Ok well in my 2k list i want either 2 sallies or 2 razors, not sure which one is better. I play Skaven, Tomb Kings and Orcs and Goblins. Maybe u guys can help me out?
You play against those races right, I voted Razordon, but against TK I may go Sallies to blow up the tomb prices
Looking at the stats, I don't really think either are particularly good... I would probably go with razordons though if I had to pick one, since the models look better and they seem a bit more deadly.
I am all for sallies. Panic tests are great especially against skaven and orks, and against tomb kings flaming attacks also are useful. Also i just like to use templates
hmmm interesting, i forgot that flaming attacks do double wounds against those damned Tomb princes and Kings
Yeah, and besides flaming attacks and fored panic tests, you're likely to hit lots of units when using templates vs horde armies such as skaven/O&G. I voted sallies.
I voted Sallies because I used both Razordons and Salamanders in 2 different tournaments, and the Salamanders ALWAYS do ALOT more damage. That roll to hit just absolutely kills the potential on the Razordons. The only thing they're good for, in my opinion, is scaring your opponent from charging in that direction.
But aren't models not entirely underneath the flames subject to a 4+ to hit? (and why isnt my rank showing (is it just cause im only a JS))
But you first have auto hits and then some 4+'s to hit. Also things like hard and soft cover will not modify that 4+ to hit roll. Where as with Razors you always hit on a 4+ minumum.
The more I look at razordons, the less usefull they seem to me... It is a shame really. Remember, fire is good against Tomb Kings/Princes, but chances are you won't be able to directly get fire ont othem. The rest of their army is fine. They are usually hiding in a unit, and certainly as soon as they saw the salamanders they would avoid them, and TK are very good at avoiding what they don't want to face with their magic movement. Probably would be worth it for the chance and scare factor though. Go for a unit of flanking cold ones instead..
Salamanders were my choice, as they bring a template, armor -3, flaming, AND auto-panic tests to the table wheras razordons are just more vanilla shooting. The few things that are worried about str 4 hits should be tackled by terradons, who can then go on to rear charging.
honestly cold one riders dont seem like that good of a hammer unit. cmon 35 points a model! that is almost as much as a tk chariot and without impact hits. Plus against skaven abd OG they will be destroyed by guns and chukkas and doomdivers (I HATE THAT THING!) :
Well, without trying to drag this too far off topic, they do get 2 attacks each, a much better save than TK chariots, and cause fear. The important part about causing fear is they are also immune to fear, so they can be used to confidently flank undead, which a lot of other things in the LM army cannot. With a unit of 5 cold one knights hitting the flank of an opponent unit, there is very little that will survive. As flankers you can keep them hidden by terrain and bring them out when weapons are either destroyed or have LoS blocked by combats. I guess it also does depend a lot on the rest of your army too.
my army list is posted here if anyone has any suggestions viewtopic.php?f=8&t=998 and anyways does anyone know what the primary targets for sallies should be? cav,infantry etc
If you don't like cold one cav, you don't like heavy cavalry. The thing that makes cav decent is the ability to add a standard bearer and magic standards (war banner for example). When they hit they not only take away rank bonuses, but add another +2 combat res from the war banner. Effectively, this counters an infantry block's outnumber and standard, and the cav start out ahead of the game in static combat res with their +1 flank or +2 rear charge bonus. Any kills they do are icing on the cake, and they are less likely to be wounded in return. What more could you ask of flankers? Heck, stick a scar-vet BSB in the unit and they could probably take down a T3 infantry block. Kroxigors are comparatively poor flankers. Less armor and slower for an extra point of strength. If they had kept them strength 7 they would probably be worth it for chariot busting.
i stand by the fact that salamanders can be more useful than the razordons, due to their flames and panic tests.
The use of either Salamanders or Razordons depends on the opponent. I have both units, with lists both including razordons. Razordons are good at taking charges and can stand and shoot, but if you are playing an army like TK or Wood Elves, where their units are flammable, I would go with the salamanders.