8th Ed. salamander skink question

Discussion in 'Lizardmen Discussion' started by lord karnik, Mar 31, 2011.

  1. lord karnik
    Saurus

    lord karnik New Member

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    in the case of having 2 sallies, each with 4 handlers. You lose a sallie, do you then remove the 4 handlers or can they stay with the other sallie?
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    That is a good question. I never even considered that until about two days ago looking at a battle report and noticed that someone played it that the handlers stayed. Myself, I have always played it that when the sally died, I removed the remaining handlers.
     
  3. Walgis
    Ripperdactil

    Walgis New Member

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    BOOM, life lore healing is the best, i never though that to because i always eat my handlers :D
    But theres not writen any where that you have to remove them. and i guess at it is a one unit you could resurect salys when casting regrowth or not?
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    That makes sense. Leave em on there and if you can regrow the second sally, all the better.
     
  5. lord karnik
    Saurus

    lord karnik New Member

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    do not have my rule book but I think undermonster and handlers it says if the monster is removed the handlers are, the graty area come in since we have multiple monsters in the unit,

    regrowing the sallies is an awesome idea
     
  6. BEEGfrog
    Razordon

    BEEGfrog Member

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    Nowhere does it say that skinks are individually allocated to specific sallies. The limits on the number of skinks are at the buying stage not during the game.

    If the last sallie dies then the remaining skinks are removed.

    If you do play individually allocated skinks then remember to refuse to remove any of sallie A's skinks when sallie B doesn't have enough skinks of its own to eat after a misfire.
     
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    From what I have heard, most people run single Salamander units. However, this may help swing the favor towards 2 or 3 Salamander units.

    What does everyone think, does the prospect of regrowing Salamanders make a multiple Salamander unit the superior choice?
     
  8. Eladimir
    Salamander

    Eladimir New Member

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    Yeah sounds like a great idea. Now if the salmander is regrown from death does he get his 4 handlers back?
     
  9. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I would say that you would grow them back after you bring the Sally back. They do count as 'wounds.'

    I always try to take 2 units of 2. I will discuss this with my opponent tomorrow and see how he feels about it. It makes a certain amount of sense. However, let's say that you have 1 sally and 6 handlers. Doesn't that make the sally have more wound counters than intended? Or does the 5+ cancel out that benefit?

    Also, do the additional handlers still get attacks?
     
  10. Stonecutter
    Terradon

    Stonecutter Member

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    When the FAQ came out, the only change was to add Monster & Handlers to the Sallie rules and a slight change to the wording in the first para of hunting pack. Oddly, the part about randomizing shooting was left in even though this contradicts the M&H rules about resolving hits against the monster and then randomizing unsaved wounds. Disregarding this contradiction, the description of when the monster reaction test is taken provides some guidance IMHO with regard to the issue of how to handle the handlers :D The rules state that when all the handlers are slain then the remaining salamanders (the important part is this is in the plural), take the monster reaction test. Based on this, 1 handler can manage up to 3 sallies and thus is not allocated to a specific sallie. Accordingly, by this interpretation, one could theoretically end up with 12 handlers and a single sallie in the unit that would get 12 x handler attacks + 2 sallie attacks in close combat. This approach also seems more fair when using lore of life to recover wounds in the unit (the BRB FAQ changed the wording from "models slain" to "wounds lost" for the regrowth spell) as taking the handlers come back with a sallie approach could result in a single regrowth wound actually recovering 4-5 "wounds" (sallie with 1 wound and 3-4 handlers they originally deployed with). Like many areas of the rules, this is rather muddled so I think Arli's approach of discussing it beforehand with your opponent is best regardless of one's opinion.
     
  11. lord karnik
    Saurus

    lord karnik New Member

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    being able to regrow them certainly swings my opinion over to having 2 of them, and quite often I find that with the current unit size your "diminishing" returns for have 2 no longer exists.

    I played VS 45 black orc's with grimgor at 3k the other day, you could shoot sallies at them all day..... I did roll 5 misfires that game though....uggg
     
  12. Hot Venom
    Jungle Swarm

    Hot Venom New Member

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    This is the way I read it (and play it). Once you place them on the table the handlers aren't tied to any specifc Sallie anymore. They are herding whatever you have left.


    Regrowth would regrow Sallies first (as a multi-wound model) then you could start bringing back handlers when the Sallies are at full health.
     
  13. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I like the sound of that. At the moment I have two X 1 salamander units. Wondering if I should pair them up into a single unit as my Slann is running the lore of life.
     
  14. Stonecutter
    Terradon

    Stonecutter Member

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    I run packs of 2 each as it is much more forgiving with the lore of life (i.e. one cannon shot can only kill one sallie) and the fact that I painted up my army to have mated pairs of them :) Another reason I find they are excellent in pairs is close combat. They make excellent character killers this way as you can direct 4 x S5 + 6xS6 attacks on a wizard and finish him off. Toss in some S5 stomps at the end and its all gravy!!
     

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