8th Ed. Salamanders and Marching

Discussion in 'Lizardmen Discussion' started by LibleandSlannder, Aug 4, 2010.

  1. LibleandSlannder
    Jungle Swarm

    LibleandSlannder New Member

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    I've seen it said a couple times on the board that Salamanders can now march and shoot. I've been going through my rule book and the Army book and cannot find the set of rules that allow them to do so. Would some one be so kind as to spell it out for me? Thanks.
     
  2. Cougmeister
    Skink

    Cougmeister New Member

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    Salamanders are skirmishers, skirmishers are able to march & shoot as per the 8th Ed. Rulebook
     
  3. kermitthefrog3
    Skink

    kermitthefrog3 New Member

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    I thought that the entry in the Lizardmen book saying specifically that they cannot march and shoot overides that?
     
  4. Eternity_Warden
    Terradon

    Eternity_Warden New Member

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    I have the book in my hand and that entry is only for Razordons, there is no mention of it in the section for Salamanders.
     
  5. Bibamus
    Bastiladon

    Bibamus New Member

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    indeed, it was the old FAQ that specified that salamanders don't have a breath weapon and thus can't shoot after they march. it's not a problem anymore
     
  6. kermitthefrog3
    Skink

    kermitthefrog3 New Member

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    Thats chuffing awesome
     
  7. zZ HYPNOS Zz
    Jungle Swarm

    zZ HYPNOS Zz New Member

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    I believe the main rulebook also labels salamanders as warbeasts which would give them the swiftstride rule. Not sure if they can use it because the skinks probably can't run swiftly with them but it may be useful for getting away from combat if the skinks are all gone.
     
  8. Bentistos
    Saurus

    Bentistos New Member

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    The Salamander can move swiftly, because the Skink-handlers (as in the monster & handler rule) are not much more than counters, so it doesn't matter what movement they have. They are only there for shooting (or rather, being shot at) and giving the Salamander more attacks in cc.
     
  9. hellbreaker
    Troglodon

    hellbreaker Member

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    And more importantly, a 5+ save with 3 charges per Salamander. 4 charges if you pay the extra 5pts.

    Cheers!
     
  10. Jaxxel
    Jungle Swarm

    Jaxxel New Member

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    Im still pretty new. Why do they get +5 ward save per skink?
     
  11. msinosic
    Kroxigor

    msinosic New Member

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    He is suggesting that when randomising hits the Skinks will take a wound hat would of gone to the Salamander/Razordon on a 5 or 6... which is effectively like giving the monsters a 5+ Ward Save (3 or 4 times if you buy the extra Skink Handler).
     

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