Slann
Scalenex
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Introduction
The Chaos Wastes have receded and many have moved in each with their own agenda. Here is mine. Fluff is in blue, me talking is in white. I’m using the same characters from my fluff pieces but this is an “alternate universe” setting where Kaitar and Teyish survived and Merestar did not lose his marbles. Kaitar is also a Scar Veteran now.
When the world was young, and the Lizardmen were unquestionably the dominant power in the world, the Slann sent out legions of Saurus warriors in numbers never seen in the modern age. Their mission was to eradicate all beings not in accordance with the Old Ones wishes. While they took a huge toll on the Chaos spawned aberrations infesting the world, their mission failed. Many old creatures like the Fimir are still around and beings like the Orcs and Goblins are around in greater numbers than ever. Some creatures such as the Skaven and Beastmen first arose after the purge.
The Sauri carried out their orders with little sophistication relying on brute force, hacking and stabbing whatever they found that was deemed anathema to the Old Ones. They had little magical support from the Slann except from Phyra of the first Generation Slann. Phyra understood the nature of space and distance more than any Slann before or since. She constructed an arcane pylon to bend space in order to allow the Sauri to cross great distances to go when and where they were needed.
After Phyra died (along with all the Slann of the First Generation), the younger Slann left the Pylon of Phyra alone until just before the rise of the First Phoenix King in Ulthuan. A Slann of the second generation attempted to activate the Pylon in order to reinforce the beleaguered elves fighting the massive demon hordes there. Unfortunately whether due to an error or the interference of demons, the Pylon broke apart killing the Slann and innumerable warriors he meant to teleport in to help. Since the Pylon warped space and distance they missing pieces could be literally anywhere and a practical search for them was impossible.
The base was intact and enterprising Slann were able to work the Pylon again after a fashion allowing short teleportation of small units of their servants. Where once the Pylon could reach the ends of the world, now the range was measured in miles. The teleportation usually worked but when they failed the results were catastrophic so the ruined Pylon of Phyra was only used in extreme emergencies and it was largely forgotten by all but the Slann until Merestar discovered the missing remains of the Pylon of Phyra by accident. While he was scrying events across the World Pond (where he sensed yet another major incursion of Chaos coming), he found that the fragments power was partially awakened and were now in the Chaos Wastes.
Enough of the base of the Pylon is intact to allow Merestar to teleport a small army across the ocean to the greatest collection of Pylon fragments. Humans had unknowingly used them to build a fortress. The fortress was since partially in ruins and occupied by a small tribe of Goblins which the Lizardmen easily overtook.
The Skink Priest Teyish was sent to reclaim the fortress for Lustria and then charged with locating as many fragments of the Pylon of Phyra as possible (which can help Merestar teleport reinforcements in). Teyish is skilled enough to aid an army in properly identifying fragments and aid workers in properly securing them. Teyish is expendable enough that the Lizardmen will not be irreparably set back if he never. Currently teleportation between Lustria and the Chaos Wastes are one-way and Merestar does not want any Slann to cross over until the safety of the jump can be assured and a return trip can be arranged. This will require a lot more fragments to be collected.
Fortunately the fragments of the Pylon appear as ordinary stones to anyone but the Slann and Skink Priests (and any Lizardmen who are enchanted to see the stones). This would suggest that the fragments are easy to obtain since few races of the Old World will contest rocks. Unfortunately stones not secured by magic move (when no one is looking) and seek out places populated sentient beings. That means that despite the vast empty space of the Chaos Wastes, the vast majority of fragments of the Pylon of Phyra are to be found in or near the encampments of the few races there. While few races are worried about Lizardmen coming to still their rocks, few races are trusting enough to tolerate Skinks and Saurus rummaging about their settlements.
Unfortunately Merestar miscalculated. The fortress his advanced force took over was the second largest concentration of fragments of the Pylon of Phyra. The largest is found in the fortress now occupied by soldiers of the Empire. They do not realize what they are sitting on.
I just started a map campaign. I wrote about a previous one that sadly dried up as multiple players quit without warning. The old campaign blog could be found here.
http://www.lustria-online.com/threads/a-map-campaign-log-updated-cancelled-5-27-12.9061/
The new campaign has the same GM as the old, the campaign rules are much simpler than the last time, but they are still pretty complicated. Rather than go over everything, here is the link to the rules and the campaign map. I’m the blue green territory in the southwest corner.
https://skydrive.live.com/?cid=7ef2ba1d0772cee9&id=7EF2BA1D0772CEE9!228&authkey=!AJOMu9jjc7JZu7Y
The game is over when someone takes out their arch enemy, that player gets a lot of bonus points (so the person who beats their arch enemy will PROBABLY win but it’s theoretically possible to not win, but highly unlikely. Think of catching the Snitch in Quidditch. Then we count up our Fame Points (FP) to see who is the winner. FP come from winning battles, holding territory, holding high quality territory, killing enemy champions/characters, and certain racial bonuses.
Arch Enemies are nonreciprocal. The guy I get the 25 bonus points for conquering the base of would not get 25 points for taking my base. Arch enemies are also secret so my opponent doesn’t know he’s my target (unless he frequents Lustria online). I don’t know who is out to take my base, but due to the guideline that we all have to be roughly equidistant from our arch enemies I can make the educated guess that it is one of the three armies in the northeast corner.
Each campaign turn is split into weeks. Though a typical game “week” takes about two weeks in the real world (week four is usually accelerated because by that point all of our armies are exhausted in numbers and waiting for the next reinforcement phase. Every campaign “month” (four weeks naturally) starts with spending our FPs. Each FP can build up our army 100 points or five points can built a fort or ten points can build a fortress. Every month, each player can try casting a ritual spell. Every month starts with a few events determined by the GM.
Each side starts out with five territories and a fortress. We each have a 3000 point army that can’t leave our starting base and a 1000 point roving force. Both armies must be legal (sort of, more on that below) and cannot take special characters. Our armies are very divisible. Any unit champion or character can take a contingent of troops called a Flag and go off by themselves. We can have duplicate magical items and BSBs in our total army but our Flags cannot double up on those things.
Flags in theory can be highly specialized. I could field a Flag entirely of four units of Terradons for instance. I don’t see a lot of incentive for me (or anyone else) to go that extreme. Currently most of the map is empty right now, so I’m going to gamble on spreading my forces into several different flags to grab as much territory as I can.
No plan survives contact with your allies
I’ll cover the other players moving counter clockwise from my starting position. Here are my thoughts on what I should be doing in fluff terms. Even though Teyish and Kaitar both figments of my imagination, they disagree a lot seeing as I’m schizophrenic. Officially Teyish is in charge, but if I find myself getting my butt handed to me repeatedly, Kaitar will replace him as my supreme commander.
To the immediate north of my starting position is the Vampire Counts. I have never beaten this guy or any Vampire Count army in a 2500 point game. His win record is quite good overall.
Teyish’s Take: The vampires here are not of Renliss’ ilk. They could even be rivals of Renliss for all we know. Fighting them would be a distraction from our ultimate mission and potentially create a hostile force at our borders. If we leave them alone they will pursue their own business and leave us alone.
Kaitar’s Take: I remember how much damage Renliss did to our forces back in the day! If we leave the vampires alone they will reanimate the corpses of every defeated foe and grow in power and then choke the region. We should attack them immediately before they can marshal their powers in full and drive them behind the walls of their fortress. Once stymied, they won’t be a major threat to us and we can go on with our true mission.
In the northwest corner is a newbie dwarf player. I played a practice game against him last weekend. It was like his second or third Warhammer game ever. He learns fast though, he’s played other tabletop games and is a very good painter considering how little time he’s had. I feel kind of sorry that he is learning the game subject to a gazillion house rules. He’s also next to one of best players (those he’s also a good sportsman so isn’t likely to bully the newbie).
Teyish’s Take: The uncorrupted dwarves may yet fulfill the Old Ones plans for them. We should help them as possible. They are hemmed in on two sides by enemies of the Old Ones.
Kaitar’s Take: Kind of difficult to help them if the vampires are in between us…I wish them no ill will but marching our troops that far out of the way for any reason endangers our mission.
To the east of the Dwarfs are two WoC players with a Skaven player in between them. Both the WoC are very skilled, but they are adjusting to a new army book. The more distant WoC player might be gunning for my base to get the 25 bonus points.
Teyish’s Take: The Chaos Wastes are receding and some of the Fallen humans are fighting back. I hope they fail, but we can’t afford to aid the others in the Fallen one’s downfall. They are too far to affect us directly though.
Kaitar’s Take: All incursions into Lustria by foreign invaders have eventually failed. Now WE are the invaders and these tainted humans are defending their own land against intruders. They should not be underestimated no matter how far away they are.
The Skaven player is largely unknown to me. There is a slim chance that he’s gunning for my base.
Teyish’s Take: It pains me to say so, but we barely have the resources to fight the Skaven around Klodorex. We can’t afford to get into a war with them this far from home.
Kaitar’s Take: There is more empty space around the Skaven base than the other invaders here. I fear how numerous they will get if they are allowed to spread unchecked.
Further east there are two Chaos Dwarf players. I played the closer player once in the last game in a match that was highly tilted in my favor. He is a skilled player in even matchups. He seems to favor using his shooting to eliminate things that can hurt his K’daii and Iron Daemon and uses his heavies to do most of the fighting. I do not know the other CD player. It’s highly possible one of them is gunning for my base to get 25 bonus points.
Teyish’s Take: The Fallen dwarfs do not leave their homelands without a purpose. They move slowly, if that purpose involves us in any way we will know in advanced.
Kaitar’s Take: If the both Fallen dwarfs armies and the corrupted humans make common cause with each other. The Old Ones help us, since seeing them coming in advance will not help us.
Continuing clockwise past the WoC, is an Ogre player jutting forward next to a lake. He made a public declaration that he wants to play like an Ogre and will fight for the highest bidder (we have an option to sell other players FPs though we have to designate a Flag as a caravan and send it across the map). He is nearby my arch enemy so this is tempting. He might also be gunning for my base.
Teyish’s Take: The ones who eat were created by the Old Ones for a purpose so we must let them be when able. They fight for gold, and we have no value for the gold we find from defeated foes (unless they have our sacred artifacts which is unlikely). Perhaps they will fight for our gold.
Kaitar’s Take: The Ogres hunger for gold and meat is insatiable. Offering them either of those things will merely direct their hunger towards us.
We’ll skip the next player for now. Moving further along is my arch enemy! I get 25 bonus points if I take out his fortress and would probably be able to seal a campaign win. If I don’t get his fortress plan B is to use the LM’s teleportation ability to get to the choice real estate in the center of the map first and stock up on conventional points.
Teyish’s Take: We were ordered by Merestar to collect all the fragments of the Pylon of Phyra that we can find. These humans are uncorrupted and I bear them no malice, but if they continue dwelling amongst the fragments, the power may call them to Fall as power often does with humans.
Kaitar’s Take: We were ordered by Merestar to collect all the fragments of the Pylon of Phyra that we can find. These humans are uncorrupted and I bear them no malice, but we need the fragments. We are not saving them from corruption. I will make no excuses for doing my duty.
Near my arch enemy is another Empire player (the one I skipped).
Teyish’s Take: We must aid the humans if we can since they were created by the Old Ones and we share the goal of turning back the forces of Chaos.
Kaitar’s Take: I am not naïve enough to expect this group to stand idly by while we attack their spawning brothers nearby them.
Further along is another undead player, I played him as Tomb Kings once and he beat me by a fair margin despite losing his hierophant. He keeps see-sawing between playing Vampire Counts and Tomb Kings. He is currently listed as Vampire Counts. I cannot rule out him switching back to Tomb Kings before Sunday.
Teyish’s Take: Hopefully these undead will not trouble us being as they are surrounded by uncorrupted forces.
Kaitar’s Take: I’d like to say Teyish is being unreasonably optimistic, but it’s wasteful to rail about EVERYONE being a threat. Our forces are finite.
Closing up towards my original position is a Wood Elf player. I don’t know much about him.
Teyish’s Take: These elves are not corrupted but they are not the elves of the island they call Ulthuan. They seem to have kinship with the forests. Like us, they are far from home. Perhaps we can reach out to them as kindred spirits.
Kaitar’s Take: Just because they’d probably rather be somewhere else than here does not make us kindred spirits. I’m guessing most of the armies here would rather be someplace else. Let the other Temple City’s army deal with these elves, if at all.
Finally there is another Lizardmen player. I was hoping for some scaly solidarity but he hasn’t answered my e-mails yet.
Teyish’s Take: Klodorex is fairly isolated so we have little contact with the First of other Temple Cities. Hopefully they are here for the same reason as us and we can work together to rebuild the Pylon and aid our race. I trust they will prove good allies.
Kaitar’s Take: I don’t even fully trust the other First from Klodorex.
The Chaos Wastes have receded and many have moved in each with their own agenda. Here is mine. Fluff is in blue, me talking is in white. I’m using the same characters from my fluff pieces but this is an “alternate universe” setting where Kaitar and Teyish survived and Merestar did not lose his marbles. Kaitar is also a Scar Veteran now.
When the world was young, and the Lizardmen were unquestionably the dominant power in the world, the Slann sent out legions of Saurus warriors in numbers never seen in the modern age. Their mission was to eradicate all beings not in accordance with the Old Ones wishes. While they took a huge toll on the Chaos spawned aberrations infesting the world, their mission failed. Many old creatures like the Fimir are still around and beings like the Orcs and Goblins are around in greater numbers than ever. Some creatures such as the Skaven and Beastmen first arose after the purge.
The Sauri carried out their orders with little sophistication relying on brute force, hacking and stabbing whatever they found that was deemed anathema to the Old Ones. They had little magical support from the Slann except from Phyra of the first Generation Slann. Phyra understood the nature of space and distance more than any Slann before or since. She constructed an arcane pylon to bend space in order to allow the Sauri to cross great distances to go when and where they were needed.
After Phyra died (along with all the Slann of the First Generation), the younger Slann left the Pylon of Phyra alone until just before the rise of the First Phoenix King in Ulthuan. A Slann of the second generation attempted to activate the Pylon in order to reinforce the beleaguered elves fighting the massive demon hordes there. Unfortunately whether due to an error or the interference of demons, the Pylon broke apart killing the Slann and innumerable warriors he meant to teleport in to help. Since the Pylon warped space and distance they missing pieces could be literally anywhere and a practical search for them was impossible.
The base was intact and enterprising Slann were able to work the Pylon again after a fashion allowing short teleportation of small units of their servants. Where once the Pylon could reach the ends of the world, now the range was measured in miles. The teleportation usually worked but when they failed the results were catastrophic so the ruined Pylon of Phyra was only used in extreme emergencies and it was largely forgotten by all but the Slann until Merestar discovered the missing remains of the Pylon of Phyra by accident. While he was scrying events across the World Pond (where he sensed yet another major incursion of Chaos coming), he found that the fragments power was partially awakened and were now in the Chaos Wastes.
Enough of the base of the Pylon is intact to allow Merestar to teleport a small army across the ocean to the greatest collection of Pylon fragments. Humans had unknowingly used them to build a fortress. The fortress was since partially in ruins and occupied by a small tribe of Goblins which the Lizardmen easily overtook.
The Skink Priest Teyish was sent to reclaim the fortress for Lustria and then charged with locating as many fragments of the Pylon of Phyra as possible (which can help Merestar teleport reinforcements in). Teyish is skilled enough to aid an army in properly identifying fragments and aid workers in properly securing them. Teyish is expendable enough that the Lizardmen will not be irreparably set back if he never. Currently teleportation between Lustria and the Chaos Wastes are one-way and Merestar does not want any Slann to cross over until the safety of the jump can be assured and a return trip can be arranged. This will require a lot more fragments to be collected.
Fortunately the fragments of the Pylon appear as ordinary stones to anyone but the Slann and Skink Priests (and any Lizardmen who are enchanted to see the stones). This would suggest that the fragments are easy to obtain since few races of the Old World will contest rocks. Unfortunately stones not secured by magic move (when no one is looking) and seek out places populated sentient beings. That means that despite the vast empty space of the Chaos Wastes, the vast majority of fragments of the Pylon of Phyra are to be found in or near the encampments of the few races there. While few races are worried about Lizardmen coming to still their rocks, few races are trusting enough to tolerate Skinks and Saurus rummaging about their settlements.
Unfortunately Merestar miscalculated. The fortress his advanced force took over was the second largest concentration of fragments of the Pylon of Phyra. The largest is found in the fortress now occupied by soldiers of the Empire. They do not realize what they are sitting on.
I just started a map campaign. I wrote about a previous one that sadly dried up as multiple players quit without warning. The old campaign blog could be found here.
http://www.lustria-online.com/threads/a-map-campaign-log-updated-cancelled-5-27-12.9061/
The new campaign has the same GM as the old, the campaign rules are much simpler than the last time, but they are still pretty complicated. Rather than go over everything, here is the link to the rules and the campaign map. I’m the blue green territory in the southwest corner.
https://skydrive.live.com/?cid=7ef2ba1d0772cee9&id=7EF2BA1D0772CEE9!228&authkey=!AJOMu9jjc7JZu7Y
The game is over when someone takes out their arch enemy, that player gets a lot of bonus points (so the person who beats their arch enemy will PROBABLY win but it’s theoretically possible to not win, but highly unlikely. Think of catching the Snitch in Quidditch. Then we count up our Fame Points (FP) to see who is the winner. FP come from winning battles, holding territory, holding high quality territory, killing enemy champions/characters, and certain racial bonuses.
Arch Enemies are nonreciprocal. The guy I get the 25 bonus points for conquering the base of would not get 25 points for taking my base. Arch enemies are also secret so my opponent doesn’t know he’s my target (unless he frequents Lustria online). I don’t know who is out to take my base, but due to the guideline that we all have to be roughly equidistant from our arch enemies I can make the educated guess that it is one of the three armies in the northeast corner.
Each campaign turn is split into weeks. Though a typical game “week” takes about two weeks in the real world (week four is usually accelerated because by that point all of our armies are exhausted in numbers and waiting for the next reinforcement phase. Every campaign “month” (four weeks naturally) starts with spending our FPs. Each FP can build up our army 100 points or five points can built a fort or ten points can build a fortress. Every month, each player can try casting a ritual spell. Every month starts with a few events determined by the GM.
Each side starts out with five territories and a fortress. We each have a 3000 point army that can’t leave our starting base and a 1000 point roving force. Both armies must be legal (sort of, more on that below) and cannot take special characters. Our armies are very divisible. Any unit champion or character can take a contingent of troops called a Flag and go off by themselves. We can have duplicate magical items and BSBs in our total army but our Flags cannot double up on those things.
Flags in theory can be highly specialized. I could field a Flag entirely of four units of Terradons for instance. I don’t see a lot of incentive for me (or anyone else) to go that extreme. Currently most of the map is empty right now, so I’m going to gamble on spreading my forces into several different flags to grab as much territory as I can.
No plan survives contact with your allies
I’ll cover the other players moving counter clockwise from my starting position. Here are my thoughts on what I should be doing in fluff terms. Even though Teyish and Kaitar both figments of my imagination, they disagree a lot seeing as I’m schizophrenic. Officially Teyish is in charge, but if I find myself getting my butt handed to me repeatedly, Kaitar will replace him as my supreme commander.
To the immediate north of my starting position is the Vampire Counts. I have never beaten this guy or any Vampire Count army in a 2500 point game. His win record is quite good overall.
Teyish’s Take: The vampires here are not of Renliss’ ilk. They could even be rivals of Renliss for all we know. Fighting them would be a distraction from our ultimate mission and potentially create a hostile force at our borders. If we leave them alone they will pursue their own business and leave us alone.
Kaitar’s Take: I remember how much damage Renliss did to our forces back in the day! If we leave the vampires alone they will reanimate the corpses of every defeated foe and grow in power and then choke the region. We should attack them immediately before they can marshal their powers in full and drive them behind the walls of their fortress. Once stymied, they won’t be a major threat to us and we can go on with our true mission.
In the northwest corner is a newbie dwarf player. I played a practice game against him last weekend. It was like his second or third Warhammer game ever. He learns fast though, he’s played other tabletop games and is a very good painter considering how little time he’s had. I feel kind of sorry that he is learning the game subject to a gazillion house rules. He’s also next to one of best players (those he’s also a good sportsman so isn’t likely to bully the newbie).
Teyish’s Take: The uncorrupted dwarves may yet fulfill the Old Ones plans for them. We should help them as possible. They are hemmed in on two sides by enemies of the Old Ones.
Kaitar’s Take: Kind of difficult to help them if the vampires are in between us…I wish them no ill will but marching our troops that far out of the way for any reason endangers our mission.
To the east of the Dwarfs are two WoC players with a Skaven player in between them. Both the WoC are very skilled, but they are adjusting to a new army book. The more distant WoC player might be gunning for my base to get the 25 bonus points.
Teyish’s Take: The Chaos Wastes are receding and some of the Fallen humans are fighting back. I hope they fail, but we can’t afford to aid the others in the Fallen one’s downfall. They are too far to affect us directly though.
Kaitar’s Take: All incursions into Lustria by foreign invaders have eventually failed. Now WE are the invaders and these tainted humans are defending their own land against intruders. They should not be underestimated no matter how far away they are.
The Skaven player is largely unknown to me. There is a slim chance that he’s gunning for my base.
Teyish’s Take: It pains me to say so, but we barely have the resources to fight the Skaven around Klodorex. We can’t afford to get into a war with them this far from home.
Kaitar’s Take: There is more empty space around the Skaven base than the other invaders here. I fear how numerous they will get if they are allowed to spread unchecked.
Further east there are two Chaos Dwarf players. I played the closer player once in the last game in a match that was highly tilted in my favor. He is a skilled player in even matchups. He seems to favor using his shooting to eliminate things that can hurt his K’daii and Iron Daemon and uses his heavies to do most of the fighting. I do not know the other CD player. It’s highly possible one of them is gunning for my base to get 25 bonus points.
Teyish’s Take: The Fallen dwarfs do not leave their homelands without a purpose. They move slowly, if that purpose involves us in any way we will know in advanced.
Kaitar’s Take: If the both Fallen dwarfs armies and the corrupted humans make common cause with each other. The Old Ones help us, since seeing them coming in advance will not help us.
Continuing clockwise past the WoC, is an Ogre player jutting forward next to a lake. He made a public declaration that he wants to play like an Ogre and will fight for the highest bidder (we have an option to sell other players FPs though we have to designate a Flag as a caravan and send it across the map). He is nearby my arch enemy so this is tempting. He might also be gunning for my base.
Teyish’s Take: The ones who eat were created by the Old Ones for a purpose so we must let them be when able. They fight for gold, and we have no value for the gold we find from defeated foes (unless they have our sacred artifacts which is unlikely). Perhaps they will fight for our gold.
Kaitar’s Take: The Ogres hunger for gold and meat is insatiable. Offering them either of those things will merely direct their hunger towards us.
We’ll skip the next player for now. Moving further along is my arch enemy! I get 25 bonus points if I take out his fortress and would probably be able to seal a campaign win. If I don’t get his fortress plan B is to use the LM’s teleportation ability to get to the choice real estate in the center of the map first and stock up on conventional points.
Teyish’s Take: We were ordered by Merestar to collect all the fragments of the Pylon of Phyra that we can find. These humans are uncorrupted and I bear them no malice, but if they continue dwelling amongst the fragments, the power may call them to Fall as power often does with humans.
Kaitar’s Take: We were ordered by Merestar to collect all the fragments of the Pylon of Phyra that we can find. These humans are uncorrupted and I bear them no malice, but we need the fragments. We are not saving them from corruption. I will make no excuses for doing my duty.
Near my arch enemy is another Empire player (the one I skipped).
Teyish’s Take: We must aid the humans if we can since they were created by the Old Ones and we share the goal of turning back the forces of Chaos.
Kaitar’s Take: I am not naïve enough to expect this group to stand idly by while we attack their spawning brothers nearby them.
Further along is another undead player, I played him as Tomb Kings once and he beat me by a fair margin despite losing his hierophant. He keeps see-sawing between playing Vampire Counts and Tomb Kings. He is currently listed as Vampire Counts. I cannot rule out him switching back to Tomb Kings before Sunday.
Teyish’s Take: Hopefully these undead will not trouble us being as they are surrounded by uncorrupted forces.
Kaitar’s Take: I’d like to say Teyish is being unreasonably optimistic, but it’s wasteful to rail about EVERYONE being a threat. Our forces are finite.
Closing up towards my original position is a Wood Elf player. I don’t know much about him.
Teyish’s Take: These elves are not corrupted but they are not the elves of the island they call Ulthuan. They seem to have kinship with the forests. Like us, they are far from home. Perhaps we can reach out to them as kindred spirits.
Kaitar’s Take: Just because they’d probably rather be somewhere else than here does not make us kindred spirits. I’m guessing most of the armies here would rather be someplace else. Let the other Temple City’s army deal with these elves, if at all.
Finally there is another Lizardmen player. I was hoping for some scaly solidarity but he hasn’t answered my e-mails yet.
Teyish’s Take: Klodorex is fairly isolated so we have little contact with the First of other Temple Cities. Hopefully they are here for the same reason as us and we can work together to rebuild the Pylon and aid our race. I trust they will prove good allies.
Kaitar’s Take: I don’t even fully trust the other First from Klodorex.





