Hi all,
Since my return to the game 2 months ago, I have won every games I have played, namely:
500 pts vs TK
500 pts vs TK
800 pts vs TK
1000 pts vs TK
1000 Lizardmen + 1000 Empire vs 2000 TK
My opponent are as inexperienced as I am, perhaps that explains the result due to the unforgiving nature of TK play.
However, he constantly pointed out he had absolutely no idea or in fact any feasible plan to tackle my Saurus. He said 11 pts for S4 T4 2A are pretty hard to deal with, and he thinks only Tomb Guard would stand a chance up against Saurus. Then I just said "how can you expect skeleton warriors to do well against Saurus when they cost less than half the points" loool
I reduced the number of Saurus in the larger points games, and even with less of them, they did their duty perfectly. As a Lizardmen general, I find the Saurus an extremely reliable unit, that I can count on surviving and giving a decent blow to any enemies. Especially so up against the fragile TK skeletons, since they just die from combat resolution in the blink of an eye.
Even facing TK chariots, being charged, with a Tomb Prince in it, my group of Saurus stood their ground absorbing the impact hits and dissolved the entire unit of chariots the next round.
For more experienced players, what unit will make you fear that your Saurus may be destroyed?
Since my return to the game 2 months ago, I have won every games I have played, namely:
500 pts vs TK
500 pts vs TK
800 pts vs TK
1000 pts vs TK
1000 Lizardmen + 1000 Empire vs 2000 TK
My opponent are as inexperienced as I am, perhaps that explains the result due to the unforgiving nature of TK play.
However, he constantly pointed out he had absolutely no idea or in fact any feasible plan to tackle my Saurus. He said 11 pts for S4 T4 2A are pretty hard to deal with, and he thinks only Tomb Guard would stand a chance up against Saurus. Then I just said "how can you expect skeleton warriors to do well against Saurus when they cost less than half the points" loool
I reduced the number of Saurus in the larger points games, and even with less of them, they did their duty perfectly. As a Lizardmen general, I find the Saurus an extremely reliable unit, that I can count on surviving and giving a decent blow to any enemies. Especially so up against the fragile TK skeletons, since they just die from combat resolution in the blink of an eye.
Even facing TK chariots, being charged, with a Tomb Prince in it, my group of Saurus stood their ground absorbing the impact hits and dissolved the entire unit of chariots the next round.
For more experienced players, what unit will make you fear that your Saurus may be destroyed?