...this does not boad well no I'm not here to scream and whine OP I am here to complain about something else 2 pages of magic items, that's it....I wouldnt think anything of it accept for... the orcs and goblins also only had two pages of magic items. it sort of feels like they are trying to get away from customizable generals and just have us use special characters. I am worried for alot of our cool magic items when our turn comes
That is a shame, but it makes sense when you think of how many more Magic Items are in the BRB now. As long as they keep the ones that are really cool and individual, like Cupped Hands, then it should be fine.
From a marketing stand point it makes sense too. If you cannot tool up a scar vet or an old blood better than the special characters, it then forces us to use them. That could push sales on those models.
I think everyone was pretty surprised by the awesome quantity of items available in the BRB. I think at that point they decided they were going to phase out having tons of items for individual armies. It's good from a balance standpoint but not so much from a fluff standpoint.
i believe they are trying to break the powerfull combos they are leaving one or two powerful items so that you can still have a good lord/hero on tha battlefileld. thay are trying to stop herohammer and promote massive infantry. playing with special characters is not their aim, they are trying to sell. it's a marketing desicion after all. cheers, Stelios
I'm itching to have a look at the new tomb kings, I'm seriously thinking about them as army number 4 (oh dear!) Have you also seen the magic release which is coming up? If you check games workshop's news they're talking about a booster release with new spells/items/monsters - perhaps that will balance things out?
I'm a 100% positive that they are trying to boost their Special characters sale. They have been since 6th ed, where you needed your opponent's permission to use. They then removed that rule, and I remember talking to GW management, and they said that his will boost S. character sail, I wasn't convinced, because of the cost's and regular heroes could be better built.. , and this only my opinion, this was 3-4 year's ago, and now in 8th ed, less and less good unique magic items, but more and more s. characters. If they were only balanced I wouldn't have a great problem with it.
I've had a peek at the book too, I was expecting a complaint about the stalkers(the snakes without riders) special shooting attack, it just will destroy our saurus average of about 9 dead per shooting phase from 3
rumoured to be: art dice of hits, S1, but hits against initative rather than toughness, with no armour save. though given that they will probably be: - a lot of points - short ranged - useless against many armies i don't see its a massive issue... you can always speed of light if you're that worried!
Yeah, they're purposly phasing out a heap of magic items so that you have to buy them from the core rulebook, which is probably so people can't just be stingy and learn the RULE from their friends'. Because you can't remember points cost, names and effects from 50ish magicie stuffs fro the Core rulebook. Or that's what they're thinking now, i'd immagine. The GW staffer I talked to a few days ago was saying something like that.
yeah thats how they work, if you roll a missfire it's D3 wounds for them, didn't want to post rules incase I got in trouble I think it's like 8"range though, but they can appear from below so can just hide underneath and have a few rounds behind us
yeah thats how they work, if you roll a missfire it's D3 wounds for them, didn't want to post rules incase I got in trouble I think it's like 8"range though, but they can appear from below so can just hide underneath and have a few rounds behind us
I'm thinking those things will be the ultimate war machine killers, including the steam tank. Auto-hit, auto-wound, no armor. Maybe they'll still need a 2+ to wound warmachines. Plus they can pop up from behind enemy lines. Dwarves probably won't be taking anvils anymore...
i hate that almost everything special is I based... i certenly dont get how could lizardmen be I1... just out of my mind recently bought 6th and 7th books and lizards looks like the meen kiling machines, but not Ws3 I1 slo pokes, but hey its just me
anything without initiative can't be affected, it's them glaring at them at them dying, the war machine itself can't die from it so it's only the crew.
Any ideas on how our Lizards can best deal with these guys? I mean once they surface, they're fair game, but it sucks that we can't stop them from blasting us first.
Well they're only about as tough as Ogres, and will come in smaller numbers, which works in our favour. A block of regular Saurus should be able to handle things pretty well, since the only real danger remains the shooting attack. Which, while dangerous, is so damn random that it could do massive damage or only kill a handful.
Ah you're right, I was thinking about it as an initiative test, but it's really a modified "to wound" roll. So WM would get to use the crew's initiative and not be auto-killed. Still not a bad choice against steam tanks with the commander's initiative of 3... you'd get half your hits turn into wounds. Ditto for anvil of doom, though that also gets a 4+ ward. I'm liking skinks with blowpipes as a decent way to deal with them, though we don't know their stats or defenses yet. At least skinks have decent I.
Skinks are probably going to be our best option, unless the thing has a crazy armor save.. which I doubt. Only problem is that these things can pop up anywhere.