons?
Indeed. Razordons are more defensives units and kroxy are more offensive. I'd suggest to couple razordon with Bastilodon and kroxis with stegadons for exemple (and so the thunderquake starhost is not that far) Strategy and movement means a lot in a skinks army. Without any clue of where you want to go, we can't help. Can you provide your list ?
Allegiance: Order Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Coronal Shield Engine of the Gods (220) - Artefact: Prism of Amyntok Skink Priest (80) - Priestly Trappings Battleline 40 x Skinks (200) - Boltspitters & Moonstone Clubs 40 x Skinks (200) - Boltspitters & Moonstone Clubs 30 x Skinks (180) - Boltspitters & Moonstone Clubs Units 3 x Skink Handlers (40) 2 x Salamanders (80) Behemoths Bastiladon (280) Bastiladon (280) Battalions Thunderquake Starhost (170) Total: 1990/ 2000 There you go, I actually ended Up adding Salamanders for now but do let me know if the other two options would work better
From my point of view, i'd remove 20 skinks from the unit of 30, to put 2 more Salamanders. Just to have a big regenerating unit. For me Salamanders are better than Razordons, but Razordons works fine between two bastilodons giving them some more fire power in counter charges. But sallies have rending and potential mortal wounds. it's only a matter of taste.
Do you want shooty or smashy? There, answer that and you answer the original question. You're welcome.
Must be said that i know many "experienced" players that repeat the same mistakes over and over again...
Haha I am glad to hear ! I' m guessing that the local meta is a really tough one. I learnt that one of them a GT 4 years ago and it made all the more sense !
Without Handlers I'd say Sallies aren't that good because of their poor range, except if you manage to protect them by cover until the enemy is near. And even with Handlers the low amount of attacks makes them more risky IMO.
Small units of sallies gives more mortal wound coverage by splitting fire. And the option to fire one at a time, to make sure not to waste any potential mortal wounds. But besides that, the more the merrier. I would happily field 50 sallies at 2000 pts if it wasn't for the cost and requirement of battleline
Allegiance: Order Leaders Skink Starpriest (80) Skink Starpriest (80) Battleline 40 x Skinks (200) - Boltspitters & Moonstone Clubs 40 x Skinks (200) - Boltspitters & Moonstone Clubs 40 x Skinks (200) - Boltspitters & Moonstone Clubs Units 3 x Skink Handlers (40) 3 x Skink Handlers (40) 4 x Salamanders (160) 4 x Salamanders (160) 4 x Salamanders (160) 3 x Salamanders (120) Behemoths Bastiladon (280) Bastiladon (280) Total: 2000/2000 I would just love the look on the opponents face. Keep you're distance and focus fire.
I love the sound of that build! Maybe spend 400 points (two of the 4x Salamanders, one Skink handler, and lower the other 4x salamander to 3x) and get a Star seer and the Heavenwatch Starhost? you'd give up some fire power, but in exchange you can deploy them all at once, and you can reroll hit and wound rolls of 1 on one enemy unit. Also the Curse of Fates works well if you want to charge in a Bastiladon within an enemy units line. Maybe make the Starseer your General, and give him the Celestial Rites command trait? Which you can reroll with one of his potential rerolls should you fail? That way you can buff a Bastiladon with Curse of fates, a Mystic shield, the Starlight spell that gives its attackers a -1 to hit rolls, and the ability to reroll saves and charges That is, if you've taken the Seraphon Allegiance, which works a lot better for us!
What I noticed last match is that the 8 inch move is also verry underestimated. That is a 16" threatrange on a Salamander. Summon a unit of 3 near an enemy (9" away). Teleport your 3 skinks beside them and fire away. Next round teleport both to another location to repeat.