7th Ed. Saurus Oldblood of Ultimate Carnage

Discussion in 'Lizardmen Tactics' started by Avenger, Jan 29, 2010.

  1. Avenger
    Skink

    Avenger New Member

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    I was thinking about what I would like for my army commander :walkingdead: , and I came up with this:

    Saurus Oldblood on Carnosaur
    With Light Armor and a Shield
    Magic Items:The Blade of Realities and Venom of the firefly frog

    The idea behind this guy, is a hammer unit that can pretty much fight anything and come out on top. How well would this work in an actual battle?
     
  2. the ironfoot
    Cold One

    the ironfoot New Member

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    well, that build would be pretty pointless accually :p The problem is that you have to use a magic weapon over a mundane weapon and venom only works with mundane weapons... The idea is nice but it wouldn't work :(
     
  3. Stegadeth
    Temple Guard

    Stegadeth New Member

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    It's a heck of a hammer. The problem comes when you are dealing with a mobile army or someone willing to spare some flying units to frenzy-bait the thing around for most of the game. It's a big point sink when you consider the frenzy-bait possibilities.
     
  4. Bibamus
    Bastiladon

    Bibamus New Member

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    as it has been said, venom is rather useless with a magic weapon. otherwise its a pretty decent build if you manage to get the carnosaur into combat where it can not charge anything it doesn't want afterwards. you have to be carefull not to be frenzy baited
     
  5. Avenger
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    Avenger New Member

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    I did not know poison doesn't work on magic weapons.

    Would it still be viable without the venom?
     
  6. spacelizard
    Saurus

    spacelizard Member

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    it's not that poison doesn't work on magic weapons, it's that the item in question specifically affects mundane weapons only.

    Given the shear volume of high strength attacks an old blood on a carnosaur puts out, I don't think the poison would make THAT much difference, so yes, I would say it's still viable. If you want to maximize killiness, I might give him a banehead in case they make the leadership checks (not that I think you would need it).
     
  7. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    I've put this out before in an army building post but here is my concept for an Oldblood on Carni;

    Oldblood on Carni
    Scimitar of the Sun Resplendant
    Maiming Shield
    L. Armour

    He has a crazy amount of attacks (especially once Frenzy gets off) and his str value is high enough to negate or significantly reduce most armour except in knights or tooled up SCs.

    Just be carefull of being baited once your frenzied!
     
  8. The Lybithian
    Chameleon Skink

    The Lybithian New Member

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    This is what I was going to post. This build is a destroyer of hobbies. Your only fears are freny baiting, killing blow on the carnosaur and high strength attacks. The Carnosaur is only T5 and an armor save of 4+, a unit of Chaos Warriors with GW would eat him up.
     
  9. walach
    Razordon

    walach New Member

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    yeah i've used the 'massive attacks' oldblood/carno before (in fact i used it back in 6th ed.!), but particularly nowadays, the problem is the relatively high vulnerability of the carnosaur.

    obviously vs. shooting there's not a lot you can do about it, though the fact he's no longer a large target helps a little. i plan to have a go with the oldblood carrying the sword of the hornet so the carno doesn't get as chopped in CC.
     

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