9th Age Sacred spawnings 9th ed.

Discussion in 'Lizardmen Discussion' started by skink chief, Sep 18, 2015.

?

What do you want to see for sacred spawnings?

  1. Buffs! Frenzy, +I, poisen attacks, +1WS...

    11 vote(s)
    50.0%
  2. small buffs! swiftstride, ambushers,...

    9 vote(s)
    40.9%
  3. other route?

    2 vote(s)
    9.1%
  1. skink chief
    Kroxigor

    skink chief Active Member

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    The sacred spawnings have been well discussed but with this poll we might get a better vieuw on what our players want out of them. I'm pretty sure nobody is against the entry of sacred spawnings.

    With Small buffs* I mean these ( not so small buffs):

    Pip Hamilton on the other forum gave a very interesting and good suggestion on how to create spawnings:

    Tactical Role: Mobile Attack Unit
    Spawning of the Sun Resplendent: Swiftstride
    Spawning of the Jaguar Warrior: Ambush

    Tactical Role: Rough Terrain Fighters
    Spawning of the Jungle Stalker: Strider(Water, Forest)

    Tactical Role: Shock Attack Unit
    Spawning of the Serpent God: Frenzy
    Spawning of the Dread Hunter: Cause Fear

    Tactical Role: Dispel Battery
    Spawning of the Arcane Alignment: The unit may assist dispel attempts as if it were a level 1 wizard.

    Tactical Role: Anvil
    Spawning of the Great Protector: Scaly Skin (4+) (note this doesn't let Oldbloods get a 3+ scaly skin!)
    Spawning of the Inexorable One: Immune to Psychology


    With Bigger Buffs, as explained I mean buffs that go directly in to statbuffs of our troops: +1 Weapon skill / +1 Attack ( like our skavenpelt banner did, but able to be taken by SW), +1 or even +2 Initiative, +1Movement...

    So what is the most appealing to you?
    The direct buff route? ( to stats)
    The inderect buff route that makes our army more versatile?

    Choose your pick and explain to us why you would like the spawnings this way!

    You can always give us a list of sacred spawnings you would like to see so other players can discuss your vieuw on the matter.
     
    Last edited: Sep 18, 2015
    n810 likes this.
  2. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    I've already explained why I want "small" buffs. IMO swiftstride or ambush isn't a small buff though.
     
  3. n810
    Slann

    n810 First Spawning

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    Well I want awesome stuff, like we used to have.
     
  4. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    More akin to how I would deem a true hawk warrior or warriors of the jaguar, as in Meso-American warfare. Stealthy hunters that are swift and merciless, running quickly though the jungle, to cut down their foes!
    Very delightful, very fluffy perhaps; might even be that other races wouldn't deem this the perfect fit for our sauruses, but that's for play testing to decide :p
     
  5. Lord Grok Of Xillaqua
    Kroxigor

    Lord Grok Of Xillaqua Well-Known Member

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    I would prefer that the spawnings buff our original statline (WS, A, I, AV) instead of special rules since Saurus really don't need an rules overhaul. The only Special Rule I'd considerfor a spawning at this point is Swiftstride but at the right point cost.
     
  6. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Boost to statistics would be useful as well, but how it's sits with other armies are always my concern. Truthfully I reckon we are the most sceptic of all, by us the players of the LM army themselves, so perhaps this is something that is worth expanding upon.

    If we should get a boost I would like to see something that still feels true to the concept of our saurus warriors. Not something completely over the top and unnecessary, but what is? I mean If we say +1 Ws, they're just TG without halberds, If we say +1 In that wouldn't really matter much, unless we made the core choice +1 In as well. There is at least a lot of work to be done,for making justice of such a change.
     
  7. skink chief
    Kroxigor

    skink chief Active Member

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    As I said earlier in another thread, I made these threads with little time in hand. Small buffs is the wrong wording, they give our army much more options and versatility! I can't seem to change the poll answers though, so unless someone can help me out the poll answers will be unchanged sadly :(. The first post explains it better now though, so members have more information on the subject now.
     
    Last edited: Sep 18, 2015
  8. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Don't worry about it. I figure most of us, gets the key concept, of what we are voting for. ;)
     
  9. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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    talocofxhotl and I (almost seperately) made some suggestions for spawnings, these where of course for 8th, but some might still work and some might need tweaking, and of course they all need to be tested.

    I would love to have spawnings, I have always been wanting them since I read the Lizardmen fluff, and I wondered why GW discarded such a great concept.
     
  10. skink chief
    Kroxigor

    skink chief Active Member

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    I went for option 1.

    I want more direct buffs to our warriors.
    They were created for war and these special spawnings are even more combat oriented.

    I would like these sacred spawnings to be done in the following way: points per model taken. This fits better since, they are not a magic banner. And it also doesn't make these sacred spawnings to OP. +2pts per model for +1 attack for example...

    The more versatile sacred spawning route is a maybe more fun to play though...

    I'm personally more of a big block army kind of guy and so for me stat buffs are more welcomed :).
     
  11. skink chief
    Kroxigor

    skink chief Active Member

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    @ASSASSIN_NR_1
    What were these maybe? Enlighten us with what you had in mind so we can discuss them... :)
     
  12. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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  13. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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    There is no reason we cannot have both kinds of spawnings.
     
  14. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Nothing have so far been done and nothing of the following should be taken as something that will happen, but just to give you a little insight. There have been some talk about bloodlines, marks and perhaps, maybe, you know.. Sacred Spawnings. One of the team members said that these things should not be rules just to have rules, but to allow for a more diversity and flexibility. It could be a tool to not just add on new units, but to allow for interesting choice with what we already have and switch up the feeling of the army.

    Giving Saurus Warriors +1WS doesn't change the way they behave. Giving Ambush or strider does. :)
    Againg - this doesn't mean that's actually what's going to happen, especially since the AB teams haven't been gathered yet, but just to give you a little insight in the thought process. This doesn't mean that we will be seeing Sacred Spawnings, just the if we were to see them the idea from one of the team members was the above mentioned ^^
     
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  15. tom ndege
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    tom ndege Well-Known Member

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    Hi. Got an idea while reading through this thread... Could it be that we have different "sizes" of sacredness? Like
    The big blessing gives you special rules AND a buff to the stats and the small one only affects the special rules... Both with different points obviously... I think that might be a cool thing.
     
  16. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    This have very briefly been on the board, but overall it just becomes a bit cumbersome. The rules should be as simple as possible :)
     
  17. tom ndege
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    tom ndege Well-Known Member

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    I don't think it should be too complicated to make a list with two options for each sacred spawn... I imagine it like this:

    Spawn of old one 1:
    Simple blessing: Unit or character gain the xy special rule... X points
    Great blessing: Unit or character gain special rule xy AND add 1 to their xy stats... X plus Y points.

    Quite simple I think... ;)
    Ok you might need a whole page of an AB instead of a half but I think that's quite ok. ;):p
     
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  18. skink chief
    Kroxigor

    skink chief Active Member

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    Slowly but surely these threads are going to the bottem of the page. Sacred spawnings 9th, saurus warriors 9th and bastiladons 9th.

    What came out for the saurus warriors and the bastiladons is that most of us want to see them changed in some way. The saurus warriors however could be changed with sacred spawnings.

    Sacred spawnings is a total tie in how people want to see them come into fruition.

    Albe it small votings for now... the idea behind the threads was to get the opinion of the members of lustria online and pass them on to the 9th age creators. Since our man their is @Pinktaco... Can you show them our replies to the polls that were created?

    Cheers
     
  19. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Tomorrow I'll make my feedback report and include your polls :)
     
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  20. skink chief
    Kroxigor

    skink chief Active Member

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    I do know these polls suggest somewhat even more buffs to our troops and with the magic banner we already have a solid upgrade for saurus... but then again we can only make suggestions :p. I'm guessing other armies are doing the same... thx again Pinktaco ;).
     

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