I was just reading the Lizardmen FAQ v1.4, and it seems that the Great Reach rule for Kroxigor in Skink regiments no longer applies. Where are the rules for Infantry/Monstrous Infantry combined units?
same rules any other infantry block... (8th edition gave avery ranked unit a version of the old great reach rule, except you can only attack the first rank)
Thanks for the answer. Is there any reason to field a Horde of Skinks 10 models wide with 4 kroxigors in the second rank? I know that because Kroxigors are monstrous infantry they will get their full number of attacks when they support from the second rank, but will skinks behind the kroxigors get their supporting attacks?
The skinks behind the kroxigors won't get to attack, nope... most people run 3 krox and 6 wide skinks and just make a deep unit to take advantage of steadfast. All of this is subject to change in the next couple of weeks, the new book might change the rules on us!
So I was contemplating hopping on board the Lizardman funbus with this new release and had a nice little idea of theming my army around the Culchan Plains. One of the central thematic elements of this force was to use Skrox units for my Core and replace the Krox models with culchan/terror birds. Having read through the various rumour threads doing the rounds on here and other forums I'm seriously worried about what Skrox units are actually able to do now. Previously they had some things going for them (immune to stomp, protected Krox) which gave them a nice role in at least trying to take on Monstrous units and Monsters. But I'm now struggling to see what their role is in the Lizardman army? I'm fully aware that I'm basing this on rumours and reports rather than on actually havigng the book in front of me, but I'd rather not drop a whole bunch of cash on army books and models if the rules changes totally screw over my intended theme. Come on Lustrians, show me what I'm not seeing with regards to Skrox....
Someone with the book as claimed that Krox can strike over their skin meat shield, but the enemies fighting them can do exactly the same back, which would mean that skink/krox units are rather pointless... I'm still going to wait until I get my book before I make any calls though.
Hot damn, lovely idea! I have a terror bird with a skink chief riding it, but IDK if that's possible in the new army book I do have an anklyosaur miniature from DnD (or something) that I'm painting up and have based to be two Krox in a Skrox.
In fact, the proposed theme goes further than that, to be even more 'bird' based. Kroot instead of Saurus Warhawks instead of Terradon/Ripperdactyls Terror Birds instead of Krox FW Gnarlocs instead of Stegs all lead by a Coatl-esque Cockatrice instead of a Slann. @PlasmaDavid, do you mind telling me where you got your Terror Bird miniature from? I'm still on the look out for decent ones.
ok i got the book and for the mix unit say's that in CC the attack's can hit only krox and stomp's hit's skinks impact hits use randomized
That is interesting. Seems like they were rushed in that. Lets talk about that. That means that whatever is attacking the unit has to target the higher toughness (excepting stomps). That could be a really good thing.
yes the skinks is protected in CC by Krox's but the stomp targets the skinks also as i said imparct hits and missile is randomized
Just posted this in the other Skrox thread... The stomps hitting the skinks is fine. Stomps have high Strenght anyways...might as well kill a few skinks. I don't mind that! I'm wondering how the units performs vs various opponents now. Because of the higher T on the kroxigor, the unit can actually engage low-S blocks (S3). Humans, Elves (dark, high and wood), Brettonia... What is the math on this? Can anyone help me on this, because I'm no expert..The performance of old skrox units vs S3 infantry vs the performance of the new skrox unit vs S3 infantry. I want my book! Yesterday! The Hunted
Really not sure about this is it not saying can only attack krox if in base contact with a skink in b2b. Not that only krox can be hit. if it is the way people are saying what about skink characters they are still skinks, so are they immune to attacks if they are in bsb with a krox
Good old GW, maybe they can take a simple rule and not mangle the words to make it paralysingly ambiguous. "Unless otherwise stated, close combat attacks can only target Kroxigor within a mixed unit if an enemy model is in base contact with a Kroxigor, or if an enemy model is in base contact with a Kroxigor." If Only. The emphasis on either of those 2 words changes the meaning. Either....close combat attacks can ONLY target Kroxigor within a mixed unit if an enemy model is in base contact with a Kroxigor etc..... Yep, you can only attack the Kroxigor if you are in base contact etc. or.....close combat attacks can only target Kroxigor within a mixed unit IF an enemy model is in base contact with a Kroxigor etc..... Sorry, you can't opt to attack the Kroxigor unless in base contact etc The 2nd second meaning is more likely, but I say play option one until they prize it from our cold scaly claws! Maybe we'll get to keep it. If Only.
I think the intent is pretty obvious, they have to hit Skinks unless in base contact with a Krox, the way it always was.
Negative. They can attack a Krox if they are in contact with a skink who is in turn in contact with a Krox. "...can only target a Kroxigor within a mixed unit if an enemy model is either in contact with a Kroxigor, or if an enemy model is in base contact with a Skink who is in turn in base contact with a Kroxigor" Bloody annoying that it's that complicated.
Hm. I'm guessing this means Skrox units won't be too useful if the enemy can pick and choose whether to attack tough or weak models. Does anyone know if Tetto 'Ekko still can't join Cohorts with Kroxigor in them?