AoS Saurus vs Saurus Guard

Discussion in 'Seraphon Discussion' started by Unleashed, Jul 12, 2018.

  1. Unleashed
    Skink

    Unleashed New Member

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    With Saurus Guard counting as battleline, how are you using Saurus - if at all?

    Are they useful as anvils in big blocks? Summoning? Objective holders?

    If you use them, how do you maximize their effectiveness?
     
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I pretty much only use them within an Eternal Starhost or at least with an Eternity Warden.

    Also you will need something that can shoot or deepstrike, to try and prevent enemies from using mortal wounds against the Guard by killing units that can dish out mortal wounds well. Mortal Wounds are their Kryptonite.

    Against everything else Saurus Guard are really good, especially for defense as their bataillon gives them benefits if they don't move.
     
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  3. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Park them on an objective and watch the waves of Chaos break upon them
     
  4. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Especially if you use Summon Starlight on them so the enemy has -1 on the hit rolls. Quite some units cannot do mortal wounds then.
     
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  5. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    heres looking at you retributors and your 2 mortals on 6+!
     
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  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Good example. Bloodletters are another one.
     
  7. Nart
    Carnasaur

    Nart Well-Known Member

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    I wonder if Lens made Guard more viable in this edition, as it mitigates their main weakness. Emerald Lifeswarm also can return slain Guard and numerous -1 to-hit spells will deny mortal wounds that triggered on 6+. Not that this solves all Guard problems (Skaven will still destroy Guard-based lists), but it definitely got better.
     
  8. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Lens on warden, form a palisade of guard around the slann....def smart
     
  9. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I think they really got better with the new edition. For example you can initially play without them but summon some Guard later if you see them fit.
     

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