7th Ed. Revenge of the Nuka-Toad (2500pt)

Discussion in 'Lizardmen Army Lists' started by Dreadgrass, Jul 25, 2009.

  1. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Hi All,

    Well, the original name of this topic wasn't getting me anywhere, so I had to spice it up to see if having a less informative name worked any better!

    I've been out of the loop a bit with my main group of gaming buddies (I live with this terrible affliction called W.O.R.K. perhaps you've heard of it?) and Im looking at shelving my old list and starting afresh with these scaly beauties, heres what Im thinking of taking.....

    NOTE LIST WAS EDITED 13/8/09

    - Slann (aka Nuka Toad)
    Focus of Mystery, Focused Rumination, BSB
    2 x Power stones, Cupped Hands, Warbanner

    - Skink Priest (aka "the caddy")
    Lvl. 2
    Dispel Scroll, Diadem of Power

    - Scar Vet. (aka Mr Muscle)
    L. armour, Shield, Cold One
    Scimitar of the +2 Attack

    - Scar Vet. (aka Mr Grissle)
    L. armour, Cold One
    Maiming Shield, Sword of the +1 Attack

    CORE

    - 16 x Saurus (aka Wall of Muscle)
    Spears, Standard, musician

    - 16 x Saurus (aka Wall of Grissle)
    Spears, Standard, musician

    - 10 x Skink cohort (aka Fleecy pants)

    - 10 x Skink cohort (aka the mutton patrol)

    - 10 x Skink Skirmishers (aka the Janitors)

    - 10 x Skink Skirmishers (aka the Cleanup Patrol)

    - 16 x Templeguard (aka "the Nuke Bunker")
    Standard

    - 4 x Terradons (aka Troubleshooter 1)

    - 4 x Terradons (aka Troubleshooter 2)

    - 1 x Salamander
    extra handler

    - 1 x Salamander
    extra handler

    total points: 2263
    total PD: 6 - 8 diadem permitting
    total DD: 5 - 7 diadem permitting

    So I've built the army to essentially grind enemies down, it all revolves around the 3 blocks of saurus/ TG with the rest to soften opponents up, redirect, troubleshoot, or (if the occasion happens to come up just right) flank. The Scar vets are there more as "unit upgrades" than real heroes to help deal with armour.

    Can people please make suggestions (whether tweaks or tactical advice) as I'm pretty rusty and my mates are regular tourney goers so I'll be in for a tough fight!

    PS Nuka Toad traditionally uses either Death or Light and uses powerstones for suprise castings of Drain Life and Cleansing Flare.
     
  2. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Re: Revenge of the Nuka-Toad

    Hey again all,

    Also thinking of swapping out the Soul of Stone for the Cupped Hands and dropping the muso from the Temple Guard to give me muso's in the 2 Saurus units, I know this is a minor change but I think the Standard blocks are more likely to need the muso's support than the TG...
     
  3. The Hunted
    Carnasaur

    The Hunted Active Member

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    Re: Revenge of the Nuka-Toad

    Soul of Stone isn't really worth the cost IMO. (Any cost really...)
    The Changes you suggested yourself are solid and i'd do it :)
    I think the Refused flank would suit this army well.
    Place the Cohorts and teradons on 1 flank. Then your TG somewhat off-centre, then your saurus on the other side. Your TG will be your anchor of the line, with stubborn cold-blooded and BSB...that's an anchor right there. The other Saurri must be taken head-on by the enemy then, which is no problem for the Saurus. Your Skrox/Krink units are the 'jokers'. Place them where you need them the most (not in the main battleline though), which will probably be on the flanks. Which suits them well!

    Overall I like the list, Although i'd like to see 1 more unit of Skink Skirmishers in it. You could drop Mr. Muscle to do so, or simply find 20 points and 'upgrade' some cohorts!

    Hope this makes sense :)

    The Hunted
     
  4. thesecondman
    Temple Guard

    thesecondman New Member

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    Re: Revenge of the Nuka-Toad

    -- drop soul of stone
    -- drop power stones
    -- drop dispel scroll
    -- give skink priest plaque of tepoc
    -- drop diadem
    -- put skink priest on Engine of the Gods
    --++ GIVE SLANN Cupped Hands of the Old Ones++
    -- drop all skink cohorts
    -- get some skink skirmishers
    -- get a unit of 5 chameleon skinks
    -- give one of the Scar vets Charm of the Jaguar warrior\

    basically.
     
  5. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Re: Revenge of the Nuka-Toad

    Cheers for the Reply's Folks!

    @ Hunted, thanks for the tactical advice, I normally run my lists fairly symetrically down the board, but your approach should give my regular opponents a bit of a shock :smug:

    @ thesecond, can you please explain why you think these changes are necessary? You seem to be of the opinion that my list needs a fairly major overhaul... Im not objecting to the suggestion but Id appreciate it if you could explain why these changes are necessary...

    Any further feedback would be greatly appreciated, I'll tweak the list a bit more when I can, my Armybook is buried in amongst my paperwork here somewhere.....
     
  6. snowywlf
    Cold One

    snowywlf New Member

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    Re: Revenge of the Nuka-Toad

    Dreadgrass, I'd personally disagree most of thesecondman's suggestions. I dont think they address the actual issue in this army.

    While I dont think your list needs a *major* overhaul, I would say that you appear to be spreading yourself a little too thin. Your magic has the start of being excellent (Hello Slann) but then fizzles out (Skink Priest with Diadem of Power?). Likewise, you have some good defensive units (Saurus Warriors w/ hard hitting Scar Vets) but you are missing real killing power.

    So, I'd pick a strength and go with it. If you want to go magic heavy, then maybe put that Skink Priest on an Engine of the Gods (Plaque of Tepok works especially well with this combo) and remove the Diadem of Power. You're going to have enough dispel dice already for anything but the most specialized of magic builds.

    If you want to go combat heavy, I'd still take a Stegadon as your hammer unit. Swap that Slann for an Oldblood (maybe even on Carnosaur if that is what floats your boat, otherwise he is good with all sorts of combos) and you have lots of points to invest in something to provide some real killing power to your army.

    As a personal note, I'd drop the Kroxigor/Skink units and replace them with another Skink Skirmisher unit and then invest in a Stegadon (or Engine of the Gods if that is the direction you want to take). The Kroxigor/Skink units just dont perform well enough to justify their costs, and Skink Skirmishers will provide you better killing power + cheap enough to use as charge redirectors.
     
  7. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Re: Revenge of the Nuka-Toad

    Thanks again all, well, a tweaked list is now up, and Id really appreciate any thoughts on the new one, the Scar Vets are now built for a 1+ save and to have 6 S5 attacks each, again, matched so I don't forget who's who!

    I've dropped the Skrox and put in a 2nd Skirmisher unit, my local tourneys/ gamers are now using 2500pts so I've got some more to play with.... was tossing up between a Steg or a SCoR unit and a few extra bits....

    I'd love to take an EotG buts my local groups and especially the tourney scene tend to cry swiss when any army has more magic power than a Lvl 4 and a Lvl 2, and though this doesn't faze many players Im a sucker for a "friendly" game... also any list with over 10 PD gets the same treatment, so I'm pushing it with my Power stone/ +1 dice per spell Slann as is...

    Thanks in advance for any further suggestions, we'll show these gits the might of the scaly fellas yet!!! :smug:
     
  8. thesecondman
    Temple Guard

    thesecondman New Member

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    Re: Revenge of the Nuka-Toad

    No worries bro, i have no problem explaining my reasons.

    -- drop soul of stone (cost points that could be better used buying troops)
    -- drop power stones (unnecessary, and cost points that could be better used buying troops)
    -- drop dispel scroll (enough dispel dice for most people, points that could be better used buying troops)
    -- give skink priest plaque of tepoc (cos its good)
    -- drop diadem (points only useful in situation, not always, like troops)
    -- put skink priest on Engine of the Gods (its the best thing in the army)
    --++ GIVE SLANN Cupped Hands of the Old Ones++ (because its utterly awesome)
    -- drop all skink cohorts (they are weak, the points could be stuff thats strong)
    -- get some skink skirmishers (they are crap, but tie up people and draw fire and screen saurus)
    -- get a unit of 5 chameleon skinks (they march block people)
    -- give one of the Scar vets Charm of the Jaguar warrior (cos he can jump out of unit and kill knights and fast cavalry)

    thats pretty much it.
     

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