8th Ed. Scar vet price

Discussion in 'Lizardmen Army Lists' started by Kharn The Betrayer, May 6, 2012.

  1. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    How much is a scar vet w/ dawnstone and dragon helm?( don't own a main rulebook )
     
  2. Durandal
    Cold One

    Durandal Member

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    Scar Veteran Price + 35.

    You also really should pick up a rulebook, eBay should be flooded with the travel sizes from Island of Blood ;) .
     
  3. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    I had one but it is falling apart and destroyed so I threw it out, but thanks
     
  4. walkertexasranger
    Skink

    walkertexasranger New Member

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    related to the topic title and was about to start a thread so here goes:

    Does anyone feel that with 8th edition changes (specifically striking in initiative value) scar-vets have gone from being flaming brilliant to distinctly overcosted?
    Armies used to be scared to face them, but now no-one cares about taking charges from a scar-vet on a cold one, they'll probably kill it before it gets to strike anyway
     
  5. Durandal
    Cold One

    Durandal Member

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    They're function has changed. I swear by them…when they are basically doubling the damage output of a warrior block. They are pretty cheap for fighter heroes, and I don't think that any other (infantry-sized) heroes have that huge 5 S/T and 4 attacks. Most importantly, they have access to those cheap 5-10 point magic weapons so ethereal units and the like can be beaten and broken that much easier.
     
  6. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    Also, if u hit them in the flank, unless they want to get whittled all game, they have to turn to kill him and get hit in the flank.
     
  7. Clockwork
    Cold One

    Clockwork Member

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    Dawn Stone, Dragon Helm, Golden Sigil Sword, light amour, shield. You're now hitting first. But with a 2+ re-rollable armour save, who cares what order you hit in when you are practically unkillable (to get 2 wounds at strength 6, you'd need 16 attacks hitting on 4s, or 12 attacks hitting on 3s, which translates into the 8 hits you need to get 5 wounds, which drops to 3 wounds on the first armour save and finally 2 get past the re-roll). You could roll the Biting Blade and Potion of Foolhardiness instead, solo-charge a unit of Cavalry and have fun.

    The new BRB magic items really spoiled Scar-Veterans. In some ways they are distinctly under-costed. I still miss my JSoD, though.
     
  8. Eladimir
    Salamander

    Eladimir New Member

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    I think they are the best hero level characters in the game points wise.
    Their initiative is high enough the go before many rank and file type units.
    And if given a GW provides incredibly cheap access to a S7 model.
     

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