As the title suggests, I'm returning to the Lizardmen after years on hiatus and was wondering what people thought of my first list - I haven't tried the Lizards with the new edition yet. Here goes: Slann with focus of mystery, soul of stone and battle standard Scar-vet with light armour and shield Scar-vet with light armour and shield Skink Priest with lv.2, bane head and rod of the storm 19 Saurus with full command 19 Saurus with full command 12 Skink sk. with brave 20 Temple Guard with full command and Sun Standard 7 Chameleons Ancient Steg Total points - 1998
i dont like soul of stone, because there's magic item that lets you roll a D6 for a 2+, if you pass then you ignore your first miscast (but the spell still casts). If your careful with your power dice, (and don't have horrible luck), you should only miscast once or twice per game, depending on how big your game is. Focus of mystery (which unless I'm mistaken is the one that lets you know all the spells in your lore), is much more expensive than plaque of tepok, which will give you +1 known spell, meaning you get 5 spells out of 6 (or sometimes 7). Finally, since you already have a steg and a skink priest, why not give the skink priest the steg as a mount? P.S. what gives with the lack of magic items on the slann? you can give him 100pts of magic gear even if hes the BSB.
He's probably not slapping the priest on the mount as it then counts towards his hero point allotment rather than rare (and with a lvl 2 priest on an ancient steg you're looking at nothing left to spend on other heroes to flesh out those saurus blocks). I agree about soul of stone, I'd drop it for focused rumination or becalming cogitation myself but that's a preference thing since cupped hands is just too good imo. Still, a decent list depending on what lore you're giving the slann.
Thanks for that, funny enough those were the other two Disciplines that I was considering - do you have any experience with becalming cogitation, is it a worthwhile investment? I would really like to keep Focus of Mystery - I know that Plaque of Tepok gets you most of the spells in a lore, but based on my luck the one or two I didn't get would be the ones I needed. Plus I was thinking of running either life or light on the Slann - I don't have my rulebook on me now, but I was leaning towards Life.
Both life and light would work great with those saurus blocks and TG. With 20 TG life isn't 100% necessary as that's a big wall for the enemy to get around, so it's really about whether you want to go offensive or defensive. With Life you're looking at To 8 on either your saurus or your TG, regrowth for when you drop those ranks and dweller's below is absolutley devastating. With Light you'll take care of 3 of our army's big issues in initiative, weapon skill and movement speed (since you're fielding mostly saurus). So it's about preference, do you want to be offensive or defensive (imo, unless you know what you are up against, life will probably trump light most times though). And I would go with Rumination unless you know you'll usually be up against a heavy magic army like HE or DE. I've seen cogitation in games at my venue absolutely shut down magic phases but it's not a guarantee. With Rumination and a good magic phase you should be able to get off anywhere from 1-3 spells you normally wouldn't. For example, last night I played a 1500 pt game with friends and chose lore of metal (usually wouldn't but I'd never used it and this was my frist true lizards game). In round 1 I ended up with 12 dice and got off all but 1 of the lore spells because of Rumination.